Jetsquirrel, I'm refusing you access because I know you to lurk. Everyone else, this is your mission brief.
You are to meet up with a bunch of other soldiers and kill off a very enemy-like Blue Nation leader. The five of you, PLUS your APC driver-who-is-also-in Knave, must go in and get out as quickly as possible.
So there you are, on the way there... when suddenly, the APC looses all power. Looks like you'll be doing the rest on foot.
Batista, I cut down your inventory on the basis that it was far too large.
Schilcote, YOU ARE A HUMAN, DAMNIT.
All, here's how I did levels. I rolled 3d6 for your primary skill, and 2d6 for your secondary. So if you got a Competent on your Primary, you're pretty close to the next level. The only exception is Schilcote, who due to his lack of weapons, got 4d6 and 3d6 respectively.
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A 'Nade Launcher: Explodes for 2 damage and a chance to ignite, gets hot.
5 Grenades: Explodes for 2 damage and a chance to ignite
Accomplished Explosives: +2, No overshoots
Competent Improvised Explosives: +2
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Rapier: Deals 3 damage, can only attack in Close Combat
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Competent Badassery: +2
Competent Heroics: +2
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
Accomplished Hacking: +2, No Overshoots
Accomplished Espionage: +2, No Overshoots
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Sniper: Deals 3 damage, +1 To Hit, can't dodge while using
A Pistol: Deals 1 damage, 1/3 chance of critical for 2.
Accomplished Sharpshooting: +2, No Overshoots
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
A Shotgun: (NO MODS FOR YOU!) Deals 1 damage to 3 limbs.
5 Modification Scraps: Can be used to make modifications to things.
Competent Wep Modifications: +2
Competent Scavenging: +2
Head: not injured.
Torso: not injured.
Right Arm: not injured.
Left Arm: not injured.
Right Leg: not injured.
Left Leg: not injured.
No s:
5 Modification Scraps: Can be used to make modifications to things.
Accomplished Heavy Weapons
Competent Driving: +2
6 Tank Wrecks: All seem to belong to your side.
Leads to:
-The APC