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Author Topic: The DF2010 Little Questions Thread  (Read 1149333 times)

Sutremaine

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Re: The DF2010 Little Questions Thread
« Reply #10575 on: April 10, 2011, 01:48:37 pm »

Height and broadness are both capable of adding 125% to a dwarf's size, right? If a dwarf hits 125% on both of those, do they end up with a body size of 75000 (average of the two) or 90000 (125% added twice to the base of 60000)?

To avoid screwing up your equipment you could check out the dwarf's stats. They only need to be a little bigger than average.
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D.L.

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Re: The DF2010 Little Questions Thread
« Reply #10576 on: April 10, 2011, 06:03:14 pm »

Is there any practical effect on objects like hatch covers from being mangled? You can still build them, does it affect performance somehow? If so, is there an easy way to isolate mangled objects into a stockpile besides manual dumping?
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billybobfred

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Re: The DF2010 Little Questions Thread
« Reply #10577 on: April 10, 2011, 06:11:54 pm »

What does the game expect you to do with the corpses of your enemies?

I know I'd eat it if I were playing Elf Forest instead of DF, but DF is the game I'm playing, so.
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #10578 on: April 10, 2011, 06:15:54 pm »

What does the game expect you to do with the corpses of your enemies?

I know I'd eat it if I were playing Elf Forest instead of DF, but DF is the game I'm playing, so.
Dump 'em in magma. They have pretty much no use at all.
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Watwar5

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Re: The DF2010 Little Questions Thread
« Reply #10579 on: April 10, 2011, 07:03:49 pm »

How many bars of metal do various items (Edit: IE weapons and armor) need to be created?

Edit2: Also, is there a set height for a Z-level?
« Last Edit: April 10, 2011, 08:19:22 pm by Watwar5 »
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billybobfred

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Re: The DF2010 Little Questions Thread
« Reply #10580 on: April 10, 2011, 08:34:56 pm »

They're supposed to require 1 to 3, depending on the item, but thanks to a bug, each and every one requires only 1 bar.

There are no "official" in-game to real-world size conversions. For all practical purposes, a square has exactly the same height as it does length and width.
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monk12

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Re: The DF2010 Little Questions Thread
« Reply #10581 on: April 10, 2011, 08:54:40 pm »

They're supposed to require 1 to 3, depending on the item, but thanks to a bug, each and every one requires only 1 bar.

There are no "official" in-game to real-world size conversions. For all practical purposes, a square has exactly the same height as it does length and width.

Which is sufficient to contain 9001 dragons, provided 9000 of them are lying down.

shadenight123

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Re: The DF2010 Little Questions Thread
« Reply #10582 on: April 11, 2011, 08:57:28 am »

again here i am with the question:
i ain't finding caverns! not one of them! what am i doing wrong?! ç_ç
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #10583 on: April 11, 2011, 09:05:19 am »

i ain't finding caverns! not one of them! what am i doing wrong?! ç_ç
You aren't digging deep enough.  Keep digging downward, you'll hit something eventually.
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #10584 on: April 11, 2011, 09:38:48 am »

i ain't finding caverns! not one of them! what am i doing wrong?! ç_ç
You aren't digging deep enough.  Keep digging downward, you'll hit something eventually.
also, dig sideways periodically. it's rare, but possible, to bypass them just going down.
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Flaede

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Re: The DF2010 Little Questions Thread
« Reply #10585 on: April 11, 2011, 11:29:47 am »

Ah. So pretty much corner them off in their own little quarantined section? Damn. Oh well. When my fortress grows, I'll probably create factories of sorts with some stockpiles, and plenty of stone, all for the purpose of creating a lot.

Thanks for your answer :)

They don't need to be "quarantined" any more. That's the beauty of the burrow system. They do have to have their own food/drink stockpiles in there, though. At least, they did last time I used this trick (poor, poor crafters, off hunting vermin and dehydrating to husks.)

What does the game expect you to do with the corpses of your enemies?
Dump 'em in magma. They have pretty much no use at all.
Enemy PARTS that decompose into bones are useful, though. Make bone bolts out of 'em.
« Last Edit: April 11, 2011, 11:34:39 am by Flaede »
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[/quote]

monk12

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Re: The DF2010 Little Questions Thread
« Reply #10586 on: April 11, 2011, 12:00:38 pm »

Quote from: Flaede link=topic=52208.msg2174562#msg2174562 date=13025
[quote author=FuzzyZergling link=topic=52208.msg2172144#msg2172144 date=1302477354
What does the game expect you to do with the corpses of your enemies?
Dump 'em in magma. They have pretty much no use at all.
Enemy PARTS that decompose into bones are useful, though. Make bone bolts out of 'em.
[/quote]

Note that it may take years for enemy corpses to decompose into useable bones, since dwarves won't butcher skeletons or corpses of sentient creatures. You can get around this by making them explode into gibs when they die, though, easiest method being via an extremely long fall.

Watwar5

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Re: The DF2010 Little Questions Thread
« Reply #10587 on: April 11, 2011, 03:03:29 pm »

Are the ashes left behind by fire creatures usable for anything? An FB made of fire just lit my entire cavern system (So much flammable moss!) on fire.
Also, are creatures made of fire similarly easy to kill as things made of steam, water, etc?
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DrKillPatient

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Re: The DF2010 Little Questions Thread
« Reply #10588 on: April 11, 2011, 08:33:01 pm »

What's the effect of pressure on creatures? Say I have a staircase that seals off at the top and bottom, then hits whatever's inside with 10 Z-levels of pressurized water from all four sides. Would that cause stuff to implode?

Also, how far must something relatively normal sized (goblin-ish, perhaps) fall in order to explode into its constituent parts on impact? Would upright spikes help?

EDIT: How do I set equipment in uniforms? I can't find the default metal armor uniform's stuff in there, just some leather and clothing.
« Last Edit: April 11, 2011, 08:40:39 pm by DrKillPatient »
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RiderofDark

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Re: The DF2010 Little Questions Thread
« Reply #10589 on: April 11, 2011, 08:49:30 pm »

What's the effect of pressure on creatures? Say I have a staircase that seals off at the top and bottom, then hits whatever's inside with 10 Z-levels of pressurized water from all four sides. Would that cause stuff to implode?
Pressure in DF doesn't work quite like that. Doing that will drown the creatures, as long as they're not amphibious. More z-levels is another layer of 'pressure' as there is more water that wants to teleport to available squares.

Quote
Also, how far must something relatively normal sized (goblin-ish, perhaps) fall in order to explode into its constituent parts on impact? Would upright spikes help?
Somewhere between 10 and 12 z-levels; I like using ~20 Z-levels just to err on the side of cruelty caution.

No idea about uniforms.
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