Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: Immigrants  (Read 4843 times)

gopa4

  • Bay Watcher
    • View Profile
Immigrants
« on: April 03, 2010, 04:23:52 pm »

Any one else recieving drastically less migrants. I've had two migrant waves, for a grand total of 4 dwarves combined.
Logged

TerminatorII

  • Bay Watcher
  • [PREFSTRING:Adamantine Skeleton]
    • View Profile
Re: Immigrants
« Reply #1 on: April 03, 2010, 04:25:23 pm »

well I had three imigrant waves... 3 migrants total... 34 animals...
Logged
No, I think the cook would be in charge of sugar-coating the cows.

You are a lifesaver! Round and probably in tropical flavors.

BigD145

  • Bay Watcher
    • View Profile
Re: Immigrants
« Reply #2 on: April 03, 2010, 04:25:52 pm »

Any one else recieving drastically less migrants. I've had two migrant waves, for a grand total of 4 dwarves combined.

20 dwarfs on my first immigration and 8ish came in the next season.
Logged

ISGC

  • Bay Watcher
  • Hatters Gonna Hat
    • View Profile
Re: Immigrants
« Reply #3 on: April 03, 2010, 04:28:54 pm »

I heard that building roads at the edge of the map increases the chances of migrants
what's up with that?
Logged
Fifteen men on a dead man's chest, Yo ho ho and a bottle of rum

Blackburn

  • Bay Watcher
    • View Profile
Re: Immigrants
« Reply #4 on: April 03, 2010, 04:29:27 pm »

I hope migrants have been reduced. Building bedrooms got annoying when I had fifteen more dwarves pop up and make me build even more.

I like steady growth rather than exponential.


Quote
I heard that building roads at the edge of the map increases the chances of migrants
what's up with that?
Gives 'em a place to walk.
Logged

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Immigrants
« Reply #5 on: April 03, 2010, 04:31:34 pm »

Huh. I got up to 72 dwarves in a matter of two years, So I haven't been having this problem at all.
Logged
Lol scratch that I'm building a marijuana factory.

bombcar

  • Bay Watcher
    • View Profile
Re: Immigrants
« Reply #6 on: April 03, 2010, 04:31:42 pm »

I heard that building roads at the edge of the map increases the chances of migrants
what's up with that?

Might be coincidental; building roads increases fortress wealth.
Logged

doctorspoof

  • Bay Watcher
  • [FIREBREATH]
    • View Profile
Re: Immigrants
« Reply #7 on: April 03, 2010, 04:34:13 pm »

Personally, I'd rather have less, better skilled immigrants than hundreds of useless arrow-catching peasants.

Kudos to new system :)
Logged
The best way to avoid tantrum spirals is to make sure no-one lives long enough to make any friends.

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: Immigrants
« Reply #8 on: April 03, 2010, 04:50:10 pm »

Two possibilities-It really did get decreased, or that you need more wealth to get more migrants now.
Logged
Hello Hunam

LemonFrosted

  • Bay Watcher
  • I can't really make you love me
    • View Profile
Re: Immigrants
« Reply #9 on: April 03, 2010, 04:50:55 pm »

I'm getting a lot of smaller waves earlier than in 40d. It's actually pretty helpful (for me) early on since I'm finding it hard to get an embark group that can get everything up and running.
Logged

Slashcko

  • Bay Watcher
    • View Profile
Re: Immigrants
« Reply #10 on: April 03, 2010, 04:52:34 pm »

What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.
Logged

Megaman

  • Bay Watcher
  • What is love?
    • View Profile
Re: Immigrants
« Reply #11 on: April 03, 2010, 04:59:34 pm »

he milked a cow whilist using his feet to fix a pipe. That clear it up?
Logged
Hello Hunam

KFD

  • Bay Watcher
    • View Profile
Re: Immigrants
« Reply #12 on: April 03, 2010, 05:16:04 pm »

Ive had the exact opposite problem. I have had 10-20 dwarf migrations twice or three times a year.
I have 82 dwarves, and Im only finally getting proper workshop space set up inside my fortress. Thats not counting the 30-40 deaths ive had that do NOTHING to stem the tide of immigration.
Logged

Blackburn

  • Bay Watcher
    • View Profile
Re: Immigrants
« Reply #13 on: April 03, 2010, 05:17:15 pm »

Ive had the exact opposite problem. I have had 10-20 dwarf migrations twice or three times a year.
I have 82 dwarves, and Im only finally getting proper workshop space set up inside my fortress. Thats not counting the 30-40 deaths ive had that do NOTHING to stem the tide of immigration.
The only problem I'd have with that is the need to build graves for those dwarves.

...Then again, I could try that above-ground graveyard...
Logged

Lordinquisitor

  • Bay Watcher
  • Innocence proves nothing.
    • View Profile
Re: Immigrants
« Reply #14 on: April 03, 2010, 05:24:56 pm »

I get more several small groups (~7) instead of huge ones (~20). They start coming as soon as the first summer, too.
Logged
Pages: [1] 2 3 4