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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245851 times)

TomiTapio

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Wonder if I should improve the adventurer crafting a little, due to the three categories of wood (price 1,2,3)..

I've been making a Java space shooter the past 8 days, working title "Hundreds of Homing Missiles". Commentary and screenshots on my Twitter at https://twitter.com/Tomi_Tapio
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Logrin

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TomiTapio, much like Deon you seem a monster of a million mods and side projects. Truly it astounds someone who can bare summon up the work ethic to draw a humorous comic now and again.

By all means, I would love an improved crafting system for adventurer. Especially if it would allow for smelting armor and weapons. Doubly so if it included a few exotic or especially fun options.
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What monstrosities would walk the streets, were peoples faces as unfinished as their minds.

Nexaduro

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TomiTapio, much like Deon you seem a monster of a million mods and side projects. Truly it astounds someone who can bare summon up the work ethic to draw a humorous comic now and again.

By all means, I would love an improved crafting system for adventurer. Especially if it would allow for smelting armor and weapons. Doubly so if it included a few exotic or especially fun options.
Especially *Fun* crafting.

GOGO DWARVEN DYNAMITE GUN!
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Putnam

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TomiTapio, much like Deon you seem a monster of a million mods and side projects. Truly it astounds someone who can bare summon up the work ethic to draw a humorous comic now and again.

By all means, I would love an improved crafting system for adventurer. Especially if it would allow for smelting armor and weapons. Doubly so if it included a few exotic or especially fun options.

Dwarf Chocolate has that.

chronicpayne

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A few more questions since i cant seem to find info on the new metals in the raws.

  • Whats the best material for Blunt & edged weapons and armor with all the new stuff?
    (other than candy)
  • What is the difference between Red/Black and regular steel?
  • Ive heard Sun Gold is actually good ?? I assumed gold as weapons and armor would be decorative only.

Thanks in advance!
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Meph

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The tweaks that I do to Dwarf Therapist ? You are sadly mistaken, all the credit goes to splinterz, his version is what I do use. Although he did change the way castes are read one or two versions ago, as you might guess I amnot up to date on everything here at the moment.
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TomiTapio

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A few more questions since i cant seem to find info on the new metals in the raws.
Goodness of OldGenesis metals is at http://df-genesis.wikidot.com/metals

Alas, I'm not in the mood for DF modding or playing recently. Improving my Java game is too addictive.
ps. two videos of my Missilemada game at http://www.youtube.com/user/TomiTapio?feature=guide
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Arbinire

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The tweaks that I do to Dwarf Therapist ? You are sadly mistaken, all the credit goes to splinterz, his version is what I do use. Although he did change the way castes are read one or two versions ago, as you might guess I amnot up to date on everything here at the moment.

I know, I was mistakenly using what i thought was Splinterz version of DT cause I had read it was what was packaged with the LNP 34.11 package. 
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TomiTapio

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Okay today I'm modding OldGenesis. release in a few days.

.11b changes, 2012-06-29:
- demons and illithids come later (trigger 5)
- sylvan elves hate dwarves _already_
- some minerals appear more often now, like rock salt
- added Anorthite mineral, find it in gabbro and basalt.
- making stone weapons out of rock and wood at the stonercutter's shop: get four of weapon, because don't need a WHOLE LOG for one weapon shaft.
- dread troll is a little better at fighting.
- hella many birds and beasts from PET to PET_EXOTIC (been on todo list for many DF versions)
- wendigo renamed back to Blizzard man.
- try training war moose.

todo rock salt at reactions
« Last Edit: June 29, 2012, 12:48:28 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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You could start your own thread for a better first post management :P. I am deep in C# hive right now, so I don't spend any time on modding.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

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Playing OldGenesis... (dogfooding)... oh dear, the Draltha are mighty killing machines now that they have a more durable brain.
Didn't manage to test my rocksalt-into-edible-Salt-plant reaction.

Saw Etur the marksdwarf hunting in the caves, but she was not a citizen, could not set her labors or name! Then she walked off the map at cave level.
A beastman siege has a Giant Grasshopper with them :^) they were mostly defeater by six weapon traps, each having 4-10 dolomite maul/spear.
--------------------------------------------------
Other day edit: a frost wyrm killed 90-dorf fort. I just would not bleed to death, it was gigantic. In the end it was mayor and 30 tantruming unarmed kids vs wyrm.
Got my rock salt into a "salt crystals plant" reaction finally working, with [PRODUCT:100:10:PLANT:NONE:PLANT_MAT:wildsalt:PLANT] (not STRUCTURAL) and made rock salt look like gems.

You can try .11b Ironhand by using this raws folder: --deleted--
« Last Edit: July 08, 2012, 12:21:05 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Still adjusting things in OldGenesis... added five new minerals so far. Tried a glacier embark today, and added reaction to make Leather Bins (similar to IRL plastic bins).
.11b  Changelog:
--deleted--

I think I should add this Argillite mineral too: http://en.wikipedia.org/wiki/Catlinite
« Last Edit: July 08, 2012, 12:31:50 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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.
All right, I'm ready to release this .11b OldGenesis. Deon's Genesis 4 is still in alpha and paused.
Tell me if you feel something is wrong or has the wrong-looking tile.
(altar of nature is poorly at the moment, I know that. Obsidian is blue on purpose.)
Try to find black marble, pure marble, and jet! And make Leather Bins if you're low on wood. Stonecutter's shop and Alchemy shop, try them. And make a custom uniform that makes use of leather and bone masked helms, bone greaves, leather armor under chainmail...

Changelog:
Spoiler (click to show/hide)

Phoebus tiles: http://dl.dropbox.com/u/8967397/OldGenesis_3411b_Phoebus.zip
Ironhand tiles: http://dl.dropbox.com/u/8967397/OldGenesis_3411b_Ironhand.zip
ASCII flavour: http://dl.dropbox.com/u/8967397/OldGenesis_3411b_ASCII.zip


Screenshot using dfhack-package's Stonesense, outdoors fort (my rule: only channel down, and remove ramps - no mining diagonally or sideways)
Spoiler (click to show/hide)
« Last Edit: July 09, 2012, 09:18:26 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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What, a beastman siege so soon! And they won. Bone and leather armor with 7 untrained dorfs, 3 ok-skills dorfs was no match for them. (no trap yet, too early)
And they brought a war mammoth:
Spoiler (click to show/hide)

Some tuning with arena... hmm, takes over 15 dragon raptors to kill a Red Dragon... after I nerf its rate of fire.
(too much of a chore to give armor and weapons in the arena!)

5 gray beastmen vs 5 dragon raptors: raptors won totally but took like 25 hurting spots.
5 gray beastmen vs 5 cave croc... beastmen won, but only barely. 2 survivors.
5 gray beastmen vs 10 unarmed steel dwarfette: dorfs totally won.
5 elephant vs 10 unarmed steel dwarfette: 3 elephant survivors.
5 gray beastmen vs 5 earth elemental: total beastman victory! Need to boost EE.
5 gray beastmen vs 5 earth elemental: now 4 EE survive, long battle.
10 dread beastman vs 2 red dragon: dragons win taking zero damage. -- 20 dread? no damage to dragons.
2 red dragon vs 7 cave dragon: cave victory.
1 red dragon vs 25 dread beastmen: beastmen win, but slowly. 18 survivors.

10 gray beastmen vs 5 thunderbirds: 4 thunderbirds survive, most acceptable.
1 red dragon vs 5 thunderbirds: absolute dragon victory :( :( :( buff TB. Oh, TB was only 1000kg. Change to 3 tons.
1 red dragon vs 5 thunderbirds: 2 TB live, and they have no injuries. Acceptable. (imagines supergiant eagle claws ripping at dragon's face)
1 red dragon vs 12 cave croc: dragon wins and takes FIVE TOE INJURIES.
1 red dragon vs 20 gray beastmen: dragon wins, taking 1-2 small injuries. Acceptable. (vs 10 bloody: dragon wins.)
10 naked unarmed stone dwarf vs 10 gray beastman: total beastman victory. Acceptable.
« Last Edit: July 11, 2012, 05:15:16 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Roses

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1 red dragon vs 12 cave croc: dragon wins and takes FIVE TOE INJURIES.

Hahaha, I just imagine the cave crocs only being big enough to bite at the dragons toes.
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