Hmm....a dwarf was possessed, and made an artifact puzzle box, complete with menacing spikes and all. I'm totally just waiting for the Cenobites to come and start taking my dwarves away.
So, military... Apparently, it's very important to put a stockpile with some food in the barracks. That way, they'll keep training and such, but won't neglect to drink/eat. ...Though they don't keep training...they keep reverting to peasants and such. But, the moment I tell them to go somewhere, they suddenly don their armor and area ready to go.
Apparently the part about needing to irrigate mushroom farms is a bug...although I kinda like it, adds just another hurtle to overcome.
I'm still very fuzzy on burrows...I 'think' I understand them a little, I just haven't fiddled enough.
My worst problem thus far was not having any real weapons when one of my dwarves went berserk. My militia went at him with training weapons, and while he didn't really hurt them, it took the lot of them forever to take the berserk dwarf down.
The option to keep bones also seems to have vanished? Unless I'm missing it somewhere.
It is rather interesting that you get so much more meat and bits from the butchers. Hair, lungs, nervous system tissue, liver, etc....