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Author Topic: Netland RTD: Erectin' ADDITIONAL PYLONS  (Read 72764 times)

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #570 on: May 24, 2010, 04:43:44 pm »

Ah, that explains it. Also, Sensei is doomed. DOOOOOOOMED!!!

How is Sensei do^7med? I've played Tourist a few times, and I usually survive just as long as any other class... Anyway, he has the luxury of hiding behind the Barbarian and the Knight while snapping away with his camera.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

qwertyuiopas

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #571 on: May 24, 2010, 04:49:58 pm »

Google search says I'm a monk.

Scriptgun is a tool, right? Not a weapon?

In fact, wouldn't it mostly resemble spells?

If so, I should add to it...

First, if it hasn't been done already, disable the ship's weapon overload.
Otherwise, create a script that, when active, locks on to any projectile aimed at me, and adjusts it's velocity to miss me entirely, possibly missing the group entirely, possibly being redirected back at an enemy...
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Eh?
Eh!

dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #572 on: May 24, 2010, 04:54:21 pm »

Ah, that explains it. Also, Sensei is doomed. DOOOOOOOMED!!!

How is Sensei do^7med? I've played Tourist a few times, and I usually survive just as long as any other class... Anyway, he has the luxury of hiding behind the Barbarian and the Knight while snapping away with his camera.
Maybe I just stink at nethack, but I rarely make it mast more than a couple floors as a tourist. I still play as them though, just because their mere existence is hilarious.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

tehstefan

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #573 on: May 24, 2010, 08:19:48 pm »

Hah. I play archeologist, and I always go into the gnomish mines first thing. I got pretty darn far one time, but I died when the giants started to show up and I was still using my whip.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Frelock

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #574 on: May 24, 2010, 09:07:38 pm »

I modify my droids to be a source of light and send them out to scout.

Also, I'm going out of town for a week.  I'll have internet access here and there, but don't wait up for me.  Default action is healing whoever needs it.
« Last Edit: May 24, 2010, 09:29:53 pm by Frelock »
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All generalizations are false....including this one.

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #575 on: May 24, 2010, 09:10:06 pm »

i haven't played enough nethack to know much about it ( i played like half a level as a wizard, got killed by a newt and didn't bother again), but apparantly i'm a priest. interesting
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Sensei

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #576 on: May 24, 2010, 09:25:20 pm »

A tourist? BAH! This is below Vas Regis, King of Glass! Camera... okay, that might be some kind of useful. Can opener and credit card... those will only be useful if I throw them away, I know it. The Hawaiian shirt must go.

Now, it's time to concentrate.

>Control Glow
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Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #577 on: May 25, 2010, 07:00:49 am »

A tourist? BAH! This is below Vas Regis, King of Glass! Camera... okay, that might be some kind of useful. Can opener and credit card... those will only be useful if I throw them away, I know it. The Hawaiian shirt must go.

Now, it's time to concentrate.

>Control Glow

Doesn't a credit card recharge things that have charges (like the camera)? Or is that just the Quest Artifact one? And you should keep your can opener. It's good for opening tins (and food rots, and Tehstefan has a tinning kit).
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

tehstefan

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #578 on: May 25, 2010, 03:37:02 pm »

credit cards open locks, the quest artifact one recharges things infinitely.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

inteuniso

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #579 on: May 25, 2010, 03:45:43 pm »

Equip the Lance and mount the horse!
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Lol scratch that I'm building a marijuana factory.

Schilcote

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #580 on: May 25, 2010, 08:17:06 pm »

Spoiler (click to show/hide)

Typoman: 4

You Light The Way.

Dragnar: 5

You switch on your Item Magnet. A bag of gold flies in a perfectly controlled arc toward you, stopping at your feet. The locations of five other items (listed as [unrecognized entity: please approach for data acquisition]) are listed, with relative coordinates and an option to pathfind to them. Neat.

Tehstefan: 6

You think about your surroundings. Closing your eyes, you find that you can sense entities beyond the walls.
You gain the Warning intrinsic. There's two creatures to the north causing you some anxiety.

Qwertyuiopas: 3

You turn the power to the weapons systems back to normal (and safe) levels, allowing the power to be routed through the control relays and switched off and on.

Frelock: 2

Your drones are put together as efficiently as they can be, apparently. You can't equip them with any kind of lightsource. You can, however, send them after people who do have light.

Sensei: 3

You concentrate, and manage to STOP THE BOTTON AND GLOWING.
You can now control your status as a lightsource.

Inteuniso: 6

You wield your lance with your strong arm and hold it high as you mount your noble steed! You fail to notice that you have bonked Knight85 upon the head.

ExKirby: 1

You stumble around in the forest. You have no idea where you are. You are starting to feel a sense of dread...

Knight85: 2

Inteuniso accidentally hits you in the head with his lance. You are momentarily stunned.

Statuses:

Frelock: Wristwatch, computer terminal, glasses, civilian clothes, pamphlet, a jewel-encrusted egg, a bag which contains a lunch and a clove of garlic, and a bottle of water. On the Jefferson.

Proficient in modifying, and synthesizing with hacking tools. (+2 to modification and +1 to synthesis at short range)
Advanced in healing (+2, can use on two targets in one turn)
Implants:
REMOTE VIEWING 3
SENSOR 3
HIDDEN ENTITY DETECTOR 2
TACTICAL SCANNER 2
ADV. DATA INT. 2


Inteuniso: Tau armor, elfin sword, quantum storage full of scrap, engineering computer (will give bonus to engineering tasks once you work with it a little bit), Lance, carrots and apples, longsword. In dungeon.
Dabbling swordsmanship.
Dabbling dancing.
Dabbling horsemanship.
Novice Hauler (+1 to carrying stuff around)
Novice Mechanic (+1 to working with vehicles)
Cheif Engineer of the Starship Jefferson (+1 to working with the Ultravan)
Implants:
AIM 5
REMOTE VIEWING 3
TI STD MIL. IMPLANT 5
TI TACTICAL+ 5
Pet horse (currently mounted)

Tehstefan: .44 Magnum, Fedora, bullwhip, touchstone, tinning kit. Location: In dungeon.
Agile (+1 to running and jumping).
Novice driver(+1 to operating vehicles)
Novice telekeinesis-user (+2 to using telekinesis implant)
Novice Mechanic (+1 to working with vehicles)
Captain of the Starship Jefferson (+1 to doing anything with the Jefferson, additional +1 to navigating in particular)
Implants:
TI AIM 5
TI TACTICAL+ 5
TI SENSOR 3
TI FLIGHT 4
TI TELEKINESIS 5
TI REFLEX 3
Intrinsics:
Warning


ExKirby: Red Helmet, Red Army Gear, Combat Knife, .9mm Pistol, StA52 Assault Rifle, Forcer Grapple, beam sword, Meaningless Commander's Badge, two-handed broadsword, oil lamp. Location: Geno's Forest.
Unconscious, as usual.
Enhanced enhanced bone structure (+3 to blunt and crushing damage avoid)
AUTOMEDICAL 2
AIM 5
FLIGHT 4
REFLEX 3
INTANGIBILITY 5
CLOAK 4
Blessing of Ordo (Relaxed laws of physics, +1 to attacking chaotic beings)
In command of 5 little robot minions:

Sawbuck: A flying robot, with a multitude of extremely sharp blades. It deals heavy slashing damage. However, it is unstable and a decent impact will send it far away.
Clanger: A small, heavy, tank-like robot, with a pair of heavy duty hydraulic pincers on its front. It deals heavy crushing damage(+1). It is highly resistant to damage, but very slow.
Zip: A small, extremely fast wheeled robot. It attacks by discharging electrical energy into its target, dealing light burn damage. It can move at extreme speed, and carry light cargo.
Bash: A mid-size, doglike robot with extremely powerful back legs. It can fling itself long distances with them. It jumps on enemies, knocking them down and dealing moderate blunt impact damage.



Sensei: Knife, suitcase O' spectacles, electric brass lantern, two lengths of rope, uranium battleaxe (+1 enemy dodge, +1 damage), basic construction equipment, Nano-EAGLE, big missile launcher, 1000 gold pieces, a tin operner, a credit card, an expensive camera, hawaiian shirt. In dungeon.

Implants:
SENSOR 3
FLIGHT 4
HIDDEN ENTITY DETECTOR 2
REMOTE VIEWING 3
AIM 3
REFLEX 3
Novice builder: +1 to building stuff
Practiced aim(+1 to aiming)
Glowing(-1 to being sneaky while on).


Qwertyuiopas: Computer-goggles, scriptgun(loaded with gravity modifier), gloves, 6 fortune cookies. In dungeon.

Implants:
REMOTE VIEWING 3
HIDDEN ENTITY DETECTOR 2
Chief Science Officer (+2 to using the Ultravan's sensors and computer systems, as well as generally scienceing)

Available Scripts:
Colorer
Gravity Modifier
Computer Stopper


Dragnar: Built-in laser pistol, mining tools(+1 enhancement for mining, negates 1 armor when used as weapon), quantum storage full of scrap, portable bunker(hold it for a +2 to avoid damage, or plant it in the ground and create an impenetrable barrier to all projectiles coming from that direction.), coasters, cattle prod, unidentified floppies. Location: On the Starship Jefferson..
Implants:
TI FLIGHT 4
TI HIDDEN ENTITY DETECTOR 2
TI CLOAK 4
TI ADV. DATA INT. 2
TI ITEM MAGNET 3
TI STASIS 3
Novice flier: +1 to flight with flight implant
Enhanced Speed (+1 to reflexes and high-speed actions)
Encumbering Repair Devices (Heals 50% of incurred damage every turn, -1 to dexterous actions)
Can Fly, rockets in feet.

Typoman: hammer pants and polo, with a funky pen in the breast pocket. a shield made of pure, solid rage, a robe, an small shield, a mace, and a clove of garlic.
TI FLIGHT 4
TI SENSOR 3
TI AUTOMEDICAL 2
TI TACTICAL SCANNER
TI CLOAK 4
TI REMOTE VIEWING

Knight85: basic mages robes trusty lightning firing staff, beamsword, a cloak, two rings, a "spellbook of force bolt" and a magic marker..

Relevant Information (+1 to identifying unknown objects and their properties)
Telekinesis
Tactical +5
Reflex
Cloak
Intangibility
Stasis

Starship Jefferson:
A TOAST Industries Ultravan with:
Flight package (+VTOL enhancement),4 "KICKASS" kinetic weapons, 2 "nano-EAGLEs" on turrets, one pulse rifle on a turret, two "Phasers", two "laser machine guns", one tractor beam, two "Ageis V3s", an "energy deflector shield", three VSP-grade hyperdrives (only one can function at a time), a "TI Standard Rangercam+scanner" with a "VSP Rangercam Upgrade", a "TI Advanced Navigation/targeting system", an inertial compensator, an "all in one life-support system", a "super communicator module", a remote environmental probe (with two nano-EAGLE turrets), a void entry device, an implant installation upgrade, a TOAST construction computer, a healing turret, a TOAST weapons dispenser, a transporter, an Advanced Auto-Repair Unit, 2 Large Wall-Mount Quantum Storage Devices, a special 360 degree super-voidscanner designed by Qwertyuiopas.
Transforming mecha fighter attached to bottom of ship. Can now detach in the void, but has no voidscanner.
Contains:
12 Portable Temporary Auto-Repair Devices
AI called Slick. Resting quietly.
Maintainance+Medical droid. Still attending to ExKirby.
NUKM drone. Investigating his new surroundings.
Much miscellaneous scrap.
Logged
WHY DID YOU HAVE ME KICK THEM WTF I DID NOT WANT TO BE SHOT AT.
I dunno, you guys have survived Thomas the tank engine, golems, zombies, nuclear explosions, laser whales, and being on the same team as ragnarock.  I don't think something as tame as a world ending rain of lava will even slow you guys down.

dragnar

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #581 on: May 25, 2010, 08:32:02 pm »

Begin pathfinding. Ready my drill in case of attack.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

qwertyuiopas

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #582 on: May 25, 2010, 09:29:26 pm »

First, if it hasn't been done already, disable the ship's weapon overload. DONE
Otherwise, create a script that, when active, locks on to any projectile aimed at me, and adjusts it's velocity to miss me entirely, possibly missing the group entirely, possibly being redirected back at an enemy...
Logged
Eh?
Eh!

Typoman

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #583 on: May 25, 2010, 09:42:20 pm »

Follow Dragnar, assist if needed
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tehstefan

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Re: Netland RTD: Some stay dry and others feel the pain
« Reply #584 on: May 26, 2010, 10:09:30 am »

Inform everyone about the things to the north, then explore in directions not to the north.
Logged
I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.
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