Turn SevenFrelockYou take the bandage from Terrahex, Terrahex agrees as you would be more of an importance than it would be to him.
You Diagnose Paranatural Wound
10Skill+4luck - 5wound+5Weapon
Success! You notice that there is one critter hanging around on his arm. you
think one of them seemed to have gave him an infection.
Further Diagnose of Paranatural is required. The next turn, Paranatural will be bleeding Very Moderately! Plus 10 in Wound!You Begin to Wipe the bugs off of his Arm. Then you begin to clean some of the dried blood on his arm. You also managed to remove some dead skin on his Arm!
Plus 20 in Wound!Not bad.ParanaturalYou attempt to slide the sword out of your arm.
4luck+10Frelock's assistant - 5Pain-5messing up-2Diffuculty.
You pull the sword out of your arm. You scream in pain.
Your arm is bleeding Very moderately!You sliced a vein pulling your arm out.You thank Frelock deeply for cleaning your arm and helping you get the sword out of your arm.
+4 in Karma for both of you!Nothing has gotten at us through the door, yet.
Hey, it's not that bad, honestly, your characters are super-buffed, you could take Horrifying bleeding for about 3 turns before passing out!TerrahexYou use the Copper Key to unlock the door.
You push the door open and the Large Rat runs inside, a rush of wind comes towards you!You made everyone happy opening that damn door.Knight85You Meditate trying to see if you could gain anything other than zapping and conjuring creatures.
(even though you COULD pray that they would turn into some Fluffy Wambler.)2Wand+5Magical+4luck - 5attempt-5Diffuculty.
Slimmed.You learn of a fire bolt, you think.[/color]
Since nothing comes from the door, yet, you decide testing your new
fire bolt? would not be a good Idea.
You get into position ready for anything.
Maybe you should test out that skill, though, be warned, if it is not a fireball, do you KNOW what you could be doing?Large RatYou run around smelling the endless pile of dead stuff. You are not even sure what it is, but movement is everywhere, estimated a War Party? Might be friendly or not?
See? Rats make good use.Medium Sized DogYou keep Defending Phillip, as he is very Vital to our quest, whatever it is.
Yes. Someone should get this dog to guard the entrance or something? Maybe get it to leave the cave so you could call it when in need?DonkeyYou get behind the group just in case something gets behind us.
Same with the Dog.PhillipYou get into a
Defensive Position Plus 5 in all defence moves! minus 2 in all attack moves unless counter-attack, then it is plus 2.You slowly walk in-between the new room and the current existing room, you smell rotten flesh, you also hear some chatter.
You Order Everyone into the new Room very quietly.
The Silent hunter, gets the prey.GroupTension is building up! Really bad! A possible war party? If that is a Orkish war party, your first thing in mind is 'RUN'