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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231083 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1170 on: May 25, 2010, 08:03:05 am »

I want to make a whole lovecraftian-style release now. The carps are not deadly anymore... So what?

So you can think that you're the first one who made the step :P. And you're in credits.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

bongotastic

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1171 on: May 25, 2010, 08:08:55 am »

Hi, I want to try this mod (which I briefly did already). Although I think that the visuals look great, I guess that I'm getting crusty and would rather play with the Anniki tileset (close to ASCII, but square and with clear stairs/ramp symbols).  Will I be losing a lot (other than eye candy) by pimping down the graphics?

Thanks!
« Last Edit: May 25, 2010, 08:11:04 am by bongotastic »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1172 on: May 25, 2010, 08:39:22 am »

Use the ascii version, it should work perfectly with anniki tileset if you configure it in init.txt.

Yeah you will lose a lot of stuff like trees with falling leaves and lots of colorful plants, but if it's not too important just grab the ascii version and install whatever tileset you like on top of it.
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Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1173 on: May 25, 2010, 09:01:14 am »

i asked once, but the answer wasnt exactly what i expected

so im going to ask a pretty straight one

blahblah i was wrong

however, gotta ask if you nerfed the armor and weaponsmiths
they make alot of shitty items
« Last Edit: May 25, 2010, 09:14:08 am by Z1000000m »
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1174 on: May 25, 2010, 09:21:21 am »

I want to make a whole lovecraftian-style release now. The carps are not deadly anymore... So what?

So you can think that you're the first one who made the step :P. And you're in credits.

Oh aye? You mean a Cthulthu mythos mod, or a mod in the style of Lovecraft?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1175 on: May 25, 2010, 09:31:14 am »

I mean to add lovecraftian monsters do DF water. To make it dangerous again.
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1176 on: May 25, 2010, 09:48:09 am »

Huh, I've a list of about 150, 200 Lovecraft/Hodgson style monsters I've come up with, which I've been meaning to add. Heh. And I've gotten around to about...2, thus far. Was it Underground water, or water in general?
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1177 on: May 25, 2010, 12:21:16 pm »

Both'd be frickin' awesome.

Hey, what's your take on Cthulhu spawn?
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1178 on: May 25, 2010, 12:28:52 pm »

Both'd be frickin' awesome.

Hey, what's your take on Cthulhu spawn?

Mine or Deon's? They'd have to be a Civ, I guess. One that didn't reproduce, and died out 200 million years before you started playing. I don't think they were described in any great detail, so I guess anything goes, really.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1179 on: May 25, 2010, 12:30:07 pm »

Hmm.

Man, I'd love to see some Yithians, or some of those guys from Mountains of Madness, whatever they were called.
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1180 on: May 25, 2010, 12:42:54 pm »

The Elder Things might make a good playable race. Perhaps the Great Race of Yith, although you can't really do much of what makes them special (That's why I prefer making creatures from scratch, as opposed to trying to fit existing ones into DF rules). What I was thinking of that would be pretty good is
Spoiler (click to show/hide)

Thing about Lovecraft monsters and races, is there's something of a power imbalance (hell, that's the idea). You could set Tcho-Tchos or Deep Ones as a marauding race, but The Elder Things could wipe out their entire species with a brace of Shaggoths.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1181 on: May 25, 2010, 12:46:54 pm »

Oh gosh, Shoggoths...

*imagines cultist dwarves riding war shoggoths into battle against goblins*

AWESOME

Too bad we can't make our dwarves go insane from seeing Elder Things and shit.
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Ratbert_CP

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1182 on: May 25, 2010, 12:53:07 pm »

Oh gosh, Shoggoths...

*imagines cultist dwarves riding war shoggoths into battle against goblins*

AWESOME

Too bad we can't make our dwarves go insane from seeing Elder Things and shit.

By definition, your dwarves have already failed numerous sanity checks by the time they've arrived to found a fortress...  A little cosmic dread isn't going to phase a pioneering dwarf.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1183 on: May 25, 2010, 12:55:00 pm »

But still, madness would be cool.
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YOU DOUBLE PENIS
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Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1184 on: May 25, 2010, 01:05:39 pm »

Well, in my experience, the quickest way to send a dwarf nuts is with smoke and miasma, which a creature can create indirectly by dropping burning shit, or rotting shit.
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