Lightbells, Istamrith.
region5 ascii: 3 cavelayers, 1000 scarcity (2000 was boooring), more cold areas.
two initial hunters, digdoc, crafter, smith, brewcookboot, clothbutcher/misc.
2x2 temp swamp east, swamp flux southwest, sand desert northwest.
3 axes, 2 picks, 2 copper xbow, 30 leather. 20 logs, 20 copper bars.
capybaras. flat area, good for combat.
find caves1 on -14 to -19. Good.
mid-spring 6th, hunting begins thanks to leatherworker and woodcrafter.
Dig reservoirs and home into phyllite/mica of -8.
native platinum, magnetite (IN HOME DIGS). That phyllite was a good sign!
siltstone and olivine below home.
hunters got an eagle! not the earlier warthogs.
maybe the smith can brew.
Summer 1.
3 mig to 10.
Oh Armok, one hunter bagged an ALLIGATOR! Huwa!
hospital is done.
chase-hunt two groups of capybaras!
mason did loads of wrestler practice on hair of capybara throat....
put office-chairs. Bean-counter, to work!
Autumn 1.
hunters aim at warhogs.
kill warthogs and gazelles. 37k wealth.
mig to 17!
home caravan, trade.
slay gator. pelicans come, splat.
Winter 1.
see tetra in the caves.
five first bedrooms.
militia slays two gators. Profit!
Dobar is a legendary marks now. agile obsidian.
Rigoth the Initial Hunter is a lousy mosser. Grandmaster/master.
Bah we have no mechanics.
two thieves and a dread troll, now that caves1 are open! grab marble.
Spring 2.
FB spider comes, Tick Helltick, poisonbiter. slew it, 8 pages.
dig past caves1. hooray cobaltite!! on -23.
caves2 on -25 to -29.
hooray migrants to 38!
relocate most stockpiles from surface to home level.
a baldur monk killed our mason! Chase it. It killed hammerdorf! (okay BMs are DEADLY without the mischievous tag!)
mood: cypress amulet, 10k.
duskies, sylvans. trade.
duskie bowman is very happy to shoot capybaras.
free up doctor from tanning.
mig to 43.
put novice miners.
sand lions are wussies and flee from hunters. HIt them with squad.
keepers.
goblin ambush!! get indoors.
first lost four pastured beasts and a macer.
..
Autumn 2.
mood: bulldog leather spiked helm, 47k.
hey, lignite on home digs!
hava a group of miners now!
make safe pasture-cave.
few mig to 50.
home caravan.
gobbo ambush in trapridor. Cheeser got bruised guts.
Winter 2.
install coffins. five pets/dorfs get buried. Two ghosts stop haunting us.
CRASH from replacing active-training dorf with a noob.
..
install coffins. five pets/dorfs get buried. Two ghosts stop haunting us.
some more bed areas. floors for practice.
nords. immediate 5-gobbo ambush on them.
our soldiers hack gobbo General into pieces.
7-gobbo ambush.
lost wrestler. 3rd ambush! Victorious we.
Spring 3.
A WYVERN! enormous and skinny. lasted 5 pages, we lost a dorf.
tame 3 moledogs and 4 warthogs (why did hogs come to trapridor?)
FB flame quadruped. it starts fires in the caves on -26. No path, but we might want to go kick it.
a stoneworker suffocated in hospital, delayed victim of Wyvern.
dig, slay the flame FB. WOE EIGHT DEAD! HORRORS! One steeler GONE. Noob steeler the only one to survive -- behind probably.
we 37. and noone who has a bed, died.
wall off caves2.
20 migrants to 57!, good timing. Two migrants are soldiers.
duskies. get indoors.
have... 470 wyvern meat, 80 guts, 26 liver, 52 lung, 26 brain 26 kidney, 18 heart 13 spleen, 26 tripe, expensive stuff.
a goblin siege! ONE pike-user. (save, rarity)
more goblins trickle in... bow-squad. 16 in total. fight in home. Only one gobbo gets away. They dropped silk quivers!
put 4th weapontrap.
Summer 3. slay caged gobbos, poorly. gob follow peacefully to pasture and THEN start fighting...
hmm maybe sdhoudl get a dining hall. (133 fps)
dead gobbo and its items under/behind a statue... odd.
migrants to 64.
make 2nd squad, no skills. but somebody's gotta wear the armor around here. need more gauntlets and leggings and boots.
mason mood: shale quern, 110k, with iamge of BURNING FLAMES. imageof artifact leather helm.
3 war pigs to hero.
keepers, straight into flayer ambush. some keepers got away, as the first one lured the tentacleheads away.
ambush in trapridor. lost a mason.
Autumn 3.
mayor goes fishing.
chop excess animals.
oh, there's a gith flayer in a wooden cage. *sigh*
migrants to 69. two mil-trainees. a RICH jeweler brought a faepuppy!
..
engraver had a baby.
dig na upper level to our home. for metalworks.
odd, war warthog and pekyt child starved.
new metalworks area is done.
orcs. they're scared of capybaras. brought mostly wood, good for us.
home caravan, right into gobbo ambush... we managed to save most of traders.
other gob ambush. three militia (of 18) got major injuries. one in left ankle, one in right ankle. Leather boots.
refuse barony.
shame that item-hauling always takes priority over "recover wounded".
Winter 3.
mason mood: siltstone cabinet, 82k! image: hydra slaying orc. image: our artifact quern.
animalstockpile-to-pasture release prisoners, and execute with squads. Incl Gith.
shuffle hospital around, one dorf stops resting, two still have broken ankles.
build 6th weapontrap, bludgeons and enemy low-quality weapons.
(115 fps)
latewinter 4th, everybody indoors.
make four 3x3 dining-areas for the best dorfs.
nords. see outpostmind-blasts.
a bloody void master.
many nords die. bushfire. why do caravans ever bother coming to an established place.
flayer ambush in trapridor.
a were sige from the north! fires rage in our south border. (screenshot)
they have one giant bullmoose.
solid victory with help of traps. 6-13 pages per were.
fire and dangerweek over, loot from fallen caravan.
Spring 4.
..
cave harvesting. Nooo an elite was eaten by a sandworm! Lost mace-trainee!
mood: willow scepter, 27k.
migrants to 86. make 3rd squad of semiskilled.
haul excess gems to the surface.
a serpentfolk siege! halberds, 1 squad. They survive traps, slew a civilian.
lost a miner, bowyer,
A FLAYER SIEGE! 1 gith, 1 voidm, 1 outpostmind
lost trainee/archer. Sieges are over, we are victorious!
Void master flees. Smart one, that.
we are 81, lost 5. haul enemy items.
Summer 4.
two ankle-broken dorfs are perma-stuck on hospital floor, apparently won't get rescued to beds. "rest" but ankles just won't heal.
tame a bunch of moledogs.
expand pasture-cave.
assign a few table/chair rooms. seems we have a new mayor. (wow fps back to 130 after 105)
migrants to 88.
dig for marble. hey, tetra on -22!
FB scarab beetle, deadlyblood, no path.
find caves3 on -35 to -42. loads of native gold!
level -30 gets cross-tunnel to deeper stairwell...
latesummer 8th, stop operations, prepare for battles.
see cavefishman population.
keepers. they shoot sandlions. send worst squad out to clear lions. serpentfolk ambush! lost sword-user.
can't trade, half of merchants still avoiding lions..
make 4th squad, no skills.
Autumn 4.
duck and spaniel grow up.
hot stones on -45.
horse foal starved.
find magma sea on -45 to -49. Finally.
have 143 iron 23 cobalt zero charcoal.
assign 5 war animals, to heroes and digdoc.
chop 15 animals.
migrants to 95. (75 fps)
release-slay prisoners. Damn nagas are fast. lost a noobcruit.
misjudged the magma sea's level a little, but didn't lose any miners.
make two magma finishing forges, for starters.
I recommend a mineral scarcity of 900-1100, as 2000 was no fun.