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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249363 times)

Angel Of Death

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4230 on: December 18, 2010, 02:06:09 am »

Okay, it's released.

- 3.18b Merged great amount of fixes by TomiTapio (mostly natural skills for animals and population tweaks), dwarves are not immune to heat/cold anymore, obsidian dwarves are great furnace operators/smiths and ice dwarves are great doctors.

For ASCII: some plant tiles and light yellow diamonds are fixed (again).

Ahem.


Ahh shit. I forgot to read it.

 :-[
Why shit? Isn't it good that it's fixed? :)
*Head asplodes from common sense*
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99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4231 on: December 18, 2010, 03:54:23 am »

I guess I can edit the Genesis wiki some. But it'll have an attitude and not be neutral wording :)

Edit: started http://df-genesis.wikidot.com/workshops

Random link of the day: http://en.wikipedia.org/wiki/Ogallala_Aquifer
(in USA, Great Plains)
« Last Edit: December 18, 2010, 04:17:48 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4232 on: December 18, 2010, 04:00:54 am »

An attitude is always awesome. Also you're the first man who comes to mind which I can totally trust in this matter. I think you have to register on wikidot.com and request a moderator privillege to edit it.

P.S. Nevermind, you just need to register.
« Last Edit: December 18, 2010, 04:05:04 am by Deon »
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mrbobbyg

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4233 on: December 18, 2010, 08:27:19 am »

This is really impressive Deon.  I have seen you around the forums, but I had no idea how sweet your mod was.

Excellent work!

Is one of your songs "Stones" from the Ultima series?  I remember playing that [ANCIENT SPOILER ALERT] to get Lord British's sandalwood box.
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!!Elves!! would actually be kinda cool as a civ symbol.  !!Clowns!!, however, you get the impression they're on fire of their own free, malicious, evil, will.

Also, much scarier if literally clowns.

Samohan25

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4234 on: December 18, 2010, 11:27:35 am »

Just thought I'd ask, since I couldn't find the reason why. Is there any reason for starting off with no free embark points? It may make some sence but it makes choosing jobs and items extremely difficult.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4235 on: December 18, 2010, 11:36:02 am »

The game assigns them itself. If you want more, just edit the worldgen settings.
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Samohan25

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4236 on: December 18, 2010, 12:47:48 pm »

Okay, thanks for the responce.
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Carcanken

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4237 on: December 18, 2010, 04:17:57 pm »

So im trying to weave thread, and im on a plant, I try to use the skill, but it says I cant. The same similar thing happens with rocks. Can I get some advice?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4238 on: December 18, 2010, 04:38:12 pm »

So im trying to weave thread, and im on a plant, I try to use the skill, but it says I cant. The same similar thing happens with rocks. Can I get some advice?
Adventurer mode, right? You can't get plants and trees from the world in adv.mode. Not boulders either.

Basic rock knapping (sharp rock) is told in http://df.magmawiki.com/index.php/DF2010:Adventurer_mode#Adventure_Mode_Skills

Genesis adv. crafting: http://df-genesis.wikidot.com/adventure-crafting
Quote
"Weave thread from plants
Reagent: any plant Product: plant thread Description: Makes thread out of plants. Make sure to get the reagent in your hands or on the ground under you. Note that any plant can be used to make a generic "thread", however only those which provide thread in fortress mode provide a real named "thread" material item.
So first gather plants from "thin air", on any square. Then have plant in hand, or at your feet, and weave.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jacob/Lee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4239 on: December 18, 2010, 09:16:56 pm »

What is that song that plays on the main menu?

EDIT: Entwives are faggots.
Two of them charged down my stairs in my newest fledgling fort, they brutally mauled a stoneworker (a founder and our best mason) unto death, then they ran down the stairs even farther towards the fort so I ordered everybody in the dining room and locked the doors. They proceeded to destroy every workshop, smelter, forge and our trade depot. The dwarven caravan arrived, they began attacking the merchants so I created a squad with our adept miners as the leaders, they charged the entwives. The entwives began to run around the fortress in circles, Benny Hill style. We finally cornered them in the coal storage, where we began to break them apart. After killing them, we threw their corpses in the river and dropped the dead founder/mason in the volcano to honor his new role as a distraction.
« Last Edit: December 18, 2010, 11:19:35 pm by Jacob/Lee »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4240 on: December 19, 2010, 12:51:03 am »

Yeah, ents are quite hard to kill. They bleed ent sap so if you hit them many times they bleed out, but the fact that they are totally made of wood and they are huge makes them hard to kill... Now prepare to meet ents which will ask you "where are our wifes"? :)
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Jacob/Lee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4241 on: December 19, 2010, 01:15:21 am »

Also Deon, why did you make a rock crusher if we can simply atomsmash it?

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4242 on: December 19, 2010, 01:19:19 am »

Because you can just set it on repeat and don't bother with bridges/dwarves and pets being crushed by bridge.
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Jacob/Lee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4243 on: December 19, 2010, 01:25:37 am »

How do training dummies work? I try to add a task but it just shows me a blank list.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18b ϟ]
« Reply #4244 on: December 19, 2010, 01:28:57 am »

You need training weapons for them.
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