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Author Topic: Netland RTD: Erectin' ADDITIONAL PYLONS  (Read 72800 times)

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #540 on: May 22, 2010, 05:34:07 pm »

Forgot about that, it's been a while.

Modify the nano-Eagles so they shoot anti-matter pellets which explode violently after penetration.

That's almost what they already do...
Actually, I've decided that that's exactly what they do. Except they don't penetrate like that. Unless you can make up a good pseudo-scientific explanation, you can't have it.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #541 on: May 22, 2010, 05:37:56 pm »

Why use pseudo-science? An antimatter pellet would explode inside the gun unless encased in a carefully calibrated magnetic field. To hold off the explosion until contact with the target it would be covered in a magnetic metal casing, essentially a normal bullet, the would fail and detonate as soon as it hit something. It wouldn't penetrate very far before exploding, but with anti-matter it hardly matters.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #542 on: May 22, 2010, 05:45:46 pm »

Why use pseudo-science? An antimatter pellet would explode inside the gun unless encased in a carefully calibrated magnetic field. To hold off the explosion until contact with the target it would be covered in a magnetic metal casing, essentially a normal bullet, the would fail and detonate as soon as it hit something. It wouldn't penetrate very far before exploding, but with anti-matter it hardly matters.

The antimatter is generated by the EAGLE at the exact moment you pull the trigger, then ejected with extreme force.
It would blow up when it hit air, wouldn't it. Umm...

Okay, it's encased in a magnetic bullet casing just like the lead in a real life bullet is inside a copper casing, but it's immediately smashed upon contact with the target, so you can't make it be penetrating unless you make the casing stronger.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Frelock

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #543 on: May 22, 2010, 05:53:31 pm »

Quite simply, the anti-matter is encased in a metal elctro-magnetically charged shell, which keeps it suspended in a vacuum so it doesn't explode prematurely.  This "bullet" is manufactured in such a way as to be armor-penetrating by itself.  When the bullet leaves the barrel, it loses the current which kept the magnetic field enact.  However, the casing maintains a rapidly-falling magnetic field for an amount of time set by the user (between .01-20 seconds).  Slip should be smart enough to make the necessary calculations beforehand.  This residual field holds the anti-matter in place to impact.  Once the bullet hits, one of three things happens.  If the bullet doesn't penetrate, it is crushed and the antimatter explodes on the surface.  If it does penetrate and the timer is not up, the field holds the anti-matter in place through the impact, but when it falls below a certain threshold, any acceleration (including gravity) sets off the antimatter.  If the bullet would penetrate, but the timer is up, then the anti-matter slams into the front due to the deceleration and detonates.  This last option is useful for flimsy targets to ensure the bullet doesn't just go straight through without detonation.
« Last Edit: May 22, 2010, 05:56:46 pm by Frelock »
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All generalizations are false....including this one.

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #544 on: May 22, 2010, 05:58:39 pm »

Quite simply, the anti-matter is encased in a metal elctro-magnetically charged shell, which keeps it suspended in a vacuum so it doesn't explode prematurely.  This "bullet" is manufactured in such a way as to be armor-penetrating by itself.  When the bullet leaves the barrel, it loses the current which kept the magnetic field enact.  However, the casing maintains a rapidly-falling magnetic field for an amount of time set by the user (between .01-20 seconds).  Slip should be smart enough to make the necessary calculations beforehand.  This residual field holds the anti-matter in place to impact.  Once the bullet hits, one of three things happens.  If the bullet doesn't penetrate, it is crushed and the antimatter explodes on the surface.  If it does penetrate and the timer is not up, the field holds the anti-matter in place through the impact, but when it falls below a certain threshold, any acceleration (including gravity) sets off the antimatter.  If the bullet would penetrate, but the timer is up, then the anti-matter slams into the front due to the deceleration and detonates.  This last option is useful for flimsy targets to ensure the bullet doesn't just go straight through without detonation.

Sounds good.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

tehstefan

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #545 on: May 22, 2010, 06:50:13 pm »

Get in contact with the other ships, and warn them. Then, prepare the ship for battle!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frelock

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #546 on: May 23, 2010, 02:15:11 am »

Oh, right, that explanation made my last action null...

Make a small shrine to CERTUS
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Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #547 on: May 23, 2010, 02:47:23 am »

am i right in saying i've had 3 6's in a row? let me check
edit: yes i have indeed had 3 6's in a row. in that case i hope for a 4th 6
attack the corrupted mingebag as soon as i am able (with the sdw i suppose)
« Last Edit: May 23, 2010, 02:53:28 am by Typoman »
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #548 on: May 23, 2010, 11:39:41 am »

Spoiler (click to show/hide)

ExKirby: 1

BATTLE STATIONS ARM THE WEAPONS SHOOT THE GUNS DO THE MARIO FIGHT TEH POWAR *bonk*
So much for consciousness.

Qwerty: 4+2+5

You ensure ExKirby doesn't break anything besides his own skull.
You don't think Inteuniso's decision to increase the output of the weapons systems is a good idea, but he is the chief engineer.

Sensei: 3

You attempt to brace yourself against the ship and fire at the abomination with your launcher.
You release a barrage of missiles that strike the abomination's body. The missiles make an incredible sound like a string of thermonuclear firecrackers when they strike. The abomination screeches and thrashes, in too much pain to move. The missiles have taken a sizable chunk out of the flesh where they hit.

Dragnar: 4

You install rocket boosters in your feet, in case you need to go R2-D2 on a mofo.
You Can Fly.

Inteuniso: 3

Despite protests from Science Officer Qwertyuiopas, you increase the output of the ship's weapons 200%.
For every turn in this state, the weapons will have to roll against overloading and needing to be repaired before being fired again.

Tehstefan: 3

You call up your allies and tell them to fire at will!

Roll to attack: 1

Captain Daren's Mermaid makes a run on the abomination! A tentacle slaps the ship away effortlessly.

Roll to attack: 4

Captain Magnus's Spaceboot hangs back and fires its laser nukes!
Roll to hit: 1
Roll to hit: 6
Roll to hit: 4
Roll to hit: 3
Roll to hit: 3
Roll to hit: 6
Roll to hit: 5
Roll to hit: 2
Roll to hit: 3
Roll to hit: 5

Two beams completely miss the abomination and detonate a bit of debris an incredible distance away.
Another two beams hit the abomination directly in the face! It doesn't matter what you are, a pair of nuclear blasts to the face hurt like hell. The concussion knocks the abomination unconscious.
The rest of the shots hit the abomination in the body. Nuclear blasts tear away massive chunks of flesh. The creature is bleeding black goo.
 

Frelock: 4

In your Void Station, you decide to honor the god that gave you the incredible gift of reality hacking with a simple little shrine made of chairs and pillows.
The God-AIs aren't much into old-style worshiping and sacrificing, but Certus appreciates the gesture anyway.

Typoman: 4

As Sensei fires his launcher, your SDW-120's eyes light up again and you fire at the abomination. It doesn't do very much compared to the nukes that everyone's been tossing at it though.
You ponder using your abilities instead.

Knight85: 2

You make yourself mildly dizzy.


Statuses:

Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On a Void Station.

Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2


Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit) On the Starship Jefferson.
Dabbling swordsmanship.
Dabbling dancing.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5

Tehstefan: .44 Magnum, Fedora. Location: On the Starship Jefferson..
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3


ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword. Meaningless Commander's Badge. On the Jefferson.
Unconscious, as usual.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:

Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.



Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher. On the Jefferson.

Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky, provides light. Not controllable... yet).


Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier). On the Starship Jefferson..

Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)

Available Scripts:
Colorer
Gravity Modifier
Computer Stopper


Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.). Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.

Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING

Knight85: basic mages robes and carrying my trusty lightning firing staff.

Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis

Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. FIRIN TEH LAZORS.
Maintainance+Medical droid. Attending to ExKirby.
Much miscellaneous scrap.
Weapons overcharged.
Roll to overload: 5. The weapons only get slightly hotter than normal.

Text:

Slick begins to sing again.

On a cold winter morning in a time before the light
In flames of death's eternal reign we ride towards the fight
When the darkness has fallen down and the times are tough alright
The sound of evil laughter falls around the world tonight

Fighting hard fighting on for the steel through the wastelands evermore
The scattered souls will feel the hell bodies wasted on the shores
On the blackest plains in hell's domain we watch them as they go
In fire and pain now once again we know

So now we fly ever free, we're free before the thunderstorm
On towards the wilderness our quest carries on
Far beyond the sundown, far beyond the moonlight
Deep inside our hearts and all our souls

So far away we wait for the day
For the light source so wasted and gone
We feel the pain of a lifetime lost in a thousand days
Through the fire and the flames we carry on

As the red day is dawning and the lightning cracks the sky
They'll raise their hands to the heavens above with resentment to their eyes
Running back through the mid morning light there's a burning in my heart
We're banished from a time in a fallen land to a life beyond the stars


Slick aims the guns at the enemy and fires!

Roll to attack: 6
Roll to attack: 2
Roll to attack: 3

The laser nuke hits the abomination in the back of the head. BEWM, HEADSHOT. It begins to bleed profusely.
The machine guns do relatively little damage to the beast.
The nano-EAGLES blow away chunks of flesh from the beast's torso.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

Sensei

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #549 on: May 23, 2010, 11:54:14 am »

No sure I need to, but hit again. For shits and giggles.
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dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #550 on: May 23, 2010, 12:03:03 pm »

Build better cooling systems for the overheating weapons.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #551 on: May 23, 2010, 12:07:39 pm »

Build better cooling systems for the overheating weapons.

They're not really overHEATing, more overLOADing. Heat is just a symptom of the problem.
You might as well not overcharge them like that, the laser nuke seems to be plenty effective anyway, and everything else can't really compete even with the overcharge.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

ExKirby

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #552 on: May 23, 2010, 01:03:15 pm »

MENTAL ATTACK. DESTROY ALL ENEMIES. INVENT FATE POINT TO DO THIS.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

qwertyuiopas

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #553 on: May 23, 2010, 01:43:39 pm »

Obviously, prevent the guns from overloading without damaging them in the process.
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Eh?
Eh!

tehstefan

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #554 on: May 23, 2010, 01:52:28 pm »

attack attack attack!
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.
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