I have the feeling that Yarn won't post a action, so he's on auto.
Turn 9sharpen wooden sticks for fortifications, and barricade a nearby house.
(6) Becoming obsessed with making yourself a safe house, you start grabbing chunks of wood out of the pile and sharpening them with a sharp metal-piece from the other pile. Completely focused on making something to protect yourself, you cut the wood into sharp spikes and punch them with your mighty hammer into the ground in front of a nearby, empty house. After you're done, the house is completely surrounded by the wooden spikes. Then you notice a problem. You barricaded the door shut and now you can't get in. At least it looks good.
Attempt to communicate with my rapier. Find out why it wants to make me dead so much.
(2) You pull out your rapier and push it to the ground, trying to constrain it. Then you try to focus your mind on your cursed weapon and find out why it hates you so much. But no matter how hard you try to talk with it, it just won't respond. After a while you give up, before anybody - especially you - gets hurt.
I'll cast an illusion of invisibility on myself.
(5+1) Seeing an opportunity as the Ugly tries to regain balance, you try to make yourself invisible to his eyes. You focus and call for your powers as a illusionist. Suddenly, your hands start to fade out of view, then your arms and your legs. A few seconds later, you are completely
invisible to the naked eye. After putting on a victorious grin - which, of course, nobody can see - you turn back to the Ugly Face. Or at least to where the Ugly Face used to be. In fact, it seems you did so well, that you also turned your enemy invisible. This fight is gonna be interesting.
I'm going to wander out of the house an start trying ti figure out what is going on.
(1) Confused after just having arrived here, you start looking around, trying to find out what's going on. You walk through town and go through the usual routine.
Look into every empty house. -Check
Try to find the edge of town. -Check
Fall
and get stuck under a door. -Check
It seems that you walked in on Gray doing his job, and he was not very pleased. He tried pushing you out of the way, but accidentally send you flying. You landed on your head, (3) but you got lucky and are only
dazed.
Use terramancy to raise myself up and get an idea of what the town looks like.
(4+1) Still being mad about not getting the second hammer, you walk out and decide to try your trick again. You put your hands (pants) on the ground and concentrate. Calling out to the powers of earth, the ground around you rises in a circular pattern. You keep lifting it, until you are about 150 feet in the air. You stand about and try to get a good look over town. On the light side you notice nothing particularly interesting ... other than a few collapsed buildings and a barricaded safe house ... , but on the dark side there are quite a few weird things. The houses seem to be in a worse shape, the farther you go in. You also notice that, even though it's the middle of the day, the farther you look into the dark side, the darker it gets. The edge of that side is as dark as the night. You can't quite make out what's at the edge, but you do notice some weird figures coming from it. (going back down is a free action)
Lizard goes off to help i look for a sledge hammer to use as a weapon
(6) You concentrate and send a mental command to your lizard. He wakes up from his slumber and quickly responds and starts running to (
4) help out McCoy. You yourself get up and marvel at the hammer that you just received from your victory. But something is off, that small hammer just doesn't seem mighty enough. Since you're already in the storage, you use this chance to find yourself a bigger hammer. After searching around for a while, you come across a quite mysterious hammer. The head of the hammer seems to have the shape of two golden anvils joined together. It is adorned with long purple strands around the shaft. You like what you see and try to lift it, but it won't budge. You can feel some strange powers hidden in this weapon.
Epic face punch!
(5)
McCoy ... PUNCH! You rip yourself away from the zombies grip and turn around in the blink of an eye. As you turn around, you pull back your arm as far as physically possible and let loose all of your power in one concentrated blow. (4) The confused Ugly can't even comprehend what's happening as you sink your fist deep into his skull, crushing his nerves and causing his head to explode. Parts of his face and brain are scattered all over the walls and your clothes. Your fist is full with your beaten enemies blood and you smile silently. Some might find this a little disturbing, but it is well deserved after such an face-punch. You also notice that the weird feeling seems to have vanished, but you don't give it any further thought.
I give up the search and instead just ask the Quantum-Supply for a sling-shot.
(5-1) Annoyed, you decide that something that gives you splinters doesn't deserve to become your weapon. Instead, you walk back to the house and think of a very good slingshot. The Quantum-Supply throws out something and you catch it. As you look at it, you see that it's a wooden slingshot of the highest quality. It also came with a little bag containing 10 rocks.
NPC TurnHe follows his owner's commands and heads to McCoy.
(4) He runs as fast as his four feet can carry him. As he arrives, McCoy has already face-punched that Ugly straight to hell, so the lizard decides to go help Dragnar instead. He follows his scent, but as he gets there he is quite confused. He can clearly smell Dragnar but he can't see him OR his enemy. Confused he sits down and thinks about what to do next.
Confused as to what is happening, he stumbles around trying to find Dragnar.
(4) He stumbles in circles, not quite sure as to what to do. Flailing around his arms, he suddenly bumps into something (4) and grabs onto it. That something seems to be Dragnar's arm. He tries biting him again, (4) and succeeds in doing so. (What's up with all these 4s?) He starts sucking blood again, but this time it seems he also is pushing something in. You don't know what he just did, but you can tell it can't be anything good.
-----
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Cursed Rapier
Abilities: Fencer
Location: In the Storage
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Improvised Bandage(worn), Clawhammer
Abilities: Dodger
Location: Outside, on a Column 150 feet in the air
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flusk of Alcohol-Holding, Clawhammer
Abilities: Terramancer
Location: At the Metal and Wood Pile
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: At the Metal and Wood Pile
Health: Healthy, Splinters all over
Equipment: Loincloth (worn), Slingshot (held), Small Bag (contains: 10 rocks)
Abilities: Slingshot-Sniper
Location: Dark side of Town with Ugly Face #1
Health: Healthy, Weird Feeling
Equipment: Loincloth (worn), Casual Armor, Crystal Tophat (worn)
Abilities: Persuader
Location: Dark side of Town with Ugly Face #2
Health: Bleeding, Weird Feeling, Invisible
Equipment: Loincloth (worn), Magician's Robes, Wizard's Staff, Wizard's Hat
Abilities: Illusionist
Location: Somewhere in Town
Health: Healthy, Dazed
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer
Abilities: Parcour
Allies:Owner: Richard (Diakron)
Location: Dark side of Town with Dragnar and Ugly #1
Health: Healthy
Equipment: None
Abilities: Unknown
Enemies:Location: Dark side of Town with Dragnar
Health: Healthy, Invisible
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Location: Dark side of Town with McCoy
Health: Dead, Epic-Facesplosion
Equipment: Bloody Clothing (worn)
Abilities: Unknown
Small house (lever, Quantum-Supply)
Town (rows of houses)
-Center (fountain)
-Light-side (2 broken doors, 2 destroyed houses, Storage-House, piles of wood and metal, barricaded house)
-Dark-side (unknown)
=====
Holy crap, that's a lot of good rolls.
We already have some artifacts here, though I won't tell you which things are yet. On a other note, things are going to start getting a little more dangerous from here, so you might want to learn some abilities.