Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 620 621 [622] 623 624 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1228066 times)

Arbinire

  • Bay Watcher
    • View Profile

Ooooh ^..^ I just started to mess with this..but..messing with it will be minimal untill I can figure out how to get the Dwarf Therapist or something to work with it >.<

Try the version of Dwarf Therapist that's packaged with the Masterwork Mod.  Seems to work the best with the caste implementation in Genesis, IMO.
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

Hey guys, 0.34.10 compatible Dwarf Therapist memory layout is out. Just launch your existing DT program, it'll download the layout.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Pikdome

  • Bay Watcher
    • View Profile

So the latest version of genesis is compatible with the .10 release right?
As in, the file in the OP?
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

No, the new version is being developed here: http://www.bay12forums.com/smf/index.php?topic=109846.0

If you want to play Genesis 3 on 0.31.10, use TomiTapio's 31.09-compatible version: http://www.bay12forums.com/smf/index.php?topic=52988.msg3291807#msg3291807
Just replace dwarf fortress.exe and /data/index files with the new ones, and it will be 0.31.10.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

Hey guys, here's Old Genesis 3.411, includes .34.11 DF. As usual, has my init files and my favorite Custom Medium Region worldgen params.

http://dl.dropbox.com/u/8967397/OldGenesis_3411_ASCII.zip
http://dl.dropbox.com/u/8967397/OldGenesis_3411_Phoebus.zip
http://dl.dropbox.com/u/8967397/OldGenesis_3411_Ironhand.zip

Changelog:
Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Tirion

  • Bay Watcher
    • View Profile

34.11?
So...many...fixes. Is it save-compatible with .09 and .10?
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

Should be save-compatible with my .09, where introduced the three-part brain. But noble changes might hurt save compatibility.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

seristal

  • Bay Watcher
    • View Profile

Can someone please help me understand on how to download this for .34.11? I have no idea on how to do this and would really appreaciate some help. (I also don't have ModLoader and it looks like I might need that)  :-\
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

Can someone please help me understand on how to download this for .34.11? I have no idea on how to do this and would really appreciate some help. (I also don't have ModLoader and it looks like I might need that)  :-\
Click link in my forum signature, download, unzip to desired location, run the Dwarf Fortress executable. Three links, choose whether you want the Irohand, Phoebus, or ascii graphical tiles.
No modloader needed (which would customize a mod by selecting which object files to keep in active raws folder).
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

seristal

  • Bay Watcher
    • View Profile

Was so simple lol. Thanks, that helped a lot!  :D

Edit: Another question, will regular Dwarf Therapist work with this? :L
« Last Edit: June 06, 2012, 07:47:29 pm by seristal »
Logged

arghy

  • Bay Watcher
    • View Profile

Yeah really missing DT.
Logged

Urist McHammer

  • Bay Watcher
  • [Hammer_Time]
    • View Profile

For some reason when i click ASCII for the graphics im getting this weird half graphic and half ASCII look, also the background is a brown/tanish color.

I want my ASCII back.  :-\
Logged
Anus McDavid and the Bronze Colossus
Magic is inherently overpowered that's the point. You don't get to yell "ZOMG HAX" at Merlin or Zeus, since, yeah, ridiculous hax is the whole idea of what magic is. - Aquillion
EAT DEPLETED URANIUM, BASTARD!

Isher

  • Bay Watcher
    • View Profile

I have never played this other than on adventure mode (I still have a comment up on the New York Times DF article about fighting a frost dragon, which was from this mod).

Can someone give me their general impressions of playing this mod in DF mode? Is it like tons more confusing and random? Or sweet mod awesomeness?
Logged

Tirion

  • Bay Watcher
    • View Profile

I have never played this other than on adventure mode (I still have a comment up on the New York Times DF article about fighting a frost dragon, which was from this mod).

Can someone give me their general impressions of playing this mod in DF mode? Is it like tons more confusing and random? Or sweet mod awesomeness?

Awesomeness. Some of those extra workshops and reactions are a godsend.
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Isher

  • Bay Watcher
    • View Profile

Ok then, well then I for one third the notion of some type of .11 Dwarf Therapist compatibility. :)
Logged
Pages: 1 ... 620 621 [622] 623 624 ... 642