Open fire on the enemy tank! There are shells in my tank right?
I'm bound to get a good roll one of these days!
Attack!
Seeing as Tank Fights differ from Infy Fights, I'll roll for this first. Rolling for wind , (5), then for Init, (4, * vs 5) Alex takes initiative and lobs a shot at an open (1) Hull! (*-5) Direct hit! (3) 3 damage done to the hull! The enemy then fires at (4) Alex's (5) Right Gun! (1-5) The wind blows it elsewhere!
Wind power (4) drops.
I'll pop out of the tank briefly to fire my grenade launcher at the enemy tank, then get back inside.
(1+2) You attempt to shoot, but the wind keeps blowing your shots wide.
I WILL BUILD MYSELF A GHILLE SUIT, I'M GOING TO DO IT EVEN IF I HAVE TO ABUSE A GM'S MISTAKE.
I don't know what the waffle a Ghille suit is, so I'm just gonna give you some 20hp Armor.
I just noticed that SHADOWdump's post was his action, so he's out of the tank. Will and Bob arrive on the scene.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Grenade Launcher: Explodes for 2 damage and a chance to ignite, gets hot.
5 Grenades: Explodes for 2 damage and a chance to ignite.
Master Explosives: +3, No Overshots
Competent Improvised Explosives: +2
Unskilled Roll-Offs
Unskilled Dodging
Unskilled Repairs
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Rapier: Deals 3 damage, can only attack in Close Combat
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Competent Badassery: +2
Competent Heroics: +2
Novice Swordplay: +1
Unskilled UNspecifics
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Accomplished Hacking: +2, No Overshoots
Competent Espionage: +2
Unskilled Melee
Unskilled Scavenging
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Sniper Rifle: Deals 3 damage, +1 To Hit, can't dodge while using.
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
A Power Armor
Accomplished Sharpshooting: +2, No Overshoots
Competent Medics: +2
Unskilled Looting
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Shotgun: Deals 1 damage to 3 limbs. Modifications-Always hits, hits 7 limbs.
A Rusty Pipe: Deals 1 damage, Close Comabt only, chance of breaking.
Accomplished Weapon Customizing: +2, No Overshoots
Competent Scavenging: +2
Unskilled Stregnth
Unskilled Heavy Weapons
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
No Miniguns: Fires three bullets that deal one damage.
Competent Heavy Weapons: +2
Competent Driving: +2
Unskilled Repairs
Unskilled Dodging
Unskilled Tanking
Head: not injured.
Torso: harmed.
Right Arm: bruised.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: bruised.
Legendary Tanking: Auto Pass with flying colors.
Hull: not injured.
Left Tread: not injured.
Right Tread: not injured.
Left Gun: not injured.
Right Gun: not injured.
Cannon: not injured.
Unskilled :
Competent Driving: +2
Hull: not injured.
Left Tread: not injured.
Right Tread: not injured.
Left Gun: not injured.
Right Gun: not injured.
Cannon: not injured.
Hull: broken.
Left Tread: not injured.
Right Tread: not injured.
Left Gun: not injured.
Right Gun: not injured.
Cannon: not injured.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A APC Remain: +1 to searching it due to the fact that it's well organized.
4 Tank Remains
2 Working Tanks: Is what the name implies. One contains Alexander.
Leads to:
-Onwards