Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 67 68 [69] 70 71 ... 114

Author Topic: GRAND ADVENTURE Role-playing and turn-based combat game  (Read 66920 times)

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1020 on: March 17, 2010, 06:39:00 pm »

Didn't you say somewhere that classes unlock a second awesome move at 20 stats? So I'd get... ubersoundwave or whatnot?

Do worn/equipped items count in encumbrance? Does the weight of the item matter?
Logged

Fault

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1021 on: March 17, 2010, 06:41:20 pm »

Encumberance:armour and weapons count as one inventory space each if you are not wearing or wielding them. (1 sword and 1 axe = 2 inventory)
Smaller items stack in groups of 5. (5 berries and 5 gold coins = 2 inventory)

Level 20: something like that.. I base the new abilities on aspects of the class that work the best during character developement.

Criptfeind

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1022 on: March 17, 2010, 06:42:43 pm »

What level is bill?
Logged

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1023 on: March 17, 2010, 06:43:10 pm »

"So, if we're to find these keys, we'd need to split up between the spirit world and the real world, right? Unless we're to take twice as long."
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1024 on: March 17, 2010, 06:45:50 pm »

Bill has 20 endurance. He's a beast, both figuratively and literally.
Bill should be a level 6 Brute at the very least, seeing how he has 5 (at most) to start and gains 3 per level. He should have Equine Rage: Charge to the end of the map, dealing d20 damage to anything in your way. :P
Nah, just joking.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1025 on: March 17, 2010, 06:52:41 pm »

Dwargza says "Yeah...I just got here. Do I have leave already? Also guys. Look at my hands. They're full of blood. Disgusting. *twiddles fingers*

Actions
Agree to help the spirit!
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1026 on: March 17, 2010, 06:55:07 pm »

What level is bill?

Ponies have different starting stats than other races. something like, lots of strength and endurance but negative cunning and wisdom. (no, you can't play a pony)

CUTSCENE

"So, if we're to find these keys, we'd need to split up between the spirit world and the real world, right? Unless we're to take twice as long."

whichever path you think is best..." the guardian replies.

Actions
Agree to help the spirit!

The guardian produces an strange, stone-carved object... resembling a section of a ring. (it's a piece of stone shaped like a round Bracket) The edges of the fragment have pitted surfaces, like the teeth of a gear.

"Unite the pieces and bring the keys together at the conduit. Only then can the tear be healed."

The guardian says, fading away into the trees.

BIll the Pony has gained MYSTIC FRAGMENT!

The party returns to the crossroads glade. Two options remain... The Brambled path and the flowered path.

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1027 on: March 17, 2010, 06:56:54 pm »

Dang, he left.
We should try to find the other keys.
Put 3 skill points into Charm
Look for other key pieces. Try to use the fragment as a dowsing rod if possible (does it glow more when we're going in the right direction?).
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1028 on: March 17, 2010, 06:58:30 pm »

Dwargza says "I vote the brambled path! clearly, choosing the seemingly wrong way is actually the right way! Unless the seemingly wrong way, is actually the wrong way, and we're supposed to not be tricked into thinking the right way is not the wrong way. Right?"
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Fault

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1029 on: March 17, 2010, 07:00:17 pm »

Look for other key pieces. Try to use the fragment as a dowsing rod if possible (does it glow more when we're going in the right direction?).

there are three pieces, and three paths. Do the math.

VOTES FOR BRAMBLED PATH: 1
VOTES FOR FLOWERED PATH: 3
« Last Edit: March 17, 2010, 07:06:17 pm by Fault »
Logged

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1030 on: March 17, 2010, 07:00:35 pm »

"So, no splitting up? Alright, if Valdar's experiments are fruitless, then how about we take the flowered path? It is obviously a trap, but I'm bored."
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1031 on: March 17, 2010, 07:02:22 pm »

Raith picks up the ghostly armor, and wears it over his over-sized trench coat, now making it looks like an over-sized cape instead. "Alright, finding those other pieces should be easy enough. I say we go the flowered path. Ochmam's razor: the simplest solution is the correct one."
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1032 on: March 17, 2010, 07:05:14 pm »

I vote for the flowered path
Logged

Fault

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1033 on: March 17, 2010, 07:09:37 pm »

VERY WELL

The party journeys down the flowered path, and enter a dimly lit glade. The air is filled with fragrant pollen and the upper treetops are alive with golden fireflies.

A voice rises up over the treetops. It is femenine, with an air of worry and suspicion.

"Who are you? And why do you have a piece of the key?!"

100killer9

  • Bay Watcher
    • View Profile
Re: GRAND ADVENTURE Role-playing and turn-based combat game
« Reply #1034 on: March 17, 2010, 07:12:00 pm »

"We are... Travellers. Who are you?"
Logged
Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.
Pages: 1 ... 67 68 [69] 70 71 ... 114