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Author Topic: Immigrants  (Read 4859 times)

Trout

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Re: Immigrants
« Reply #30 on: April 03, 2010, 07:05:17 pm »

What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.

Ah yes, one of the new nobles.

The Milkhanic.
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I don't think losing guts actually kills you, you just throw up and pass out and bleed to death.

Blackburn

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Re: Immigrants
« Reply #31 on: April 03, 2010, 07:07:23 pm »

What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.

Ah yes, one of the new nobles.

The Milkhanic.
Builds mechanisms...out of MILK.
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LostEnder

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Re: Immigrants
« Reply #32 on: April 03, 2010, 07:08:25 pm »

So, I just got through my first year, 3 waves of immigrants came, 2-3-20.  I was looking through the duplicate jobs for recruits when I saw this one bowyer.  She had novice mace, armor, shield, and dodger, so I think sweet, new captain of the militia!

Then I saw that she was also a High Master Bowyer.  :D

I'm going through the rest of the migrants now to see what other gems might be lurking.
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Trout

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Re: Immigrants
« Reply #33 on: April 03, 2010, 07:20:40 pm »

What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.

Ah yes, one of the new nobles.

The Milkhanic.
Builds mechanisms...out of MILK.

Which are then used to make magma traps...

But instead of magma, they use milk.
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I don't think losing guts actually kills you, you just throw up and pass out and bleed to death.

Blackburn

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Re: Immigrants
« Reply #34 on: April 03, 2010, 07:22:10 pm »

What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.

Ah yes, one of the new nobles.

The Milkhanic.
Builds mechanisms...out of MILK.

Which are then used to make magma traps...

But instead of magma, they use milk.
Boiling hot milk.
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Kelbin

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Re: Immigrants
« Reply #35 on: April 04, 2010, 01:52:41 am »

What I don't like about this is getting weird profession combonations.
Like a milker and a mechanic, just doesn't make sense.
But I like how there's more skilled migrants instead of just regular ones.

Ah yes, one of the new nobles.

The Milkhanic.
Builds mechanisms...out of MILK.

Which are then used to make magma traps...

But instead of magma, they use milk.
Boiling hot milk.

Better yet cheese mechanisms... Maybe???

CHEESE FORTRESS! Now made out 100% cheese.

Hmm? Could add to that...

UNDER BOILING MILK CHEESE FORTRESS!

CAPS!!!
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Coalition soldier cancels attack dummy brain: interrupted by Rocklet. x6
Rocklet has scuttled!
Crab has been crushed! x106
Coalition soldier has been crushed! x6
Crab has been crushed! x43

Trout

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Re: Immigrants
« Reply #36 on: April 04, 2010, 01:57:26 am »


Better yet cheese mechanisms... Maybe???

CHEESE FORTRESS! Now made out 100% cheese.

Hmm? Could add to that...

UNDER BOILING MILK CHEESE FORTRESS!

CAPS!!!

Urist McMason cancels Construct Rock Door: Ate Workshop
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I don't think losing guts actually kills you, you just throw up and pass out and bleed to death.

TBot Alpha

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Re: Immigrants
« Reply #37 on: April 04, 2010, 07:47:36 am »

Urist McMason cancels Construct Rock Door: Ate Workshop

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Quote from: Mr. Mcguffin
After six dwarves died via suicide brigade tactics, the alliphant retreated a few steps, and then exploded.

Best. Game. Ever.

Quote
My miner fell in an underground sea of magma while wrestling a troglodyte in mid-air.

lanceleoghauni

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Re: Immigrants
« Reply #38 on: April 04, 2010, 12:39:21 pm »

I'm really loving getting immigrants that are actually useful. no more mass designating forests to be clear cut or entire districts to be smoothed while you wait for them to be worthwhile.
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"Mayor, the Nobles are complaining again!"

*Mayor facepalms*

"pull the lever of magmatic happiness"

Interus

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Re: Immigrants
« Reply #39 on: April 04, 2010, 12:55:38 pm »

Multiskilled immigrants seems useful.  The more skills they have, the more likely it is to have something you can use.  It's a little annoying that they sometimes only have their main skill selected but that could be because they had to do that one task before and then got switched to something else before they decided to come live in your fortress/hellhole/magma-lab.

I've been getting tons of immigrants though.  I assumed it was because of the massive value boost of being located over caverns.  My area was on an island too.  Maybe being inaccessible actually switches of the overland immigration wave if they exist?
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MooUK

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Re: Immigrants
« Reply #40 on: April 04, 2010, 01:30:13 pm »

At the start of my second winter, I have zero dwarves remaining. :)

I did have 45 at the start of my second autumn, and another handful turned up during autumn. Unfortunately, so did some goblins.

I think over the two years I probably had a total of about sixty dwarves. Which is a lot more than I wanted.

(New fort time!)
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Stik

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Re: Immigrants
« Reply #41 on: April 04, 2010, 01:50:45 pm »

A single leather worker immigrant...
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Megaman

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Re: Immigrants
« Reply #42 on: April 04, 2010, 01:56:17 pm »

Am I the only one who liked the old way? It feels kinda wrong when the carpenter that spent a year with me gets overshadowed by some random grandmaster carpenter.
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Dorf3000

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Re: Immigrants
« Reply #43 on: April 04, 2010, 02:16:37 pm »

So, I just got through my first year, 3 waves of immigrants came, 2-3-20.  I was looking through the duplicate jobs for recruits when I saw this one bowyer.  She had novice mace, armor, shield, and dodger, so I think sweet, new captain of the militia!

Then I saw that she was also a High Master Bowyer.  :D

I'm going through the rest of the migrants now to see what other gems might be lurking.

I just got my first legendary immigrant.  A Wood Cutter.

Thanks, Random Number Generator  ::)
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I had a tigerman get elected mayor and he promptly mandated 3 bowls of cereal.

madjoe5

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Re: Immigrants
« Reply #44 on: April 04, 2010, 02:22:32 pm »

I get more several small groups (~7) instead of huge ones (~20). They start coming as soon as the first summer, too.

This.

I had a high master mason who also was novice in nearly every weapon class. T'was interesting.
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