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Author Topic: What's going on in your adventure?  (Read 2126558 times)

endlessblaze

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Re: What's going on in your adventure?
« Reply #7410 on: January 04, 2015, 10:23:05 pm »

Small little thing, killed more gave yet another dwarf the seat of power in a hamlet and while fighting an axeman this happened.

Spoiler (click to show/hide)
It is terrifying.
Sakzul's cruelty knows no bounds, I'm so proud.

O.O remind me not to mess with them....
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nomoetoe

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Re: What's going on in your adventure?
« Reply #7411 on: January 05, 2015, 12:24:19 am »

Sad times have come, Sakzul, has fallen in battle. D: 85 kills to the cause. You will be remembered as the first to join me, my first companion, my first hearthperson. rest in piece Sakzul.

Tis my fault, :c I tried to be silly and charge at the spearman that had attacked Sakzul, but by the time I got up she had been slain. D:

Sakzul Bridgethorn the Morose Plated ice, born in the 34th year died in the 100th. she lived to be 66.

I decided to take this time to look up how many humans live in this world...72,698 their numbers are near that of the  rest of the worlds population combined. I shall continue. For the Dwarven master race. and Sakzul. c':

My new companion is melbil Katthirkadol. He will never compare to Sakzul, but he shall do for now. c:

(Oh dear, I think I may be getting too emotionally involved into this xD)
« Last Edit: January 05, 2015, 04:44:29 pm by nomoetoe »
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nomoetoe

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Re: What's going on in your adventure?
« Reply #7412 on: January 05, 2015, 12:26:26 am »

Double post. D:
« Last Edit: January 05, 2015, 12:43:30 am by nomoetoe »
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Max™

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Re: What's going on in your adventure?
« Reply #7413 on: January 05, 2015, 04:25:02 am »

help me!
I find that to be horrible!
cure this madness I want to be as morally depraved as the rest of you
...no, you really don't.

I got a urge to see if I could tweak certain values in the human raws in the monsterworld save folder--since I would never encounter another one in my monsterworld--and replicate some of the effects produced by Saitama from Onepunch Man as an outsider, which turned out to be surprisingly fun and science-y (no fire, so it's not !!Science!! yet) but then I found the most heavily populated part of the elf civilization, and after spending hours giggling as I chucked them to their deaths out of their own trees I bumped into the queen. She came at me and I didn't want to just flatten her yet, so I insisted she stop fighting and yield, then it happened... she hocked some of her filthy treefucker drool up and hit me with it.

I promptly got her in a joint lock, broke her shoulder, and she said she would yield. Other elves started to come closer so I broke her other shoulder and told them to yield, one attacked me so I killed it while snapping her hip, and finally to drive the point home I broke the other one.

Now she's sitting there periodically waking up long enough to call me a murderer or spit again, so I decided I would build her a cage.

Her wounds after I got the elves to keep their distance:
Spoiler (click to show/hide)
Not sure how much was just them being horrified or if there is actually a "uh oh he has a hostage" process running somewhere.

To complete the humiliation I pegged her subjects with her own clothes... but there is too much dorf in me to take the socks off of anybody, no matter how much they suck, mangling someone is one thing, stealing socks is another:
Spoiler (click to show/hide)

Then I started cutting trees down around where she lay, pulled out a pick I had grabbed earlier (for digging only, never used it on anything else) and dug some channels and happened to hit an aquifer, so I tossed some corpses down there to reanimate after I got it all sealed up:
Spoiler (click to show/hide)

Once I got the trees I needed I decided to add a symbolic touch, dfhacked up a steel chain and built a restraint before I got started on the walls of the cage itself, I can't figure out how to chain her up, but I like the idea that she sees it there before her:
Spoiler (click to show/hide)

Especially since I designed the cage with the intent of being able to feed her without her escaping, so should she get hungry enough to accept my gifts, she has to sit and look at the chain while she eats... did I mention the only thing I would give her to eat is her butchered subjects, because that is what I did:
Spoiler (click to show/hide)

After I got enough wood I placed fortifications over the pit, added a couple scaffolds to either side since it takes so much longer if you climb to each construction, instead of just a couple out of reach ones, and put another layer of fortifications above it, with a floor on top, and a wall I can hang from so I can drop food on the chain without killing her accidentally. Once I got the food in there I sealed it up entirely, removed the stairs and scaffolds, and left the wood I used around her cage, and since I had the forethought to create a site first, and lair it afterwards, that is where it will remain:
Spoiler (click to show/hide)

The site name is obvious enough: Cagedqueen.

Amusingly, sometimes when I was deconstructing parts of the scaffolding she would ask me if I had any good scuffles lately, then I guess she remembered I crippled her and am trying to make her eat her own people, and starts spitting/calling me a murderer again.

While I was trying to get her to yield I also had a weird bug where sometimes I was able to pick from the conversation trees which she should have been using, I think because she passed out mid conversation, when you ask how someone is feeling they have three options I think, with one being akin to "brag about your violent acts" except for your recent thoughts, and it got really confusing when I tried to see what happens if I use her conversation tree to claim the site, something about forgot my royal pronouncement or whatnot?

Either way I left her there while I went around getting the stinky cowards who watched me mangle their queen and later remembered I hadn't gotten anyone to fill out my map of sites!

Made use of the "you're a projectile while jumping" to get inside her cage, stood there and advanced the time enough for her to heal and wake up, then got her in a headlock and kept pumping her for information til she ran out of beasts to tell me about... and though I don't have screenshots of it, I may have removed her teeth (she kept trying to bite me), and all four limbs (she actually landed a blow since the broken joints healed when she slept, the nerve of her, recuperating after I so carefully mangled her!) while taking time to stop and let her sleep if she was getting close to bleeding to death. She's now a grumpy and limbless hardass who no longer blacks out from pain, gotta strangle her if I want to her to shut up, good for her, she'll need the fortitude to deal with the rest of her life in that box.

Oh, the name and title are Saitama Onepunch, the Mellow Universe, and no I haven't gotten the effect I was going for yet (in OPM he tends to turn things into giblets or leave big holes through them) because of the way bone density and the basic structure of hand to hand attacks work. Not even jacking the attack velocities to ludicrous speed, flipping the "edged" tag on, tweaking the attack_contact_perc and attack_penetration_perc, and testing against tons of stationary targets was able to result in a single severed body part. There is something I'm missing somewhere, because I can make elves fly hilariously far away, or instakill them with a single shot to the head, but even sitting there wailing on a limb until it is a mangled mass of flesh and they finally bleed to death won't result in a severed limb.

I was able to get "the [body part] is cut open" and even got a few "gouting blood" results with a "knifehand" edge-flagged version of the punch I added that uses the pinky (technically any finger has the same relsize, but it just made more sense to me), turned the contact_perc all the way down to 1, and jacked the penetration_perc up to 100000 with velocity modifiers anywhere from crazy-high 15000 all the way up to 100000 or even 500000, still the most you get is cutting things open, though as I said above, they do fly pretty far. Gonna check some of the modder threads and see what is used for weapon limbs I guess.
« Last Edit: January 05, 2015, 04:44:24 am by Max™ »
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endlessblaze

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Re: What's going on in your adventure?
« Reply #7414 on: January 05, 2015, 04:30:24 am »

help me!
I find that to be horrible!
cure this madness I want to be as morally depraved as the rest of you
...no, you really don't.

I got a urge to see if I could tweak certain values in the human raws in the monsterworld save folder--since I would never encounter another one in my monsterworld--and replicate some of the effects produced by Saitama from Onepunch Man as an outsider, which turned out to be surprisingly fun and science-y (no fire, so it's not !!Science!! yet) but then I found the most heavily populated part of the elf civilization, and after spending hours giggling as I chucked them to their deaths out of their own trees I bumped into the queen. She came at me and I didn't want to just flatten her yet, so I insisted she stop fighting and yield, then it happened... she hocked some of her filthy treefucker drool up and hit me with it.

I promptly got her in a joint lock, broke her shoulder, and she said she would yield. Other elves started to come closer so I broke her other shoulder and told them to yield, one attacked me so I killed it while snapping her hip, and finally to drive the point home I broke the other one.

Now she's sitting there periodically waking up long enough to call me a murderer or spit again, so I decided I would build her a cage.

Her wounds after I got the elves to keep their distance:
Spoiler (click to show/hide)
Not sure how much was just them being horrified or if there is actually a "uh oh he has a hostage" process running somewhere.

To complete the humiliation I pegged her subjects with her own clothes... but there is too much dorf in me to take the socks off of anybody, no matter how much they suck, mangling someone is one thing, stealing socks is another:
Spoiler (click to show/hide)

Then I started cutting trees down around where she lay, pulled out a pick I had grabbed earlier (for digging only, never used it on anything else) and dug some channels and happened to hit an aquifer, so I tossed some corpses down there to reanimate after I got it all sealed up:
Spoiler (click to show/hide)

Once I got the trees I needed I decided to add a symbolic touch, dfhacked up a steel chain and built a restraint before I got started on the walls of the cage itself, I can't figure out how to chain her up, but I like the idea that she sees it there before her:
Spoiler (click to show/hide)

Especially since I designed the cage with the intent of being able to feed her without her escaping, so should she get hungry enough to accept my gifts, she has to sit and look at the chain while she eats... did I mention the only thing I would give her to eat is her butchered subjects, because that is what I did:
Spoiler (click to show/hide)

After I got enough wood I placed fortifications over the pit, added a couple scaffolds to either side since it takes so much longer if you climb to each construction, instead of just a couple out of reach ones, and put another layer of fortifications above it, with a floor on top, and a wall I can hang from so I can drop food on the chain without killing her accidentally. Once I got the food in there I sealed it up entirely, removed the stairs and scaffolds, and left the wood I used around her cage, and since I had the forethought to create a site first, and lair it afterwards, that is where it will remain:
Spoiler (click to show/hide)

The site name is obvious enough: Cagedqueen.

Amusingly, sometimes when I was deconstructing parts of the scaffolding she would ask me if I had any good scuffles lately, then I guess she remembered I crippled her and am trying to make her eat her own people, and starts spitting/calling me a murderer again.

While I was trying to get her to yield I also had a weird bug where sometimes I was able to pick from the conversation trees which she should have been using, I think because she passed out mid conversation, when you ask how someone is feeling they have three options I think, with one being akin to "brag about your violent acts" except for your recent thoughts, and it got really confusing when I tried to see what happens if I use her conversation tree to claim the site, something about forgot my royal pronouncement or whatnot?

Either way I left her there while I went around getting the stinky cowards who watched me mangle their queen and later remembered I hadn't gotten anyone to fill out my map of sites!

Made use of the "you're a projectile while jumping" to get inside her cage, stood there and advanced the time enough for her to heal and wake up, then got her in a headlock and kept pumping her for information til she ran out of beasts to tell me about... and though I don't have screenshots of it, I may have removed her teeth (she kept trying to bite me), and all four limbs (she actually landed a blow since she broken joints healed when she slept, the nerve of her, recuperating after I so carefully mangled her!) while taking time to stop and let her sleep if she was getting close to bleeding to death. She's now a grumpy and limbless hardass who no longer blacks out from pain, gotta strangle her if I want to her to shut up, good for her, she'll need the fortitude to deal with the rest of her life in that box.


Good work.
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Max™

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Re: What's going on in your adventure?
« Reply #7415 on: January 05, 2015, 05:53:28 am »

Oh dear Armok, who bled in heaven, hollowed be thy spires... what have I done?

So apparently I had been super misinterpreting the hand to hand combat raws, when I realized I was making everything worse with my assumptions about what contact_perc did I adjusted it upwards to see if it did what I had been trying to do.

Flying heads and arms and ears everywhere, I can tone down the rest of the values I think, as the ones I had were utterly freaking ridiculous.
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Magistrum

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Re: What's going on in your adventure?
« Reply #7416 on: January 05, 2015, 09:40:23 am »

Vaguely remember that being a very old bug. Maybe that's just a different world line.
Don't worry, you got it, the world is fixed and you are back to the world line where this is a common bug.
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Max™

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Re: What's going on in your adventure?
« Reply #7417 on: January 05, 2015, 12:56:28 pm »

AH HAH!

While very sleepy I somehow hit ctrl+k on a few lines while I was using ctrl+u to paste _A tags and didn't notice because it was the last ones I had meant to change, so when I went back and tried to fix it I didn't see I had entirely removed the strike description announcements!
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TheFlame52

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Re: What's going on in your adventure?
« Reply #7418 on: January 06, 2015, 03:02:20 pm »

I decided I wanted to rescue some kidnapped children. I made a smaller world with 100 years history. Legends Viewer said the goblin dark fortress only had 3000 citizens, which is acceptable. I made an adventurer, did some training, went to the fort, killed some goblins, and searched the basement for children. After finding all five, I got out, only losing one. I have two fire imps, a dwarf, and a human. I ask one of the fire imps about his family and she says her older brother killed a goblin in the early spring of 100. Wait a second... That name sounds familiar... The two fire imps are brother and sister!

EDIT: I found their parents, the chief medical imp and hammerer of a nearby hamlet.
Spoiler: Awww... (click to show/hide)

The human has no family, his father was killed in 99 in a feud with the neighboring town. The dwarf's father is a werebeast, her mother is dead, and her brother was kidnapped by the other goblin civilization. I'm going to drop off them both off in their birth towns.
« Last Edit: January 06, 2015, 03:33:10 pm by TheFlame52 »
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a smiling bearded cretin

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Re: What's going on in your adventure?
« Reply #7419 on: January 07, 2015, 01:51:30 am »

Vaguely remember that being a very old bug. Maybe that's just a different world line.
Don't worry, you got it, the world is fixed and you are back to the world line where this is a common bug.

A relief! No longer a need for d-mails!
----------------------------------
>
>
>
Made a new world to try out the overpowered morningstar during a normal run. Tested it last week in various test characters. It's an absurd grip breaker since you can just pulp limbs after a certain point if you or your companions are grabbed. The spear of 34.11 used to be like this. A bone chipper plus limb severing. Well, the morningstar doesn't sever limbs, it mushes them and chips bones.

Anyways, the adventure began like this. Decided for the first fight to duel a nearby 360 degree vision Tundra Titan who was a fire breather and only had 3 target areas: a body, the shell, and the mouth. It's a reckless gamble since fire feels fairly random as to when you end up catching fire from the surrounding blaze. A shield will block the direct attack but the blaze, well who knows? I tried to save the combat as a movie and upload to DF Map Archive here: http://mkv25.net/dfma/movie-2715-tundratitan but DF didn't record anything useful.

Clubbing escalates from quick attack + a dodge to just precise and heavy attacks resulting in brain death:
Spoiler (click to show/hide)
The Tundra Titan was slow and made out of weak material as it allowed me to use dodge adjacent to move to attacking it from the side and back when it charged.

Stat gain was low:
Spoiler (click to show/hide)
This makes sense since more stat gain would have mean titan was of better composition and would have had no fire breath. With fire there are just degrees of luck. The shorter the fight, the less luck though significant all the same. Normally I save fire and webbers for the last fight if chosen before retirement.

So we'll see. I began this run recklessly. Didn't even read the description of the titan beyond gauging its attack type. If I keep that up I should expect this character to be dead quite soon. You certainly tend to live when cautious, and you generally die when you just go out there arms waving wildly.

« Last Edit: January 07, 2015, 01:58:19 am by a smiling bearded cretin »
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callisto8413

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Re: What's going on in your adventure?
« Reply #7420 on: January 07, 2015, 09:51:35 am »

I first tried Adventure mode about four years ago.  I sucked at it.  I found I was better at Fortress mode.  Now that I got the newest DF I decided to try out Adventure mode.

So I made a human - and his water skin was full of ice.  Not knowing how to melt it, at that time, I restarted with a Dwarf.  And could not find my way out of the underground tunnels linking the fortresses and homes.  Some kind of Dwarf's highway - did pretty well but could not find water.  I was killed by a Giant Cave Spider.  Maybe it was just the world I created but most of the Fortresses were empty or only had a few citizens inside.  I know that some races can be wiped out but how would I figure that out?

So I picked another human - selected his civilization so as to appear in a region where I did not have to worry about the cold.

So, doing pretty well.  I can't seem to figure out how to put Quests on the Travel map but so far I am alive.  I have entered two Lairs and killed those inside, looted a few rooms in a Tomb and got away with it, killed a few animals, butchering them for my food, and with some followers killed a elephant, selling it's ivory and meat.  I now have three followers, some better equipment than I started out with, a hand full of silver coins, and hope to survive long enough to figure out how the game works.

Oh, and I set Bogeymen at None.  ^_^

The fact that I am enjoying the combat system is a plus.  Even wrestled a person, pinching their throat, till they died from lack of air.

Maybe if I learn enough I can join one of those Museum games.
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TheFlame52

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Re: What's going on in your adventure?
« Reply #7421 on: January 07, 2015, 03:43:11 pm »

I rescued some more children from the other goblin civilization. They are all dwarves. Three of them are siblings, and luckily their mother is still alive. One is the brother of the one kid from earlier whose father was a werebeast, I intend to drop him off with her.

nomoetoe

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Re: What's going on in your adventure?
« Reply #7422 on: January 07, 2015, 06:14:02 pm »

Things be interesting, I decided to check the population of the world again to see how the humans are doing, they have gone from 72,658 to 71,529, but, over 700 dwarves have died in this time which is sad, nearly 3 thousand elves have died which is good, goblins are on the rise which is not good.

If I remember right the humans, elves and the dwarves are at war.
This should be most interesting. c:

Maria has killed over 1600 humans, her 2 companions are seem to be far more skilled then those who came before them.

Mafol Perlexedstandards, forty three kills.
Minkot Polishedmansions, nineteen kills.
They like myself constantly cry,  tears of joy and enlightenment obviously.

I just know something is going to go wrong like Maria dying or the world corrupting. xD


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a smiling bearded cretin

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Re: What's going on in your adventure?
« Reply #7423 on: January 07, 2015, 07:55:14 pm »

After the Tundra Titan, the recklessness of luck continues.

My macedwarf wanders south and encounters a floor hatch leading to the home of a night troll. With these stats and unarmored, it's possible to kill a night troll with novice weapon/fighter and proficient dodge and shield only if procedural generation was less than generous with speed during the night troll's creation. If this Twilight Horror is fast (and you always hope that it's fast), this dwarf is dead. The luckiness of the first fight results in the burden of an outlier which needs to retest the luck or scuttle it all.

The second fight begins as macedwarf enters the lair and begins to lure the night troll outside by jumping backwards towards the floor hatch. Unarmored with novice weapon/fighter and proficient dodge and shield means any indoor dodge adjacent combat tactic will definitely lead to death as stats are stats. Once outside there are two solo quick attacks, one to its leg dropping its speed, and then the finisher to the head without having to resort to the endless series of default quick attacks + dodge away.
Spoiler (click to show/hide)
We're in the tundra and for some reason both attacks were from behind. It's odd. It's also really too lucky. No solo night troll fight should be fast at the beginning, unless it is slow and dies due to luck, or it is fast and you are killed quickly.

The next (3rd) fight is with a harmless no pain feeling damage sponge known as an ettin. It's chosen for that reason, since no pain equals a conscious stat giving opponent and because the fourth fight will be against another night troll. Both weapon/fighter skills need to grow closer to competent/skilled respectively before facing another night troll since luck always empties out.

Now with competent mace/skilled fighter, the same process is repeated for the fourth encounter: macedwarf enters the lair and begins to lure it outside by jumping backwards towards the floor hatch. This time however the fight will be a drawn out 30 minute barrage of quick attack + dodge away combinations, unless faced with IMMINENT grab or strike where the default will be a manual dodge away. With anything that can grab quickly, a multi-attack combination of quick attack + dodge away is the default choice. The macedwarf is grabbed during a multi-attack, but the dodge away component allows for a separation where the hold fails.
Spoiler (click to show/hide)
Also quick attack + dodge away helps you instantly retain possession of a lodged weapon without you having to manually regain possession while standing adjacent to your most dangerous opponent. Finally, the end shot is a club to the head. Morningstars cause bleeding, but only on occasion when attacking the neck can they tear a major artery. During this fight no such thing happened. Perhaps because it's silver and not iron, its cut was too poor for that. If this fight had been with the sword it would have been done in half the time or less.

At any rate, good gains of a level or so.
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TheFlame52

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Re: What's going on in your adventure?
« Reply #7424 on: January 08, 2015, 03:54:53 pm »

After fighting and killing both demon masters in this world, I have discovered that punching and blunt weapons do far more damage to demons than edged. Good to know for the future.
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