Ok here's how it goes, we start with 6 players. You'll be exploring the sea looking for food to grow your creature, and earning evolution points that you can use to evolve upgrades to your creature. If not careful death will be quite easy at the early stages of development and will bring
a twist....
Basic Stats
Speed: This affects your ability to chase or run away, and your to hit attack rating. Your number is compared to the opposing creature and the difference becomes a modifier to the RTD.
Damage: The Damage a particular weapon does to the enemy
Armor: Natural armor your creature develops can mitigate damage, like speed, this is compared to the opponents Damage.
Specials: Special abilities you subjectively earn through creative evolutionary weapon design and creative actions. These will interact with others as the GM determines
Ex. Electric shock, ink, poison etc. Interaction between weapon and armor types.
Food points: Scale of 1-10 - A full food bar grows your creature to the next level. Food points can be spent to heal damage.
Evolution points. Scale of 1-10- Killing enemy creatures gives you evolution points, filling the bar allows you to evolve new, or upgrade current Speed/Armor/Weapon Parts.
Health Points: You start with 2 on your main body.
Evolving your creature: Filling your food bar allows you to increase your size. You are given two HP to spend either on your main body or add a new appendage for one HP. further HP spent can make that appendage stronger. each offensive weapon must be attached to a new appendage. Offensive weapons attack, defensive weapons automatically hit against a missed attack. Feel free to add stylistic shape details on evolution (these have will
likely have no game effect
Filling your evolution bar allows you to add parts in an attempt to increase your ratings. Go wild with your part designs of anything non-magical, but be warned, the more outlandish it is, the worse it may backfire with a bad roll...and vice-versa
You can also attempt to upgrade existing parts to increase effectiveness.
You can now divert your DNA and/or food earnings for a turn to another creature of your choice. This choice must be made with your orders before the turn and is not reverse-able once you see the turn results.
Character creation. For simplicity, your creature is simply you forum name, you pick a color and:
Carnivore: Can add a weapon to mouth parts, gets food from killed creatures. (no appendage needed for 1st weapon)
Herbivore: Gets a food roll every turn, so slow and steady supply and doesn't need to kill to get food. Can use own food to heal other creatures.
Omnivore: You'll find out how to get this later