Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 461 462 [463] 464 465 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229013 times)

Selenite

  • Bay Watcher
    • View Profile

Um, daft question maybe but can't you make most furniture using adamantine bars at a forge and with a blacksmith?  I know I've made statues before but I've always saved the rest of it for my military every other time so I've never actually tried.  Guess you can't make adamantine beds that way though without modding.

Ah...yes yes. I remember seeing that in the forge. I only thought it was chains,cages, etc. Well then, beds out of adamantine, need to know. When you made the statue out of adamantine, it used a bar right?
Logged

Vehine

  • Bay Watcher
    • View Profile

Last I remember, all the Blacksmithing products, even though they'd ordinarily demand multiple bars (depending on product) will only take/consume 1 bar of a metal.

I have a sun gold statue in my barracks, of my militia commander admiring honey badgers. I like to imagine all the dwarves snickering over it.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

In Genesis armor takes different amount of bars. The statues and other furniture should take just one bar.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Renzuko

  • Bay Watcher
    • View Profile

alrighty then!

i got a possessed armorsmith (yay boo)

he made some steel lamellar armor...is that a shaped piece of armor? can i put it on over my mail shirt?

also, sandworms...are they trap avoid, i saw one, and i wanna capture it...and use it as live training for my archer's
Logged

mars7a

  • Bay Watcher
  • Dabbling Engraver
    • View Profile

How do I install this? And does the ASCII mod have less content and is buggier than the graphical pack ones? I don't want a graphical pack but I want the full, latest, updated mod.
Logged

Selenite

  • Bay Watcher
    • View Profile

alrighty then!

i got a possessed armorsmith (yay boo)

he made some steel lamellar armor...is that a shaped piece of armor? can i put it on over my mail shirt?

also, sandworms...are they trap avoid, i saw one, and i wanna capture it...and use it as live training for my archer's

I'm pretty sure they aren't trap avoid, so you can capture it.

How do I install this? And does the ASCII mod have less content and is buggier than the graphical pack ones? I don't want a graphical pack but I want the full, latest, updated mod.

The ASCII mod by Tomi, has the same content. And extra content, I think. I'm pretty sure there was a
Spoiler (click to show/hide)
in there, maybe some other content. And some of the raws are modified so it's more balanced.
To install...Just download the zip, and unzip it, then run Dwarf Fortress.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile

How do I install this? And does the ASCII mod have less content and is buggier than the graphical pack ones? I don't want a graphical pack but I want the full, latest, updated mod.
The older version (in the first post) is not that nice. Use the latest ASCII merge with additions and tweaks by TomiTapio, it's a page or two back.

alrighty then!

i got a possessed armorsmith (yay boo)

he made some steel lamellar armor...is that a shaped piece of armor? can i put it on over my mail shirt?

also, sandworms...are they trap avoid, i saw one, and i wanna capture it...and use it as live training for my archer's
Lamellar armor can be worn on top of chainmails (it's not shaped, but it's armor level 2 and it has enough space permit for that).
It's also much better than a breastplate because it covers upper legs and upper arms (like a chainmail). You cannot normally produce it (it's an orcish armor), but you are lucky to get an artifact one.

The sandworm is trapavoid, it's really huge and it tunnels past traps :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Renzuko

  • Bay Watcher
    • View Profile

...well there goes my plan to use it for live fire training...i still want it, it has twice the meat as an elephant...
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

Yay for sandworm tuning! And it'll be a nice polite guest coming to your dining room, past the traps that were keeping mephits and ghouls out...

Quote
In my worlds all the dwarves are the same (female) agility range, so icers can't even be the fastest caste.

Here's my current ASCII raws, with marsh owl, pekyt (cave sheep without wool), giant pekyt, giant swan. Desert animals got frequency-tuned, more eagles.
http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr28.zip
if you need a full install, it's slightly older but still okay: http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr23.zip
mineral scarcity 400-1000 is what I would recommend. 2000 was no fun.

offtopic: Not quite a capybara but close:
Spoiler (click to show/hide)
« Last Edit: May 04, 2011, 04:46:40 pm by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Renzuko

  • Bay Watcher
    • View Profile

...it cant actually tunnel places right, cuz...that'd blow -.-;;
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile

Nope, luckily. Currently, it's impossible to do stuff like that, but Toady says in the future, it will be possible.
Or was that for Minecraft?  ???
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Morwaul

  • Bay Watcher
  • ..............boo
    • View Profile

Wow, can you imagine defending against tunnelers....  <Imagines how to go about making a magma walls around and under entire fort.>  Maybe have them to where they can't tunnel through certain materials...crystal, iron, etc...  still, gak.
Logged

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile

Is anyone else having trouble with press cakes?  I think in vanilla they can be cooked but they don't seem to do anything here.
Logged

Morwaul

  • Bay Watcher
  • ..............boo
    • View Profile

Tomi

Is there a reason you are still using 3.25c instead of 3.25d?  As there were not many changes made I am guessing I can drop your files over the 3.25d without trouble.  At least I hope so.
Logged

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos

Well my "releases" have the changes of 3.25d, but they're not save-compatible with Deon's, due to Warlord255's Bonfire Workshop and it's two hot materials in my releases.
Maybe I'll add a few more non-ore minerals, found some nice ones.

ps. added a few military tips to http://df-genesis.wikidot.com/tips-and-advice

pps. if you mod your own creatures, here's some lines for copy-paste use:
Spoiler (click to show/hide)
« Last Edit: May 05, 2011, 03:01:46 am by TomiTapio »
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
Pages: 1 ... 461 462 [463] 464 465 ... 642