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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 419691 times)

Urist Imiknorris

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #855 on: October 02, 2010, 11:19:03 pm »

Check the fire man's raws? They're in creature_subterranean.txt.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

3

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #856 on: October 03, 2010, 11:56:50 am »

I think I've created something hideous (again).

Code: [Select]
creature_nite

[OBJECT:CREATURE]

[CREATURE:NITEMARE]
    [DESCRIPTION:A monstrous horse comprised of an abominable mix of flesh, metal and flame. Its mane, eyes and hooves are constantly ablaze.]
    [NAME:nitemare:nitemares:nitemare]
    [CASTE_NAME:nitemare:nitemares:nitemare]
    [CREATURE_TILE:'U'][COLOR:0:0:1]
    [PETVALUE:1000]
    [PREFSTRING:flaming manes]
    [PREFSTRING:terrifying strength]
    [LARGE_ROAMING][LARGE_PREDATOR][LIKES_FIGHTING][BONECARN]
    [NOPAIN][FIREIMMUNE][FIREIMMUNE_SUPER][MAGMA_VISION]
    [NO_DIZZINESS][NO_FEVERS][NONAUSEA]
    [POPULATION_NUMBER:5:10][FREQUENCY:33]
    [CLUSTER_NUMBER:1:3][LOOSE_CLUSTERS]
    [BIOME:GRASSLAND_TEMPERATE]
    [BIOME:SAVANNA_TEMPERATE]
    [BIOME:ANY_DESERT]
    [EVIL][MEANDERER][PET]
    [BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
    [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
        [USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
    [BODY_DETAIL_PLAN:STANDARD_TISSUES]
        [USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
    [USE_MATERIAL_TEMPLATE:FLAME:FLAME_TEMPLATE]
        [USE_TISSUE_TEMPLATE:FLAME:FLAME_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:NECK:FLAME:TOP:BY_CATEGORY:SKIN]
    [SELECT_MATERIAL:HOOF]
        [STATE_COLOR:ALL_SOLID:ORANGE]
        [DISPLAY_COLOR:4:0:1]
        [FIXED_TEMP:14000]
    [SELECT_MATERIAL:EYE]
        [STATE_COLOR:ALL_SOLID:ORANGE]
        [DISPLAY_COLOR:4:0:1]
        [FIXED_TEMP:14000]
    [TISSUE:IRON]
        [TISSUE_NAME:iron:NP]
        [TISSUE_MATERIAL:INORGANIC:IRON]
        [THICKENS_ON_STRENGTH]
        [ARTERIES]
        [MUSCULAR]
        [VASCULAR:5]
        [RELATIVE_THICKNESS:3]
        [HEALING_RATE:250]
        [CONNECTS]
        [TISSUE_SHAPE:LAYER]
    [TISSUE:STEEL]
        [TISSUE_NAME:steel:NP]
        [TISSUE_MATERIAL:INORGANIC:STEEL]
        [MUSCULAR]
        [STRUCTURAL]
        [VASCULAR:3]
        [RELATIVE_THICKNESS:2]
        [HEALING_RATE:250]
        [CONNECTS]
        [TISSUE_SHAPE:LAYER]
    [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:IRON:STEEL:CARTILAGE]
    [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
    [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
     [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
        [TL_MAJOR_ARTERIES]
    [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
    [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
        [SELECT_MATERIAL:SINEW]
            [STATE_COLOR:ALL_SOLID:GRAY]
            [STATE_NAME:ALL_SOLID:biometallic sinew]
            [STATE_ADJ:ALL_SOLID:biometallic sinew]
            [IMPACT_YIELD:542500]
            [IMPACT_FRACTURE:1085000]
            [IMPACT_STRAIN_AT_YIELD:319]
            [COMPRESSIVE_YIELD:542500]
            [COMPRESSIVE_FRACTURE:1085000]
            [COMPRESSIVE_STRAIN_AT_YIELD:319]
            [TENSILE_YIELD:155000]
            [TENSILE_FRACTURE:310000]
            [TENSILE_STRAIN_AT_YIELD:73]
            [TORSION_YIELD:155000]
            [TORSION_FRACTURE:310000]
            [TORSION_STRAIN_AT_YIELD:189]
            [SHEAR_YIELD:155000]
            [SHEAR_FRACTURE:310000]
            [SHEAR_STRAIN_AT_YIELD:189]
            [BENDING_YIELD:155000]
            [BENDING_FRACTURE:310000]
            [BENDING_STRAIN_AT_YIELD:73]
    [TENDONS:LOCAL_CREATURE_MAT:SINEW:100]
    [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:100]
    [SELECT_MATERIAL:ALL]
        [HEATDAM_POINT:NONE]
    [BLOOD:INORGANIC:IRON:LIQUID]
    [BODY_SIZE:0:0:100000]
    [BODY_SIZE:1:0:200000]
    [BODY_SIZE:2:0:500000]
    [BODY_SIZE:40:0:5000000]
    [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
    [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
        [ATTACK_SKILL:STANCE_STRIKE]
        [ATTACK_VERB:kick:kicks]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PRIORITY:MAIN]
        [ATTACK_FLAG_WITH]
    [ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
        [ATTACK_SKILL:STANCE_STRIKE]
        [ATTACK_VERB:kick:kicks]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PRIORITY:MAIN]
        [ATTACK_FLAG_WITH]
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
        [ATTACK_SKILL:BITE]
        [ATTACK_VERB:bite:bites]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
        [ATTACK_FLAG_CANLATCH]
    [CHILD:1][GENERAL_CHILD_NAME:nitemare foal:nitemare foals]
    [NOCTURNAL]
    [HOMEOTHERM:10068]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [CASTE:FEMALE]
        [FEMALE]
        [MULTIPLE_LITTER_RARE]
    [CASTE:MALE]
        [MALE]
    [SELECT_CASTE:ALL]
        [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
    [TL_COLOR_MODIFIER:BLACK:1]
                [TLCM_NOUN:hair:SINGULAR]
        [SET_TL_GROUP:BY_CATEGORY:ALL:FLAME]
    [TL_COLOR_MODIFIER:ORANGE:1:RED:1:YELLOW:1]
                [TLCM_NOUN:flames:PLURAL]
        [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
    [TL_COLOR_MODIFIER:BLACK:1]
                [TLCM_NOUN:skin:SINGULAR]
    [SET_TL_GROUP:BY_CATEGORY:NECK:FLAME]
        [TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:1:1:1:1:1:1:1]
            [APP_MOD_NOUN:mane:SINGULAR]
            [APP_MOD_RATE:10:DAILY:0:100:0:0:NO_END]

No, it's not made out of adamantine or slade. It is, however, potentially huge, partially made of iron and steel, fanged, aggressive, immortal, and partially on fire (I tried to get the actual flame itself to surround the hooves and eyes, but it appears me and the more advanced layer tokens have a bad history, so I just had to settle for them being perma-ignited). Testing involved it boiling my blood as it stepped on it, and likewise me getting my leg broken, falling into a pool of its blood, and subsequently melting.

I think it's coming for me. Send help.
« Last Edit: October 04, 2010, 09:56:15 am by 3 »
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Urist Imiknorris

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #857 on: October 03, 2010, 12:01:08 pm »

Thank you for the awesomeness. I'm going to put it in forests too. Terrifying tropical broadleaf forests will be beautiful. Undead elephants and these things.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

KaguroDraven

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #858 on: October 03, 2010, 12:26:49 pm »

I couldn't Figure out how to mod my Dread Wolves right unforchunately, I was going for Adamantine Claws, Adamantine Teeth, Slade Bones, and I'm not sure what else.
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

Zaerosz

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #859 on: October 03, 2010, 06:32:03 pm »

...it has [NOPAIN] twice. Awesome.

Also, you forgot [TRAINABLE]. I want war nitemares.
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Urist Imiknorris

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #860 on: October 03, 2010, 06:47:48 pm »

I don't think the trainer would survive.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

JAFANZ

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #861 on: October 03, 2010, 07:23:15 pm »

N00b to Modding here (specifically: I have installed the Sawmill Mod, Miami Bryce's Glass Forge, Enabled the Eating & Trophy-making of Sapients by Dwarves, & allowed Dwarves to manufacture Whips & Scourges), so naturally I want to try something that looks like it might be complicated...

What I was thinking is something my Google-fu tells me has been repeatedly proposed since at least 2007, but which I can't actually find an example of, specifically Fermented Milk Booze (e.g. Kumis).

As far as I can tell, this will require:
1) Creation of one or more "phantom" plants that are in the plant defaults but lack a biome tag (or perhaps have one for somewhere inaccessible, like Oceans?) & their associated beverages.
2) Creation of a new Workshop (since my google-fu wasn't up to finding a list of Workshops that Reactions can be added to, but I'm assuming Kitchens, Stills, & Farmer's aren't on it).
3) Creation of reactions to turn a Barrel of Milk into a Barrel of a Booze from #1 above. (Should I try to adjust this so you More [or Less] out than you put in?)
4) Add the new reaction(s) to the Dwarven Entity.

So my questions, before I start, are:
A) Is #1 above do-able?
B) Is there anything I've missed?

Edit: C) & am I an idiot trying to reinvent the wheel? (& if so, where can I DL said wheel?).
« Last Edit: October 03, 2010, 07:25:47 pm by JAFANZ »
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MaximumZero

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #862 on: October 03, 2010, 07:29:34 pm »

Liquids within containers are borked. That's why I haven't made blood wine or blood pudding yet. Sorry, bro.
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JAFANZ

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #863 on: October 03, 2010, 07:57:55 pm »

Liquids within containers are borked. That's why I haven't made blood wine or blood pudding yet. Sorry, bro.
Oh. B*gg*r.

Thanks for telling me, much appreciated.
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Urist Imiknorris

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #864 on: October 03, 2010, 08:41:34 pm »

About the Nitemare:

Quote from: the errorlog
*** Error(s) found in the file "data/save/region1/raw/objects/creature_nitemare.txt"
NITEMARE:Unrecognized Creature Caste Body Token: GENERIC_TEETH_WITH_DOUBLEFANGS
NITEMARE:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

aussieevil

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #865 on: October 03, 2010, 08:56:56 pm »

I made this by taking the Tigerman, changing tigerlike characteristics to foxlike ones:

Code: [Select]
foxman

[OBJECT:CREATURE]

[CREATURE:FOXMAN]
    [DESCRIPTION:A small orange man with the head of a fox.]
    [NAME:foxman:foxmen:foxman]
    [CASTE_NAME:foxman:foxmen:foxman]
    [CHILD:3][GENERAL_CHILD_NAME:foxman pup:foxman pups]
    [CREATURE_TILE:'F'][COLOR:4:0:0]
    [PETVALUE:200]
    [CAN_LEARN][CAN_SPEAK][BENIGN]
    [BIOME:ANY_TEMPERATE_FOREST]
    [BIOME:TAIGA]
    [LARGE_ROAMING][FREQUENCY:5]
    [POPULATION_NUMBER:5:10]
    [CLUSTER_NUMBER:1:4]
    [BONECARN][CARNIVORE][NATURAL][PET]
    [LARGE_PREDATOR][MEANDERER]
    [SAVAGE]
    [GRASSTRAMPLE:0]
    [PREFSTRING:cunning]
    [BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:4TOES:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH]
    [BODYGLOSS:PAW]
    [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
    [BODY_DETAIL_PLAN:STANDARD_TISSUES]
        [SELECT_TISSUE:HAIR]
            [INSULATION:200]
    [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
    [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
    [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
    [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
    [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
    [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
    [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
     [PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
        [TL_MAJOR_ARTERIES]
    [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
    [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
    [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
    [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
    [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
    [HAS_NERVES]
    [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
    [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
    [CREATURE_CLASS:GENERAL_POISON]
    [GETS_WOUND_INFECTIONS]
    [GETS_INFECTIONS_FROM_ROT]
    [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
    [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
    [BODY_SIZE:0:0:12000]
    [BODY_SIZE:1:0:60000]
    [BODY_SIZE:2:0:120000]
    [BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
    [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
    [MAXAGE:30:40]
    [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
        [ATTACK_SKILL:BITE]
        [ATTACK_VERB:bite:bites]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
        [ATTACK_FLAG_CANLATCH]
    [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:CLAW]
        [ATTACK_SKILL:GRASP_STRIKE]
        [ATTACK_VERB:scratch:scratches]
        [ATTACK_CONTACT_PERC:100]
        [ATTACK_PENETRATION_PERC:100]
        [ATTACK_FLAG_EDGE]
        [ATTACK_PRIORITY:MAIN]
    [DIURNAL]
    [HOMEOTHERM:10067]
    [SWIMS_INNATE][SWIM_SPEED:2500]
    [CASTE:FEMALE]
        [FEMALE]
    [CASTE:MALE]
        [MALE]
    [SELECT_CASTE:ALL]
        [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
            [TL_COLOR_MODIFIER:BROWN:1]
                [TLCM_NOUN:hair:SINGULAR]
        [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
    [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
                [TLCM_NOUN:skin:SINGULAR]
        [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
            [TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
                [TLCM_NOUN:eyes:PLURAL]
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KaguroDraven

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #866 on: October 03, 2010, 09:09:12 pm »

wouldn't Kit be more appropriate for foxes?
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu

aussieevil

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #867 on: October 03, 2010, 09:35:15 pm »

wouldn't Kit be more appropriate for foxes?

Maybe, but kit is the child name for foxes in the raws.
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Rumrusher

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #868 on: October 04, 2010, 03:30:50 am »

I wonder is there a way to recreate webbing in a adventure reaction so folks can toss a wet stream of web at foes and if the foe touches any of it becomes webbed?
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KaguroDraven

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #869 on: October 04, 2010, 03:33:42 am »

I wonder is there a way to recreate webbing in a adventure reaction so folks can toss a wet stream of web at foes and if the foe touches any of it becomes webbed?
A race of peter parkers?
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"Those who guard their back encounter death from the front." - Drow Proverb.
I will punch you in the soul if you do that again.
"I'm going to kill another dragon and then see if I can't DUAL-WIELD DRAGONS!
Because I can"-WolfTengu
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