Well the good news..for me
..is that one third of the complaints here I never encountered, including
any pathfinding, crashes and bronze colossi, one third can be easily fixed if you know where the - mostly long established -
settings are, and one third i can live with, like occasional mass quantum dumping/forbidding of remains. Heck, I'm even back to 'dwarves gather refuse from outside', so manageable is it.
Most annoying to me is that military outright refuses to use any bolts while my hunters actually
do. Bowmen gobbos are a major pain that way and I love building castles and watch towers and that's just useless now.
To be constructive, here are a few workarounds i use: *Shifting military from move here orders (s-a-m) or whatever else back to training alert(the second one) or the inactive alert(first) (m-a-cursors-enter) and the other way round, usually makes them grab food and drink in between. Backpacks, flasks and using the m-u settings also helps.
*muddying isn't really that hard, detailed easy how-tos are set up on the wiki
*If you are lost, don't bother too much with alerts and schedules, use the (s)quad menu mostly - easy and works (
one exception: at schedule tab, you
have to reduce the number of required dwarfs training from 10 to a low number like half your actual squad to reduce the thirsty issue. (m-s-e- +/- -
shift+enter). Copy that to every month too! (c-p)
*try out burrows - rather intuitive and works!
*slow FPS: Smaller world, smaller fortress site; a good 3x3 embark isn't hard to find, temperature off, weather off (who wants acid rain?) partial print yes in init.txt, limit number of dwarves (yes, some of those are really just bad
workarounds..)
*Use an unmodded game for now (prevents many reported crashes). I love maydays, but i actually got back into 'normal graphics' real fast.
*soldier weapon selection is a bit iffy, but hey, was it ever different? detailed checking and dumping wrong ones from (v-i menu) works. Don't trust those sneaky green checks on m-menu
*Talith said it: Designate over z-levels:
Use the mouse, and click where you want the designation, then while still holding down the mouse button, go down however many layers you want, and release the mouse button.*you can, you know, simply
remove dwarves from squads
*all the changes in channeling can be easily worked around. Be a little creative! Generally you either first dig then channel from above or channel first then remove ramps. For moats just seal it off with a wall afterwards.
Channeling is now easy and safe!*set o-F all to forbid - no more civilians running into battle to collect *pig tail sock*
*shells and bones go to a body-part-only refuse stockpile. Situation is not optimal, but dumping from the refuse piles what you don't want there is not too much hassle.
*You can change any key,
like ESC back to space, from the options/save menu; ESC - key bindings - scroll down to 6th item 'leave screen' press k then space. Save to file by pressing s.