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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242078 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1785 on: June 21, 2010, 09:50:18 am »

Basically you can just copy your save in the new version of genesis (/data/save/), I think it's totally compatible. Back up the save folder just in case though.

Don't forget to update /data/save/region1/raw/ with /raw/ from the newest version.

Also I forgot to include graphics for pelicans and swans, I hope you forgive me for this. I will make them for the new versions.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1786 on: June 21, 2010, 10:02:48 am »

Basically you can just copy your save in the new version of genesis (/data/save/), I think it's totally compatible. Back up the save folder just in case though.

Don't forget to update /data/save/region1/raw/ with /raw/ from the newest version.

Also I forgot to include graphics for pelicans and swans, I hope you forgive me for this. I will make them for the new versions.

Damn i wish i knew this earlier.
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Rumrusher

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1787 on: June 21, 2010, 12:22:43 pm »

wait deon did you add in hidden cave engravings if you so happen to did through a temple?
because the I found out this from using reveal all and wondering how on middle earth did engravings pop up in hell?
I was in a wesmen human town at the time.
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Carpman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1788 on: June 21, 2010, 12:38:20 pm »

For some reason microline is showing up as blue barrels, any ideas on how to fix this?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1789 on: June 21, 2010, 02:21:11 pm »

You don't use the appropriate version then. If you want to play without Ironhand's set, grab the ASCII set and apply whichever set you want on top of that.
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Carpman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1790 on: June 21, 2010, 05:33:36 pm »

You don't use the appropriate version then. If you want to play without Ironhand's set, grab the ASCII set and apply whichever set you want on top of that.
Well, I downloaded a new copy and it looks fine now :).

The dwarven sprites are different from Ironhand's, though. Where did you get them?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1791 on: June 21, 2010, 05:38:13 pm »

It's Sphr's dwarves and animals, the most common set for DF along with Mayday's. It should be easy to change them though.
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yeznik

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1792 on: June 21, 2010, 08:49:54 pm »

Where is the readme file for Genesis? I couldn't find it in the graphic or ascii version of the mod.  :D
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Hippoman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1793 on: June 21, 2010, 08:51:33 pm »

Its in a XLS file format.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1794 on: June 21, 2010, 09:11:39 pm »

It's Sphr's dwarves and animals, the most common set for DF along with Mayday's. It should be easy to change them though.
Hey Deon raptors claw attacks get deflected by cloth,just had to tell you
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UmbrageOfSnow

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1795 on: June 21, 2010, 09:26:00 pm »

I actually don't have any .xls file in mine either  :o

Does it exist anywhere else, like as a separate file on the DFFD or just as information somewhere?  And if not, could someone put it up as its own file for me? Pretty please?
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1796 on: June 21, 2010, 09:37:33 pm »

I actually don't have any .xls file in mine either  :o

Does it exist anywhere else, like as a separate file on the DFFD or just as information somewhere?  And if not, could someone put it up as its own file for me? Pretty please?

Here it goes...
Not registered on dffd, sorry for generic uploader =(

Deon, really you could include the manual with the release again, I don't know why did you remove it from the package...
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UmbrageOfSnow

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1797 on: June 21, 2010, 09:53:12 pm »

To be fair, my unzip is a bit screwy, my normal unzipper doesn't like me since its latest update so I'm using a weird one.  Also I'm unzipping windows files on a mac so that may complicate things.
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1798 on: June 21, 2010, 09:56:53 pm »

Er... I don't quite get you. .xls format is an electronic spreadsheet format, it can be opened with MS Office or OpenOffice. I am not sure what application do macs have for work with spreadsheets, but definetely it's not archiver programs like unzip.

There's an OpenOffice for macs, it's free:
http://porting.openoffice.org/mac/

_____________________
Edit:

OR you can use this link. It's a Google docs link, requires no external program. It will open a spreadsheet in your browser window.
« Last Edit: June 21, 2010, 10:05:05 pm by afoninv »
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yeznik

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1799 on: June 21, 2010, 10:01:40 pm »

Afoninv : Thanks for that, but that one is a bit out-of-date. It's lacking information on some of the newer buildings, and the methods of getting dwarves to actually use the buildings delineated in that manual don't seem to work.  :(
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