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Author Topic: Phillip's Quest, a Roleplaying Dnd Rtd.  (Read 10402 times)

Frelock

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #90 on: April 29, 2010, 08:26:46 pm »

Charge though the door

See if there's any enemies beyond

If so, Berserkergang!
Else, converse.
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Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #91 on: May 02, 2010, 11:44:16 pm »

I thought I had put my turn in here, but looking back maybe I haven't.

Follow behind group

If enemies are encountered  "try out" the new staff ability on the enemy and pray for the best hehe

Dog: Continue previous orders

Rat: Continue scouting role ahead of group

Donkey, stay in back of pack near me.
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Terrahex

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Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #94 on: May 12, 2010, 04:34:33 pm »

Sorry for the absence, I thought we gave up on this but apparently not. and uhh, what is the cinnamon rolls supposed to mean?

I will Walk inside, examine the room, and then see how far the war party (if it is a war party) is.


TURN EIGHT

Paranatural

You Quaff a potion as knowing that sitting there with a cut in your arm is only going to take time. Your wounds all heal up!

You enter the room, you see there is a torch, and you light it. +2 for any action!You hear a loud, gurgling noise

You know something is coming, you ready yourself. +2 for any combat action!

Terrahex

You walk inside the room, seeing no monsters, but hearing, you could not tame anything, and calling for something is only going to increase your death chance.

You look around the room, you find a (UK)Chain Mail. You notice that the chain mail is Elvenish!

You ready for anything coming at you. +2 for any combat action!

Frelock

You run into the room, making a lot of noise. You hear a lot of loud, chanting and talking. You Realize the voices might be a Troglodyte!

You look a bit further, you do not see much far into the distance, but you can see some kind of light source at the end of a long, narrow passageway.

You calm down a little, trying to keep your cool, just like everyone else, you ready for combat.+2 for any combat action!

Knight85

You follow everyone into the new room. Disturbing isn't it!

You don't see anything hostile yet, you still want to zap that staff!

Medium Sized Dog

Rat
You get closer to this war party you think it is. You Realize this is a small band of 6 young Troglodytes! All Consisting of two main items, a Tower-cap Shield, and a Tower-cap Spear.

Donkey

You are told to stay in the back, but you would prefer to wander aimlessly, you walk around the group in a circle.

Group

You know what they are, and they are not far, C'mon people!





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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #95 on: May 12, 2010, 05:42:36 pm »

Advance until I see the Troglodytes, then fire zee staff at them!!!  (Do try to avoid the transformation mode and use the "fire something at an enemy" mode)

Summon an illusion spirit in the form of a member of our party as an attempt to grab the attention of the enemy. When they try to attack it, they'll find out it isn't real, but hopefully that will be too late for them.

Adopt a defensive stance preparing to dodge a counterattack.


Dog, attack Phillips target alongside philip, If no attack stay by him.

Rat: retreat to a safe place

Donkey: Stand next to Me ready to kick the crap out of any enemy that advances.
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Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #96 on: May 12, 2010, 05:50:18 pm »

Advance until I see the Troglodytes, then fire zee staff at them!!!  (Do try to avoid the transformation mode and use the "fire something at an enemy" mode)

Summon an illusion spirit in the form of a member of our party as an attempt to grab the attention of the enemy. When they try to attack it, they'll find out it isn't real, but hopefully that will be too late for them.

Adopt a defensive stance preparing to dodge a counterattack.


Dog, attack Phillips target alongside philip, If no attack stay by him.

Rat: retreat to a safe place

Donkey: Stand next to Me ready to kick the crap out of any enemy that advances.

What if they wanna join you? Or are just friendly units greeting you to say "Hi!"Not everything in this cave is hostle, sometimes.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #97 on: May 12, 2010, 07:40:21 pm »

Advance until I see the Troglodytes, then fire zee staff at them!!!  (Do try to avoid the transformation mode and use the "fire something at an enemy" mode)

Summon an illusion spirit in the form of a member of our party as an attempt to grab the attention of the enemy. When they try to attack it, they'll find out it isn't real, but hopefully that will be too late for them.

Adopt a defensive stance preparing to dodge a counterattack.


Dog, attack Phillips target alongside philip, If no attack stay by him.

Rat: retreat to a safe place

Donkey: Stand next to Me ready to kick the crap out of any enemy that advances.

What if they wanna join you? Or are just friendly units greeting you to say "Hi!"Not everything in this cave is hostle, sometimes.

Depends on what definition of Troglodytes we're using.   DF or DnD?

If DF, then condition all my hostile orders on them acting hostile first..
Maybe try to conjure the decoy spirit first and see if they attack it.
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Terrahex

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #98 on: May 14, 2010, 08:03:04 am »

Investigate whether they are hostile or not. if so CHARGE!!! if not Befriend them.

Equip UK chain thing regardless
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Paranatural

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #99 on: May 14, 2010, 08:26:09 am »

Charge into the room, yell my war cry, attack.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #100 on: May 14, 2010, 03:11:53 pm »

Charge into the room, yell my war cry, attack.
do we have no Sportsman ship here? or is anything with flesh a foe?
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Story of my life.

Meanmelter

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #101 on: May 19, 2010, 05:37:58 pm »

MAP OF THE SECOND FLOOR!
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Terrahex

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #102 on: May 19, 2010, 05:41:17 pm »

hmmm... this means we may split up and I'm the only one (i think) who'll be investigating six trogolites... sounds like a good Idea to me
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Knight85

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #103 on: May 19, 2010, 06:29:00 pm »

No, my orders  as above are set to advance to the trogs. Then try to spawn a decoy and attack if they show hostility.  Preferably with a fire ball

Try to hold back paranatural if they end up friendly.
So Ill be right with ya.
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Frelock

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Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« Reply #104 on: May 19, 2010, 08:12:27 pm »

Advance around the corner and observe the Trogs

Attack if hostile, converse if not.

Continue attack/conversation
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