How about making Mr.Gutsy's?they were made for combat and pretty good at it.
That would be cool, if custom workshops could create living non-vermin creatures. I guess they could double for war pets as well.
heh...that's what I did...
made:
Mr. Handy (Fallout 3 model 3 arms with eyes, 3 with tools)
Mr. Gutsy (same as Mr Handy but tougher, and with a "plasma-glob" breath attack and plasma-gun instead of a blowtorch, likes fighting, and extremely agressive)
Mr. Sturdy (Fallout 1&2 model Mr. Handy, huge body, twin fans instead of rocket, and 6 manipulator arms, can pull wagons and carry trade goods)
Robo-Brain (super weak-spot:glass dome for head hit brain and it dies, tank tracks for feet, faster than the "Mr."s, can also pull wagons and carry trade goods)
Eyebot (Fallout 2 design, small, fast, weak, verminhunter)
Protectron (Robby-the-Robot body, slow, stupid, pretty much worthless against anything tougher than a molerat)
and for now...until Toady hopefully makes a mistake that lets us make living creatures in workshops again...
The Mobile Factory (huge, slow, expensive, "births" all other robots as "frames" that get armor and weapons installed after a few game months)
I'm not sure what all of these Deon will use, or if he'll change them...(I said do as he feels makes them work best)...but that's how they stand now.