Guy who did the graphics port here.
I really should have posted here a few hours after release but I couldn't, because the stuff everyone's had to figure out I had headdesked through by that time. Only one of us needed to experience that annoyance!
Tilesets and graphics, in this version, are
broken though there are workarounds. The restarting workaround is the one I settled on most comfortably (and promptly told only a forum where the content is deleted in hours, my bad) but until there is a fixed binary, GRAPHICS DO NOT MESH WITH TILESETS IN ARENA MODE. That's uncorrectable if I'm not mistaken.
Furthermore, generating a world, playing DF or AD, or going into the Arena causes the tileset to drop characters (hence the many complaints of "you broke the tileset! Where are my Es and Ds and Hs and numbers and walls?" I got in the last day). Interestingly, this causes graphics to finally load in arena mode, but with a fractured tileset, that's bittersweet. (And there are no tileset doctor jobs available to your dwarves to fix that!)
You can all reach me at
crplan9@gmail.com if you need any more information or anything.
(as for the errorlog -- I did a hasty patch to the accented characters in n++ and think the search+replace got a little zealous. you can probably use the language_X files from an older DF version if I'm not mistaken and they won't cause any more errors than usual. haven't tried that, though. it shouldn't cause a ctd but occasionally you'll run into humans with only one letter in their name, and that letter is a picture of a fish. consider it a feature?)