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Author Topic: Magical RTD Turn 23: Fatigue  (Read 28158 times)

Terrahex

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #120 on: May 11, 2010, 11:37:48 pm »

I was under the impression that I was near a fairly busy street, in a building with muscular blacksmiths. I don't see how the golem got past the guards without arousing a great deal of suspicion, meaning there should be quite a few guards nearby, unless the baron decided to outright declare war on the humans.

I yell for for the city guards about being robbed and attacked, I draw my axe, and kill any goblin that gets within striking distance. "Th' baron's got no right to rob from me, and ah owe 'im nothin'. Give that back and begone."

see that's the catch. it's virtually impossible to get this far with a golem in the city, meaning that it wasn't there before... hint hint
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Nirur Torir

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Re: Magical RTD turn 7: Team of Three
« Reply #121 on: May 12, 2010, 06:23:15 am »

You regret typing your backround in such a way, wondering what to do.
As a punishment for not knowing what the baron wanted, he was exiled until he returns with seventy *fine pewter statues*. He took his tools, and set out for human lands to observe them first hand and practice his trade.

I don't really understand. That was written as a "Don't come back unless you manage to get an obscene amount of wealth and make me really happy," then it was a "Get out Now. You have a day after arriving to make a warehouse full of expensive statues."
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Terrahex

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #122 on: May 12, 2010, 07:55:59 am »

I didn't realize that it was that recent. besides, people with power and money are so impatient, a day is a month.
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Batista

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #123 on: May 12, 2010, 09:02:33 am »

Quote
Look for something to attack, if found, give it all you got! if nothing, then take any loot on the ground you can find and continue deeper into the cave of ADVENTURE!

Pretty much what he said.
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Terrahex

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #124 on: May 12, 2010, 02:07:23 pm »

Turn 9: Goblin Force

I was under the impression that I was near a fairly busy street, in a building with muscular blacksmiths. I don't see how the golem got past the guards without arousing a great deal of suspicion, meaning there should be quite a few guards nearby, unless the baron decided to outright declare war on the humans.

I yell for for the city guards about being robbed and attacked, I draw my axe, and kill any goblin that gets within striking distance. "Th' baron's got no right to rob from me, and ah owe 'im nothin'. Give that back and begone."

3) you whip out your new hammer 5) giving the goblin a massive stomachache 1) sending it crashing through the blacksmith, into the other two goblins, then crashed into the wall, destroying them. you tell the man that the baron has no right to your stuff or your life. you quickly run to the wall and pick up the spear again.

+5 Hammer using
+4 Stregnth
Inventory: Iron Spear


Go deeper into the necromancy book.

2) you attempt to learn more from the book, but your multitasking is suddenly not so great.

+1 elementalism
+1 Necromancy


Look for something to attack, if found, give it all you got! if nothing, then take any loot on the ground you can find and continue deeper into the cave of ADVENTURE!

6) you feal the need to fight, having pretty much been left out of every brawl so far... every single (only) one of them. luck seems on your side as you come to a grand chamber. five goblins are around a large fire. they are armed with a (one each) bow, sword, axe, mace, and the last is unarmed. 4) you charge the unarmed one, hoping for an easy match 6) you swing your hammer and 5) get blasted back by a powerful gush of water. you go again with the same result.

+2 hammer using
+2 speed


Continue on down, look through my Arcane Theory book for a spell taht will let me conjure a magical force shield to protect myself

4) you decide walking while in adark cave with a dim light is a good Idea, but when you reach the large chamber you don't notice anything until Morul is blasted with water. you're surrounded by goblins now!!! 1) they can't seem to get their bearings together to attack, lucky you, 5) you cast your new spell perfectly, but it doesn't seem like it will last a large attack.

+3 meta magic
New spell: Small Weak Forcefield**
Status: Weakly Shielded


Quote


Look for something to attack, if found, give it all you got! if nothing, then take any loot on the ground you can find and continue deeper into the cave of ADVENTURE!

Pretty much what he said.

2) when you arrive in the chamber, you decide that attacking would be bad, after all, you are still drained from all the destruction from outside the cave, but that doesn't stop morul from charging in aimlessly. Sargoth seems to be absorbed in his book and lands himself in the middle of them.


I'll post stats later today
« Last Edit: May 12, 2010, 03:52:28 pm by Terrahex »
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Paranatural

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #125 on: May 12, 2010, 02:10:56 pm »

Get behind the more melee-oriented types and try to figure out how to counterspell whatever water spell keeps defending the goblins.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Frelock

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #126 on: May 12, 2010, 02:21:46 pm »

Stop multi-tasking and focus entirely on the necromancy book.
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Meanmelter

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #127 on: May 12, 2010, 03:15:03 pm »

Continue unleashing sheer brutality upon the goblins. After the fight, bury them with respect as they were brave enough to stand in my way.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
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Nirur Torir

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #128 on: May 12, 2010, 03:38:58 pm »

I calmly return to my seat. "Ah've been 'ere scarcely one day, and yer already buggin' me? No, ah've nothin' for ye. Ah need to actually buy the metals 'ere, but have barely any money left after th' trip." I then haggle with him to get him to come back for the first statue at some other time.
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Terrahex

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Re: Magical RTD turn 8: The Baron is Tired of Waiting
« Reply #129 on: May 12, 2010, 03:51:12 pm »

wow already four turns...

Frelock: Human
Status: Trance
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: weakly Shielded, fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: Slight burns
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)
« Last Edit: May 12, 2010, 03:52:56 pm by Terrahex »
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Batista

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Re: Magical RTD turn 9: Goblin Force
« Reply #130 on: May 12, 2010, 04:13:34 pm »

Quote
2) when you arrive in the chamber, you decide that attacking would be bad, after all, you are still drained from all the destruction from outside the cave, but that doesn't stop morul from charging in aimlessly. Sargoth seems to be absorbed in his book and lands himself in the middle of them.

I had nothing to do with that.

I venture deeper into the cave.
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Terrahex

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Re: Magical RTD turn 9: Goblin Force
« Reply #131 on: May 13, 2010, 02:22:15 pm »

Since we're coming up on turn ten, i've decided to add one player. player who is highest on the waiting list that posts before the next turn will be put in.
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Frelock

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Re: Magical RTD turn 9: Goblin Force
« Reply #132 on: May 13, 2010, 11:53:40 pm »

Just to let you know, I'm gonna be out for the next three days, so don't wait up for me if you want to get a turn in between there, just default to me studying.
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Terrahex

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Re: Magical RTD turn 9: Goblin Force
« Reply #133 on: May 15, 2010, 09:43:30 am »

Turn the 10th: Baby Dragon

Stop multi-tasking and focus entirely on the necromancy book.

5) you put the elementalism book into your pack for a later date, focusing entirely on the book of the dead. 3) unfortunately it's starting to get bland, but you do find a new spell.

Inventory: The Power of the Elements
+2 necromancy
New spell: Mental commands**


I calmly return to my seat. "Ah've been 'ere scarcely one day, and yer already buggin' me? No, ah've nothin' for ye. Ah need to actually buy the metals 'ere, but have barely any money left after th' trip." I then haggle with him to get him to come back for the first statue at some other time.

4) you sit down, just in time to jump out of the way of the chargeing golem. 1) you can't counter attack, but you do give the man a piece of your mind. 2-1=1) but he's not going anywhere and the golem gets ready to charge again.

+2 persuasion

Get behind the more melee-oriented types and try to figure out how to counterspell whatever water spell keeps defending the goblins.

6) you sneak around the goblins, somehow making them forget all about you when they werre just about to attack, weird huh? looking at the golin that's unarmed, you realize why. it's a magician. goblin magicians are rare but not unheard of. you suddenly sneak right into a wall and curse loudly, gathering the sorcerers attention. it makes a small wave of water crash over you. 2) making you feal cold, but otherwise protected by the shield you put up the same cannot be said for your chipmunk friend as he floats away on the thin layer of water on the ground. your shield fades away however.

+5 stealth
Ally: Chippy= deceased
Status: -shield


Continue unleashing sheer brutality upon the goblins. After the fight, bury them with respect as they were brave enough to stand in my way.

5) you jump into the air, 5) letting your hammer come down on the archer's head 2-1=1) making it splatter the walls with brains and blood... ewe. you look at the others with bloodthirst and they quiver in fear.

+5 hammering
+3 strength


Quote
2) when you arrive in the chamber, you decide that attacking would be bad, after all, you are still drained from all the destruction from outside the cave, but that doesn't stop morul from charging in aimlessly. Sargoth seems to be absorbed in his book and lands himself in the middle of them.

I had nothing to do with that.

I venture deeper into the cave.

(sorry bout the mix-up, hard to remember everyone's specific stuff. either way you wouldn't have done anything spectacular) 6) completely ignoring the goblins, you march deeper into the cave until you meet a large locked iron gate guarded by a small baby dragon. it belches fire at you 5) and you quickly jump out of the way, breathing hard. even baby dragons are dangerous.

the zombie finishes baracading the door, making a pile high enough to swing across the chandelier... without anymore instructions it just stands there.
« Last Edit: May 15, 2010, 09:52:02 am by Terrahex »
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Terrahex

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Re: Magical RTD turn the 10th: baby Dragon
« Reply #134 on: May 15, 2010, 09:49:18 am »

Frelock: Human
Status: Trance
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)
« Last Edit: May 15, 2010, 09:52:48 am by Terrahex »
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