Turn 5. Blind shots.Attack!
[5]: Despite not seeing anyone yet, you fire into the forest. And something blows up, you feel like you have just killed around 10 people.
Thank Nimitz, then fire Battlerifle at enemy infantry. (if it is possible from Lookout)
[2]: Huh? Whats happening again?
Meet any of the ones who come out with a rain of minigun bullets.
[2]: Ehhhh?
Haha! My luck is turning! I grab my super laser, and open fire with my battle rifle from the lookout.
[5]: You grab your laser and open fire with your battlerifle, despite not seeing anything. Something explodes, you feel like you have just killed around 10 people too.
Repeat last action with more success and call to a teammate for help if I can't get out.
[6]: You roll on grenades, all the way to the lookout, and promptly fly though the opening to outside the bunker.
Now that I've managed to wake up my comrade, I head back to my position and open fire on those damn Confederates.
[6]: You fire randomly, a bunch of things explode, you feel good. Then you feel really bad, you think you have just killed some friendlies...
Fire on Confederates with battle rifle (+1 aim, -1 damage)
[1]: You fumble around with your rifle, and fire at your feet.
Damage [4]: You aren't bleeding, but your right foot hurts like heck.
KILL. SHRED. DESTROY.
Leave [5]: You leave the armory, EPICALLY!
[4]: That bush seems like it's moving.
Detection [4]: Hey! It's a confed!
Aim [1]: You lost him.
Try to find gear to block up windows and doors
[2]: You look around, the lookout is empty, aside from a few small things like the radio.
NPC rolls.Friendly.Anti-aircraft roll:[5]: They wipe out all of the fourth wave. Wow.
Enemy.Droppod roll:[1]: There is no fifth wave.
???1 [3]: You hear noises.
???2 [1]: You hear pained shouts.
???3 [6]: Someone shoots at you! Though missing everyone.
Leader.
Role: Commanding the squad.
Armament: One Battlerifle, one SMG.
Health: Normal.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.
Outside the bunker lookout.
Medic.
Role: Medic.
Armament: One SMG, one Pistol with sight, Nine Medkits.
Health: Normal.
In the lookout.
Medic.
Role: Medic.
Armament: One SMG, one Pistol, one Battlerifle, Nine Medkits.
Health: Normal.
In the lookout.
Heavy weapons.
Role: Anti-tank support.
Armament: One Battlerifle, one super laser.
Health: Normal.
In the lookout.
Mechanic.
Role: Does whatever a Mechanic does.
Armament: One Shotgun, one SMG. 3 Grenades.
Health: Normal.
In the lookout.
Gunner.
Role: Heavy anti-infantry support.
Armament: One Portable Minigun, one Shotgun, one pistol, one Ballistic vest.
Health: Normal.
In the lookout.
Standard.
Role: Blah.
Armament: One Battlerifle, one SMG.
Health: Normal.
In the lookout.
Sniper.
Role: Sniper support.
Armament: One Sniperrifle, one SMG.
Health: Normal.
In the lookout.
Areas:
Lookout. The main feature of the bunker, a horizontal open space allows you to see directly to the Spaceport. Connected to entrance, armory, living quarters and the fuel depot. It has a FREAKING ANTI-SHIP WEAPON!
Fuel Depot. It has fuel, get the hell out of it, it's not safe.
Living quarters. You haven't explored it yet.
Armory. Weapons, roll on searching. One Super laser is hiding in this room somewhere.
Entrance. A small room with slots from the Lookout for defense. The only way out of the bunker.
Currently there is nothing of note outside.