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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242081 times)

Meanmelter

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1770 on: June 20, 2010, 09:09:36 pm »

Deon, do you still have those tags that causes weapons to do BURN damage and stuff? Can you even use them in .08?
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1771 on: June 20, 2010, 09:17:45 pm »

In .31 these tags are no more...
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Meanmelter

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1772 on: June 20, 2010, 09:35:38 pm »

In .31 these tags are no more...
Sucks then. Back in .40d I had Arrows that would sometimes set things on fire. It was awesome to see goblins running around on fire... ;D
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1773 on: June 20, 2010, 09:41:59 pm »

You are making something up here, old BURN/HEAT/COLD damage only changed the description of the attacks, it couldn't change temperature or ignite people. They didn't fit the material system thus Toady got rid of them.

UmbrageOfSnow, there's nothing in the caste raws indicating biomes, so you've got just a dumb luck. You have a chance to get all 7 as steel dwarves (once I had 5 out of 7) but it's  very unlikely.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1774 on: June 21, 2010, 01:22:53 am »

Hey Deon I just have a question,can an osman who is a grand master kicker roundhouse kick?
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1775 on: June 21, 2010, 02:11:44 am »

Dwarven black grog is still cookable ;)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1776 on: June 21, 2010, 02:14:47 am »

Okay, missed that one. It's not 3.0 still so it's okay I guess :P. And Toady One promised to fix all-booze foods anyway.
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1777 on: June 21, 2010, 04:51:18 am »

A couple of trap components for your consideration. These seem to work as intended.
Spoiler (click to show/hide)
« Last Edit: June 21, 2010, 04:57:10 am by afoninv »
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1778 on: June 21, 2010, 05:38:14 am »

Deon raptors teeth cannot pierce copper so they are pretty harmless till you get over exert and strangled
« Last Edit: June 21, 2010, 05:49:28 am by Dwarf mc dwarf »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1779 on: June 21, 2010, 07:34:39 am »

A couple of trap components for your consideration. These seem to work as intended.
Spoiler (click to show/hide)
Ah man! I knew I forgot something! New trap components! Thank you, I will put them in.

Deon raptors teeth cannot pierce copper so they are pretty harmless till you get over exert and strangled
Well, they are not metal dinosaurs shooting laz0rs, so yeah, they cannot bite through metals.
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Medicine Man

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1780 on: June 21, 2010, 07:35:28 am »

What about dragon raptors?
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Carpman

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1781 on: June 21, 2010, 09:22:39 am »

Also I have never told that stone dwarves are meant to be dominant. They are more frequent than other castes, but there's plenty of others too.
Sorry, I didn't mean to complain, I really like this mod and you can put my name down as someone who uses it.
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UmbrageOfSnow

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1782 on: June 21, 2010, 09:33:12 am »

Likewise, I was nervous about the dwarf castes, but I'm having a blast with them.  Aspid and Obsidian dwarves rule.  And the massive increase in variety of everything is just great.

Can't wait to get further in.  But I think I may play this as my standard dwarf fortress now.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1783 on: June 21, 2010, 09:40:06 am »

What about dragon raptors?
Yeah, better teeth for dragons, dragon raptors and the like sound like a good idea.

Also I have never told that stone dwarves are meant to be dominant. They are more frequent than other castes, but there's plenty of others too.
Sorry, I didn't mean to complain, I really like this mod and you can put my name down as someone who uses it.
I didn't think you tried to complain, I just tried to explain.

UmbrageOfSnow, thank you :).
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Mister Lingo

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.8 ϟ] -> 0.31.08
« Reply #1784 on: June 21, 2010, 09:45:15 am »

Hey I'm loving this mod, it's the only one I use since it doesn't change the flavor of the game too much. The new music is great, although I wish it could cycle through the old tune as well. The only real suggestion I have is to possibly add some way to see what caste a dwarf belongs to besides going through to their thoughts and appearance screen. I don't know if it's plausible but maybe you could add the caste name somewhere near their name/nickname? Very minor complaint, I can never remember which dwarf tile means what XD You can definitely put my name down as a player of the Genesis Mod! I can't go back now! :D
Also, does someone have a link to somewhere that explains how to put your old save game into a new game version? I have a fortress made in version 0.31.06 and don't feel like starting all over now that Genesis .08 is out.
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