TomiTapio's changelog for Genesis unofficial releases, 2012:
You'll get my settings files, incl more fun with fort mode combat announcements. Some new dialogue in adventurer chat.
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.11b changes, 2012-06-29 to 2012-07-08 -- not save compatible, roll a new world.
- demons and illithids come later (trigger 5)
- sylvan elves hate dwarves _already_, and will start wars with them (the Mountain King shouldn't have vomited on the Chalice of Goodwill)
- some minerals appear more often now, like rock salt and calcite
- dread troll is a little better at fighting.
- added creature: goblin adventurer. should attack your adventurer in the wilderness. managed one test encounter with it, but it was animated corpse variant.
- otters bounce away quicker, skunks spray less often. No Hydra taming ever.
- Live Dragon skin thickness boost reduced a little. BEWARE OF DRAGONS. You probably need 3-5 good hits on their brain now.
- Thunderbird skills up a lot (was useless in combat.)
- hella many birds and beasts from PET to PET_EXOTIC (been on todo list for many DF versions)
- wendigo renamed back to Blizzard man.
- try training war moose.
- at altar of nature: sacrifice remains, pray for seeds; sacrifice ashes, pray for log. Reactions improved, more variety in seeds.
- augite is now a layer stone. You will find JADE gemstones now (previously: only in alluvial enviroments). Jade values up.
- grind rock salt at stonecutter's to get a cooking ingredient (very rare desert plant called Salt Crystals. Ignore its seeds and leaves.)
- added Anorthite mineral, find it in gabbro and basalt.
- added Thaumasite mineral, only small clusters.
http://en.wikipedia.org/wiki/Thaumasite- added Nepheline mineral, only small clusters.
http://en.wikipedia.org/wiki/Nepheline- making stone weapons out of rock and wood at the stonercutter's shop: get four of weapon, because don't need a WHOLE LOG for one weapon shaft.
- with all the stonecutter-shop rock weapons, stone template is now only 300 edge(was 1000), and Chert is 5000. Use also flint, limestone, basalt, dacite, elvan, greenstone, mudstone, marlstone, rhyolite, sandstone,siltstone,mudstone,schist (based on reports I found)
- added Flint mineral, the high-quality chert, find it in chalk, limestone and chert.
- added marlstone layer stone. "Marl or marlstone is a calcium carbonate or lime-rich mud or mudstone which contains variable amounts of clays and silt." halfway between limestone and mudstone.
- added "craft leather bin", much more logical than bin made of granite.
- bleeding amounts tuned once again, so can actually get death by bleeding without limb removal. Bone healing from 1100 to 1900, slower. (it is more epic to have lot of people in the hospital)
- many seed-spores no longer cookable (spores are tiny).
- tallow is edible uncooked now, like the eskimos have seal & whale fat. Cheese never makes miasma.
- did you know your can change the mouse zoom to be more fine-grained? Like 4 steps of screen width per step.
- ascii version: some minerals look very different now, especially the four marbles and the special granites (migmatite, rapagranite)
- new Altar of Nature stuffs, in progress.
- added Argillite layer stone, "Argillite...(lithified mud) is a fine-grained sedimentary rock composed predominantly of indurated clay particles."