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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229250 times)

Jetriot

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How does the library/theater other skill train work shops work? I don't seem to see any skill increases from them. For example I have a few ranged combat books and set them to be read on repeat just by my archers. They are using the library and reading the book but I see no skill increase in Dwarf Therapist. Same goes for the theater for consoling and a few of the other skill workshops that I have tested.

Are they limited to using only some times or maybe they only  offer a temporary bonus? Any help would be appreciated.
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Deon

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The theater currently produces no effect because of the way the skill gains were tweaked in the latest DF release. However the ranged warfare tomes should upgrade the "ranged combat" skill, notice that it's NOT the bow skill.
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TomiTapio

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Hey Genesis Ironhand users! Here's my current version, in Ironhand:
http://dl.dropbox.com/u/8967397/Genesis_3.25c_Ironhand_Tomis_Bonfires__fixes_5crea_May02.zip
not save-compatible with versions that don't have bonfires.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Bouchart

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Question.

I've noticed a few damaged things around the fort: a beer barrel and couple of wooden bolts.  Do objects take damage more easily in this mod?
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SirAaronIII

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Acid mephits: Do you have any?
If so, it's their fault.
If not, I have no clue.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Selenite

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Any idea when we will have a 31.25 ASCII version ready?
I have it, grab it here:
full install without music, just unzip and run exe: http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr23.zip
latest ascii raws folder, recommended: http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr28.zip
these include Warlord255's Bonfire Mod, a workshop that starts bushfires. Install caged prisoners in grassy area, and start the bonfire nearby. Or make smoked Drunian meat the easy way!
It is only a matter of time when Deon accepts all my tunings :´) Like, Gith illithid supermonstrosity not getting into cages.

so...what is the point of the rockball court?
It's decoration, and it can train the useless item-throwing skill. It's almost as pretty as the swimming pool workshop!

ps. a megabeast may keep your cooks busy for months:
Spoiler (click to show/hide)
Tuning: dwarves are poor cooks, cooking xp 40%, herbalism xp 45%. Instead of general 115% xp rate. Also helps with the "ridiculously valuable meals" issue.

How do you make a creature yield so much meat, like that wyvern?
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SirAaronIII

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Wyverns are pretty big. Bigger = more meat, I guess.
Or, maybe he killed multiple wyverns!
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Selenite

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Wyverns are pretty big. Bigger = more meat, I guess.
Or, maybe he killed multiple wyverns!

I'm not sure, started playing around with raws, made a couple of animals, and I'm wondering how he got so much meat from a creature so I can implement it in some of my creatures.
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TomiTapio

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Wyverns and dragons can grow up to 20 tons [BODY_SIZE:100:0:20000000] (year 100 day 0 20M grams/volumeunits), that's about 4 elephants. And if it was extra muscular from randomness, more "meat".
But they die to 20 dwarves pretty quickly as 20 dwarves get 20 attacks per turn, beast gets one per turn.

One way to increase a creature's toughness is to make it not have blood or pain, thus loss of limbs doesn't stop it. And I think commanding more muscle and fat layer thickness will protect the brain better.
« Last Edit: May 03, 2011, 02:43:16 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Selenite

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Wyverns and dragons can grow up to 20 tons [BODY_SIZE:100:0:20000000] (year 100 day 0 20M grams/volumeunits), that's about 4 elephants. And if it was extra muscular from randomness, more "meat".
But they die to 20 dwarves pretty quickly as 20 dwarves get 20 attacks per turn, beast gets one per turn.

One way to increase a creature's toughness is to make it not have blood or pain, thus loss of limbs doesn't stop it. And I think commanding more muscle and fat layer thickness will protect the brain better.

Ah...I see, thanks.
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Coco146

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What exactly are Moon Silver and Sun Gold?
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Daff

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They are magical happyfunmetals that are produced with alchemy, sun gold seems a bit better than iron and moon silver is slightly better / equivalent to steel.

Atleast that's what I think someone said some pages back in this thread. Can't remember and no time to check right now.
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Deon

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Sun gold and moon silver are similar, the only difference that the moon silver is sharp and light, so good for blades, and the sun gold is less sharp but heavier, so better for maces/hammers.

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BakkieSloot

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So I started playing again after a long time of no DF. Damn, my first two fortresses died quickly, 3rd is going better... but every time I get up to 100 dwarves, I get sieged, a few soldiers die and BAM! Spiral tantrum... Currently down to 6 dwarves, 5 hammer legendaries and 1 child, luckily I have 5k drinks and 5k meals... Come on immigrants!

I always seem to lack military in the beginning, as I like to expand my fortress fast and ignore the constant threat of invaders. Now in year 10 I finally have my metal industry working (just no dwarves tho :P). All in all, I love the challenge of Genesis, and the Ironhand graphics (was forced to use it due to the lack of 3.25 ASCII :P). Keep up the good work!
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Deon

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A good anti-tantrum thing: build  display cases with "useless" artifacts in your dining room: your dwarves' happiness will skyrocket!
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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