Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 9

Author Topic: Whirlrelic - The Pillars of Equality! [Community, returns soon]  (Read 9133 times)

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile

Updates & Links
45 Available Dwarves - clicky
Introduction - this post
Spring 1116 - in which the dwarves settle in
Early Summer 1116 - in which Biff and Zon Fernbusts make out, magma is found, and migrants arrive
Late Summer & Autumn 1116 - in which booze runs out, more booze is made, and I get laid
Spring 1117 in which unicorns avoid us, Zon sleeps around (some more) and elves sell us pet eagles
Summer & Autumn 1117 - in which the magma stack is completed and Andreus figures out how to kill things better
Winter 1117 - in which public buildings are dug and minotaurs bring excellent trade
Spring 1118 - in which a cave habitat is built to educate dwarves and a pet cat is murdered

Gods and Worshipper Count

Introduction
Samwell Glacialstakes sits at a wooden table in the tavern, yelling madly about the disparity of wealth in the local mountainhome, and how it all stems from the dwarves' confinement to the fortress Zealrelics. He's looking to recruit for a group Obok Tinöth, the Pillars of Equality, where poverty will become but a myth! By developing a settlement in Whirlrelic, new resources may be tapped, and the dwarves may one day see the world safe from the marauding goblins!

But that's a long way away. In the meantime, stout labour will be required to see us through the first few seasons. Then, and only then, would the mountainhome realise the value of establishing colonies and keeping the citizens happy!

Claimed Dwarves:
Spoiler: ☼Samwell☼, Radical (click to show/hide)
Spoiler: Biff, Mason (click to show/hide)
Spoiler: ☼Retro☼, Miner (click to show/hide)
Spoiler: Oglokoog, Axedwarf (click to show/hide)

Pre-Embark Information
The year is 1116.
There are 44 dwarves alive in the world.



Spoiler: Mod Information (click to show/hide)

« Last Edit: June 03, 2010, 06:02:17 pm by Samthere »
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Yet-Undefined [Community]
« Reply #1 on: May 03, 2010, 12:43:42 pm »

I would recommend a place with unicorns and/or elephants. Perhaps that peninsula with the elves?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Yet-Undefined [Community]
« Reply #2 on: May 03, 2010, 01:11:00 pm »

Available Dwarves (45 available)
(skills only noted at +5)
Spoiler: ☼1☼, ♂ Miner (click to show/hide)
Spoiler: 2, ♀ Miner (click to show/hide)
Spoiler: 3, ♀ Engraver (click to show/hide)
Spoiler: 7, ♂ Miller (click to show/hide)
Spoiler: 8, ♀ Engraver (click to show/hide)
Spoiler: 10, ♀ Cook (click to show/hide)
Spoiler: ☼11☼, ♀ Miner (click to show/hide)
Spoiler: 12, ♀ Woodcutter (click to show/hide)
Spoiler: 13, ♂ Stoneworker (click to show/hide)
Spoiler: ☼14☼, ♀ Engraver (click to show/hide)
Spoiler: 15, ♂ Planter (click to show/hide)
Spoiler: 17, ♂ Trapper (click to show/hide)
Spoiler: 18, ♀ Metalsmith (click to show/hide)
Spoiler: 20, ♀ Armorer (click to show/hide)
Spoiler: 21, ♀ Metalcrafter (click to show/hide)
Spoiler: 22, ♂ Weaver (click to show/hide)
Spoiler: 24, ♀ Fisher (click to show/hide)
Spoiler: 25, ♂ Miller (click to show/hide)
Spoiler: 26, ♀ Tanner (click to show/hide)
Spoiler: 27, ♀ Planter (click to show/hide)
Spoiler: 29, ♂ Soap/Spear (click to show/hide)
Spoiler: 30, ♂ Potash Maker (click to show/hide)
Spoiler: 5-1, ♀ Woodcutter (click to show/hide)
Spoiler: 5-2, ♀ Engraver (click to show/hide)
Spoiler: 5-3, ♀ Engraver (click to show/hide)
Spoiler: 5-5, ♀ Hunter (click to show/hide)
Spoiler: 5-6, ♂ Trapper (click to show/hide)
Spoiler: 5-10, ♀ Gem Cutter (click to show/hide)
Spoiler: 5-11, ♀ Gem Cutter (click to show/hide)
Spoiler: 5-12, ♀ Weaver (click to show/hide)
Spoiler: 5-13, ♂ Miller (click to show/hide)
Spoiler: 5-14, ♂ Tanner (click to show/hide)
Spoiler: 5-15, ♂ Potash Maker (click to show/hide)
Spoiler: 5-16, ♀ Clerk (click to show/hide)
Spoiler: 5-17, ♂ Diagnoser (click to show/hide)
Spoiler: 5-18, ♂ Suturer (click to show/hide)
Spoiler: 5-19, ♂ Surgeon (click to show/hide)



This is what the post used to be:
The only good region is in the South-East, away from the elves. I can get:
  • 1) elephants, flux and a water source near the elves (with a partial aquifier, hot)
  • 2) unicorns, elephants, sand, flux and a water source near the minotaurs (hot)
  • 3) elephants, flux, sand and a water source between the minotaurs and the goblins (hot) (by goblins, I meant minotaur-goblins :P)
  • 4) savage, flux, obsidian, sand, water source near the land-bridge between the Eastern continents(partial aquifier, warm/hot)

Or something completely different.

Number 2 was chosen!
« Last Edit: May 12, 2010, 07:31:26 pm by Samthere »
Logged

ikbenbram

  • Bay Watcher
    • View Profile
Re: Step 1 - Choose Where to Embark! [Community]
« Reply #3 on: May 03, 2010, 01:27:00 pm »

hmm il be in dis :D
bai da way i vote for 2, epic elephants and unicorns and i hate aquifiers even partial ones
and im also kinda unfamilar with those mod thingies, where do i download those? and what version of dwarf fortress are you using?

kthx, ikbenbram
Logged

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Step 1 - Choose Where to Embark! [Community]
« Reply #4 on: May 03, 2010, 01:29:19 pm »

and im also kinda unfamilar with those mod thingies, where do i download those? and what version of dwarf fortress are you using?

Using 31.03. All the mods are made by myself; only the Minotaurs have been uploaded so far, but if you're interested in any of the others feel free to ask.

Unless Urist says otherwise, I'll assume he's voting for 2 as well. I'll wait a little longer and see if anyone else objects/agrees, and then we'll be off to grow the glory of the dwarves!
« Last Edit: May 03, 2010, 01:31:29 pm by Samthere »
Logged

Faden

  • Bay Watcher
    • View Profile
Re: Step 1 - Choose Where to Embark! [Community]
« Reply #5 on: May 03, 2010, 01:35:13 pm »

I vote for two as well.

ikbenbram

  • Bay Watcher
    • View Profile
Re: Step 1 - Choose Where to Embark! [Community]
« Reply #6 on: May 03, 2010, 01:43:20 pm »

and im also kinda unfamilar with those mod thingies, where do i download those? and what version of dwarf fortress are you using?

Using 31.03. All the mods are made by myself; only the Minotaurs have been uploaded so far, but if you're interested in any of the others feel free to ask.

Unless Urist says otherwise, I'll assume he's voting for 2 as well. I'll wait a little longer and see if anyone else objects/agrees, and then we'll be off to grow the glory of the dwarves!
well, i assume that we all need that mods in order to play properly right?
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Yet-Undefined [Community]
« Reply #7 on: May 03, 2010, 01:45:43 pm »

2) unicorns, elephants, sand, flux and a water source near the minotaurs (hot)

YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES.


I heartily approve. I think this is the best embark I've seen in 31.xx so far.
« Last Edit: May 06, 2010, 10:47:41 am by Urist Imiknorris »
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Ultimate Carl

  • Bay Watcher
  • Dabbling Curmudgeon
    • View Profile
    • Ultimate Carl's Ultimate Corner
Re: Step 1 - Choose Where to Embark! [Community]
« Reply #8 on: May 03, 2010, 01:47:28 pm »

I like 3, but it seems 2 is the favorite. :P

Also preemptively requesting your first Swordsdwarf be named "Carl the Yellow".  Don't have to embark with one, just whenever you get a military started. :D

As for your goal...  Is spot 2 near some of those Mountain Halls that got claimed by minotaurs?  If so, tick off the minotaurs (unless they're already hostile) as soon as you feel confident in your foundations and hold a fort in defense to thin their numbers.  Avenge and honor the dead!
Logged
...Eh?

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Step 1 - Choose Where to Embark! [Community]
« Reply #9 on: May 03, 2010, 02:19:08 pm »

well, i assume that we all need that mods in order to play properly right?
At least at first, this won't be a succession game. If, after a few years, I make it into one, I'll upload the whole save folder (which, as of v31.XX, contains the raws it uses).

Also preemptively requesting your first Swordsdwarf be named "Carl the Yellow".  Don't have to embark with one, just whenever you get a military started. :D

As for your goal...  Is spot 2 near some of those Mountain Halls that got claimed by minotaurs?  If so, tick off the minotaurs (unless they're already hostile) as soon as you feel confident in your foundations and hold a fort in defense to thin their numbers.  Avenge and honor the dead!
As long as the 3 requirements for embark I posted at the top are met, it's fine for you to embark as a swordy. :D

The minotaurs in mountain halls built them; the minotaurs in the dark fortresses nearby will be hostile, however, so there'll be a mix of them. I'll trade with the nice ones for a while, as they can bring some interesting weapons and pets, but might war with them eventually :D
But yeah, I could obliterate the 'evil' ones and end their war, too!
« Last Edit: May 03, 2010, 05:22:21 pm by Samthere »
Logged

ikbenbram

  • Bay Watcher
    • View Profile
Re: Whirlrelic - Embarking Soon! [Community]
« Reply #10 on: May 03, 2010, 02:32:30 pm »

yesh i'd like the mechanic
put all points on mechanics and put the rest on stone crafting and wood crafting
Logged

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Whirlrelic - Embarking Soon! [Community]
« Reply #11 on: May 03, 2010, 02:36:24 pm »

yesh i'd like the mechanic
put all points on mechanics and put the rest on stone crafting and wood crafting
Alrighty! Any of the dwarves you'd like in particular? Nickname for them?
I'm off to eat some dinner now - back shortly!

ikbenbram

  • Bay Watcher
    • View Profile
Re: Whirlrelic - Embarking Soon! [Community]
« Reply #12 on: May 03, 2010, 02:47:47 pm »

yesh i'd like the mechanic
put all points on mechanics and put the rest on stone crafting and wood crafting
Alrighty! Any of the dwarves you'd like in particular? Nickname for them?
I'm off to eat some dinner now - back shortly!

hmm fernbusts seems okay for me, i always dreamed of being a sexy female mechanic once ;d
i like her name so no nickname please :D
Logged

Samthere

  • Bay Watcher
  • RRRRRAAAAAAOR! <3
    • View Profile
Re: Whirlrelic - Embarking Soon! [Community]
« Reply #13 on: May 03, 2010, 02:55:24 pm »

hmm fernbusts seems okay for me, i always dreamed of being a sexy female mechanic once ;d
i like her name so no nickname please :D
Fernbusts is her last name - "Zon Odkishåblel" - so you can give her a nickname ahead of that. Unless you meant you like "Zon", in which case my bad! :D
I'll change the profession name to "Sexy Mechanic" just for you :P

Ultimate Carl

  • Bay Watcher
  • Dabbling Curmudgeon
    • View Profile
    • Ultimate Carl's Ultimate Corner
Re: Whirlrelic - Embarking Soon! [Community]
« Reply #14 on: May 03, 2010, 03:19:13 pm »

Well if ya don't mind then I'll take Gemroads, nickname "Carl" and profession "Grumbling Swordsdwarf".  I'll take +5 Swords and +however-much-you-can-spare Dodger.  Also feel free to make him your +0 Miner, at least early on, as there's probably not much for him to do until the military gets going.

EDIT: Oh and if you've got the points a Bronze Shortsword, but I understand that's pretty expensive and we can probably make a better one eventually.
« Last Edit: May 03, 2010, 03:25:02 pm by Ultimate Carl »
Logged
...Eh?
Pages: [1] 2 3 ... 9