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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 374643 times)

Mike Mayday

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    • Goblinart
Re: [0.34.06] Mayday's Graphics Set - new soldier icons
« Reply #1065 on: March 30, 2012, 06:42:10 pm »

Hey.. Hey Mayday... Whens the next update comming?
Once 34.08 is released I guess.




Because I've just uploaded 34.07 :P
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Malt_Hitman

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1066 on: March 30, 2012, 08:22:55 pm »

Wonderful work!

Just out of curiosity, how long did it take you to update the raws between the 34.06 and 34.07 updates?  Were there any major raw changes to work around or was it pretty much just drag and drop the old 34.06 raws to make the 34.07 raws mesh with your tileset/graphics?
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Mike Mayday

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1067 on: March 30, 2012, 08:30:16 pm »

I use hermano's wonderful program to update most raws (so we get new raws with old icons). The only ones which it doesn't support (I THINK it can be made to support them but I haven't tried to figure out how) is tools and grasses - I've overwritten those with my old modified files.
As long as Toady's file changes log is accurate, I won't ever allow for any obsolete raws in DFG :)
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Mike Mayday

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1068 on: March 31, 2012, 07:21:06 am »

Forgot to include the embark profile, durrr.
Apparently people like it! If you've got any useful tips on how to improve it- let me know please!
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Goodguy3

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1069 on: April 02, 2012, 01:50:38 pm »

Not sure what I did or didn't do. I downloaded the latest version of DFG from your website, but. .
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It was a few moments later that my brain supplied the information that it might actually be the name for a male Ostrich..

Mike Mayday

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1070 on: April 03, 2012, 06:24:52 am »

Was this a new world generated in DFG or an old save transfered to the latest version?
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Crossroads Inc.

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1071 on: April 03, 2012, 10:01:42 am »

I htought I was the only one that had that happened too!
I've been having wierd text glitches also. Most tiles show up, but all units are either old school or don't show up at all and show up as Letters...

I am using a Mac and put it in by DL'ing the most recent version, and transfering over just the art and objects. Don't know if thats what Goodguy did also.
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Ask not what the Dwarfs can do for you...
But ask.... why are they drunk all the time?

Goodguy3

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1072 on: April 03, 2012, 10:28:08 am »

It is a newly generated world that I created with the version of DFG I downloaded from your website.
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It was a few moments later that my brain supplied the information that it might actually be the name for a male Ostrich..

Mike Mayday

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Re: [0.34.07] Mayday's Graphics Set - some unit backgrounds for a try
« Reply #1073 on: April 03, 2012, 11:37:15 am »

Hm. Weird!
I've apparently forgotten to update the link to post to the latest update (34.07 a) but even the previous one should be working fine.

The link now points to the correct version. I've just genned a world with it and I'm seeing no problems.

If there's still problems for any of you two, I'll look deeper into it.
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Goodguy3

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Re: [0.34.07a] Mayday's Graphics Set
« Reply #1074 on: April 03, 2012, 01:14:30 pm »

Alright! It's working now. Thanks!
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It was a few moments later that my brain supplied the information that it might actually be the name for a male Ostrich..

Isean

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Re: [0.34.07a] Mayday's Graphics Set
« Reply #1075 on: April 08, 2012, 12:28:42 pm »

Just downloaded the new mayday, and I am not sure what happened. It used to be that I would get a command console that opened with DF so that I could launch stonesense and do the dfhack stuff in the console. Now it is not opening up automatically and I cannot figure out how to get it back.
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Korva

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Re: [0.34.07a] Mayday's Graphics Set
« Reply #1076 on: April 08, 2012, 01:30:00 pm »

You need to download dfhack separately and put that zip file's contents in the DF folder. :)
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Zwerg

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Re: [0.34.07a] Mayday's Graphics Set
« Reply #1077 on: April 08, 2012, 05:59:58 pm »

I don't like the new color scheme. I played with ascii the last few months, so I don't know when it acually changed. Can Somebody tell me what the "old" mayday color scheme was or where I can find it?
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Korva

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Re: [0.34.07a] Mayday's Graphics Set
« Reply #1078 on: April 09, 2012, 03:20:31 am »

Speaking of changes, would there be a way to get the old weapon rack icon back? The check mark looks a bit odd as a replacement.
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Steforian

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Re: [0.34.07a] Mayday's Graphics Set
« Reply #1079 on: April 12, 2012, 11:03:17 am »

I don't like the new color scheme. I played with ascii the last few months, so I don't know when it acually changed. Can Somebody tell me what the "old" mayday color scheme was or where I can find it?
Go into your 'data/init/' and edit/copy the following into the 'colors' file:
Spoiler (click to show/hide)
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