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Author Topic: Dawn of a New World discussion (AoR-like; game dead)  (Read 92766 times)

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #675 on: September 08, 2010, 01:13:18 pm »

I forgot to add the mill to the map. Since I'll upload the new world maps soon, I'll add the corrected city map to the mix. Thanks for catching the mistake with the money.
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IronyOwl

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #676 on: September 08, 2010, 02:50:03 pm »

Did you remember to check for observatory negation? It's exactly the kind of thing I'd totally forget about by the time it became relevant.

Anyway curses, there goes my precious labor bonus. Who'd have thought random events could do things other than shower me with gifts?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #677 on: September 08, 2010, 03:41:33 pm »

Yep, I checked.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #678 on: September 08, 2010, 06:29:39 pm »

My guys eat .1 food a turn, so I have 10 turns left of food, right?
How do I make compounds?
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #679 on: September 08, 2010, 10:21:22 pm »

I suspect they work exactly like MP.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #680 on: September 08, 2010, 10:27:18 pm »

How do those work?
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #681 on: September 09, 2010, 10:38:05 am »

Compounds replenish each turn like mp do. I've considered other ways, but that'd be just more things that might get forgotten in the end.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #682 on: September 09, 2010, 06:48:58 pm »

How much compound do I get per turn (that is, my maximum compounds)?
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abculatter_2

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #683 on: September 09, 2010, 06:52:13 pm »

How much compound do I get per turn (that is, my maximum compounds)?

Every unit has a maximum MP. Whatever that maximum is, that is the amount he will have next turn.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #684 on: September 09, 2010, 06:53:41 pm »

That seems to lock me in a Catch-22; I need compounds to build Medics, but I need Medics to build compounds, but I need compounds to build Medics...
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #685 on: September 09, 2010, 06:59:38 pm »

No you don't. I don't know why KO is listing max MP in the same parentheses as build cost, but you don't need to spend any to train casters. Or medics.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #686 on: September 09, 2010, 08:15:52 pm »

Oh.
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Knight Otu

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #687 on: September 10, 2010, 07:12:39 am »

In Chedd's defense, I usually separate the build cost from the mp with a semicolon, which I managed not to do here somehow. <_< >_>
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Vanigo

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #688 on: September 10, 2010, 05:56:15 pm »

So, what was the dwarves' military like when the dragon attacked, and how did the battle go? I'm sure accounts of the latter will be sketchy, but I'd like to know as much as I can before I decide whether to attack. Or, when to attack, really; I'm just trying to decide how long I have to spend building up my forces.
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Cheddarius

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Re: Dawn of a New World discussion (AoR-like; game ongoing)
« Reply #689 on: September 10, 2010, 08:58:16 pm »

Oh god something bad has happened.
Wait. What's that you say?
I produced enough food?
My people aren't stricken with famine?
It's someone else's bad event?
:D

Hahah, schadenfreude.

(Yeah, I know I only got famined twice, but that would ruin the joke.
Hmmmmm.
Hey Knight, did you reduce the chances of famine when you changed the event probabilities that one time? Because it would be pretty useful to not have to store all this food all the time. But I'm so afraid...)

Also. Anyone want to buy some drugs? Eh? Eh? They'll get you so high. Seriously.
« Last Edit: September 10, 2010, 09:00:25 pm by Cheddarius »
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