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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230967 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1200 on: May 27, 2010, 02:56:42 am »

Forgotten beasts can trick living races to think that they are an avatar of one of their gods.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Zifnab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1201 on: May 27, 2010, 08:59:12 am »

I just generated a 2000 year world using Genesis 1.8.  I was hoping for some epic wars, but instead I got an interesting dwarven civ.

I'd be interested is doing a community fort with it, but I just started one not too long ago.  But if there is any interest, possibly a community/succession game?  Just thought I would post it here first before actually setting up a thread in the comm games part of the forums.

I went ahead and started up a thread for a succession game.

http://www.bay12forums.com/smf/index.php?topic=58190.0

Its still in the formulative stage at this point.  I need a fortress name and six more starting dwarves.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1202 on: May 27, 2010, 01:27:29 pm »

Just about time. You picked a right version when I removed Blacklung from the original DL :P. Now your fortress won't become a pile of blood-vomiting monstrosities like in some zombie nightmare :P.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Zifnab

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1203 on: May 27, 2010, 01:33:47 pm »

Actually I kept it in.  Only modification to 1.8 that I made.  Raised the boiling temp and got rid of fixed temp though.  I'm going to try to weaponize it.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1204 on: May 27, 2010, 01:36:11 pm »

Ah that may be fine :).
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ThtblovesDF

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1205 on: May 27, 2010, 02:25:03 pm »

Sooo err... I guess I will look stupid for this, but ... where the hell did the magma smelter and magma blacksmith go? (in the build menu???)
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Haspen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1206 on: May 27, 2010, 02:55:54 pm »

Sooo err... I guess I will look stupid for this, but ... where the hell did the magma smelter and magma blacksmith go? (in the build menu???)

Did you found magma already? :P
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LordShotGun

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1207 on: May 27, 2010, 06:24:31 pm »

How would I go about adding your dwarf casts to the civ forge mod? I have previously made it clear that I like the civ mod better but I find your dwarf casts to be most intresting.
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

Lancensis

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1208 on: May 27, 2010, 06:44:41 pm »

How would I go about adding your dwarf casts to the civ forge mod? I have previously made it clear that I like the civ mod better but I find your dwarf casts to be most intresting.

Just replace the raw entry for dwarves in Civ Forge with the one from Genesis, which is to be found, in creature_genesis (I wanted to post it, but it exceeds the forum post limit, sorry)

This is assuming that the dwarf creature in civ forge uses the vanilla name (I'm sure it will). And bear in mind flattery tends to get you further than honesty when asking for something.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1209 on: May 27, 2010, 07:09:30 pm »

I think I already told you about that. And yeah, just replace the dwarf entry.
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Praetyre

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1210 on: May 27, 2010, 07:50:30 pm »

I am interested in running this mod in fullscreen, without the annoying effect whereby tiles appear "taller" than they are "wide". Is this a bug in my system, or are there init settings that can be altered to achieve this effect? (If it helps, my monitor's native resolution is 1280x1024).
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1211 on: May 27, 2010, 08:05:43 pm »

Scroll the mouse until you achieve the desired tile size.
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ProZocK

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1212 on: May 27, 2010, 08:21:40 pm »

Awesome mod, really, right up there with dig deeper.
Sorry if this has already been asked but... My cave turtles are not breeding, how can I fix that?
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I always imagine dwarves to train as if fighting pretend monsters. "It's a carp, use your sword!" "Shwish! Shwoosh! It's dead!" "Oh no, it's a giant cave spider! Noo, it's got me! Kill it with your axe!" "Swoosh, I cut off its head!"
UNDEAD ELEPHANTS.HERDS OF THEM.EVEN IN DEATH I STILL GRAZE.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1213 on: May 27, 2010, 09:05:20 pm »

*facepalm* I thought I've fixed that.

Open creature_genesis_reptile.txt, the first creature is cave turtoise. All you need to do is to add [CHILD:1] to it.
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JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 1.8 ϟ] - Altars and Raptors
« Reply #1214 on: May 27, 2010, 10:32:43 pm »

Is the metal smiths forge the all around forge now? cant find any others in the building menu. And how the hell do I get my army guys to equip training weaponry and actually train with it? Is there a way to get my army guys specifically to use training dummy and obstacle course? right now it is just random who shows up to use it.
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