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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242033 times)

Deon

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Yeah, the creatures of naga caste have four arms, which means three shields... Good luck hitting them :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

SalmonGod

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Void Masters... shiver... I had a Void Master blow the head clean off an adamantine clad soldier once with a Grand Cross.
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

TomiTapio

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Lightbells part one:
Spoiler (click to show/hide)

Part two:
Spoiler (click to show/hide)

I recommend a mineral scarcity of 900-1100, as 2000 was no fun.
« Last Edit: May 01, 2011, 05:26:08 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Rumrusher

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Deon I some how pick up a outpost liaison out of the blue and now I have to make a room for him.
the weird thing is I think he was suppose to conduct a meeting but I guess thought a dwarves hold up in an abandon human fort a better place to live in? though if you guys are right I might as well hire up some Void masters to guard this fort. oh so are Fluffly wambler fluff tougher than Bronze?
« Last Edit: May 01, 2011, 08:02:56 am by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Renzuko

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so...mildly annoyed, my doctor, apparently became my expedition leader, cuz he's a jade dwarf who had time to sit around with his thumb up his ass, whereas my guy i wanted to be my leader, was doing work -.-;;

also, do PET mephits actually burn/freeze/melt/blow? shit? if so, im thinkin they're gonna be bait for attackers then
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Fewah

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How well does this work with graphic mods?

Like what doesnt show up as a graphic basicly?
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Vehine

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I'm not sure, but I think Ice Mephits will instafreeze upon touching water.

I know this because my favourite fortress had a river going through its courtyard to act as a moat; when goblins invaded, I shut all the gates, but not before I realized that... I'd dug a ramp down into the river, into the section which was now dammed dry, and there was another ramp dug a few meters downstream past the wall, where I'd preemptively placed it in case of some freak bridge-building drowning accident.

Epic fight ensued; dwarf caravan at the trade depot and my one military squad were duking it out on the edge of my courtyard. Before the other goblin squad arrived I figured I'd undam the river... except it undams -really- slowly, so the fight became an epic fight in the middle of a slowly-reflooding river. An ice mephit was a pet of the militia commander, wandered into the fight... soon as it touched a 1/7 water square it froze solid and died.
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kilakan

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ice mephits also lower surrounding water temperatures, so if you have an ice mephit near a bunch of 1-2/7 water, anything that walks through the water freezes slowly, and then bleeds to death or freezes solid.
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Nom nom nom

TomiTapio

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Maybe should make a semimega based on ice mephit, then. It could have an additional attack of area-dusting ichor of something, and then freezing it.
Or a Frost Roc with the illithids' "absolute zero" breath attack.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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How well does this work with graphic mods?

Like what doesnt show up as a graphic basicly?
There are two graphic sets integrated: Ironhand's and Phoebus. Check the first post for the appropriate download links. The game comes pre-packaged, so you just unpack it and play.

Everything should have graphics if you mean it. The main problem is that there's no official ASCII release, but you can get one in this thread released by TomiTapio.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Vherid

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Any idea when we will have a 31.25 ASCII version ready?

Renzuko

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so...what is the point of the rockball court?
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TomiTapio

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Any idea when we will have a 31.25 ASCII version ready?
I have it, grab it here:
full install without music, just unzip and run exe: http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr23.zip
latest ascii raws folder, recommended: http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr28.zip
these include Warlord255's Bonfire Mod, a workshop that starts bushfires. Install caged prisoners in grassy area, and start the bonfire nearby. Or make smoked Drunian meat the easy way!
It is only a matter of time when Deon accepts all my tunings :´) Like, Gith illithid supermonstrosity not getting into cages.

so...what is the point of the rockball court?
It's decoration, and it can train the useless item-throwing skill. It's almost as pretty as the swimming pool workshop!

ps. a megabeast may keep your cooks busy for months:
Spoiler (click to show/hide)
Tuning: dwarves are poor cooks, cooking xp 40%, herbalism xp 45%. Instead of general 115% xp rate. Also helps with the "ridiculously valuable meals" issue.
« Last Edit: May 01, 2011, 05:17:54 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Renzuko

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alright, thanks tomi, it helps me out, because i bought some cave tortoises, so i need a free room to lock them in with nest boxes lol, and a place to lock that hen i bought in with a nestbox...get my cook makin more meals lol
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TomiTapio

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Lightbells part three (two sessions)
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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