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Author Topic: Elf trade goods tsunami!  (Read 12028 times)

They Got Leader

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Re: Elf trade goods tsunami!
« Reply #15 on: February 24, 2010, 07:11:06 pm »

Can you change the amount an animal can carry without having to re-gen your world?
Yes. I believe that you only need to regen the world when you add a new file or entry in an existing file. When adding, removing or altering tags in an existing entry, no regen is needed. The only exception is entity entries. When altering one of those, a regen is needed.

Please excuse the fact that I am not thinking clearly (running a nice fever), to me that statement came out weird. So that's a yes, I can mod the holding capabilities of a pack animal WITHOUT having to regen the world?

Correct.

Thank you. Sorry for the re-asking of the question.
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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

sunshaker

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Re: Elf trade goods tsunami!
« Reply #16 on: February 24, 2010, 07:28:03 pm »


Correct.

Thank you. Sorry for the re-asking of the question.

No worries. Generally speaking you can change any of the existing entries but you can not add new entries without needing a regen (so I can change the stats on donkeys but I can't add a new animal like say llamas; or I can change the Rose Gold reaction to make shell and silk cloth to save a moody dwarf, but I can't add a new reaction), this though may require a purge of the ...\data\objects folder (not the ...\raws\object folder). The only thing that you can not alter are the entity entries/files. There is a thread about what needs a regen and what doesn't stickied in the Modding section.
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They Got Leader

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Re: Elf trade goods tsunami!
« Reply #17 on: February 24, 2010, 07:46:22 pm »

Awesome. Thanks.
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Quote from: Urist McDwarfFortress
You do not understand the ways of Toady One. He is not a business, he's just a guy trying to make a fun game. He's invited people to come along and experience the journey with him (and help him test it out as he goes along). At the end of the day, I don't think his main goal is to sell Dwarf Fortress, its just to create the best game possible.

NW_Kohaku

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Re: Elf trade goods tsunami!
« Reply #18 on: February 24, 2010, 10:12:26 pm »

On a completely unrelated note, I'm actually finding surprisingly little cloth in all this trash.  Most of it is useless wood crap like puzzleboxes or harps or barrels or empty cages or wooden armor.  (I am definitely keeping the unqualitied short swords and spears, though...) I'm having trouble finding some good bows, oddly enough.  These damn elves seem to put all their legendaries (if they have any) on decorating duty, and leave the actual crafting to the dabblers.  I keep running over large rope reed loincloths which are only -quality-, but have multiple superior or masterwork decorations of hanging rings of birch or engravings of maples in pine (which would probably be some pretty uncomfortable underwear if it had that much wood in it, although I guess it would make you a pretty decent barbarian look if that's what you're going for).

I've also found some hoary marmots, wolves, a hedgehog, a couple of something called a grackle, which I'm assuming is a kind of bird...  Once I finally nab and tame some fairies, and I situate some of those unicorns I caught recently in my zoo, I'll have a pretty good showing of non-evil temperate forest wildlife.

Wish I could get some of the tropical animals, though.  I could literally make it RAIN lions and tigers and bears (oh my!) on my enemies.  And my friends.  And any random strangers who I manage to lure to my doorstep with candy.  (I make really nice candy, too... at least, that's what I assume masterwork dwarven sugar roasts are...)

Then again, if I had some sharks (and carp!) to go with my 'gators, the pit my new pair of outer drawbridges dump people into would be so much cooler.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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mission0

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Re: Elf trade goods tsunami!
« Reply #19 on: February 24, 2010, 10:19:30 pm »

By Armok's Bloody Beard! You have upset the natural balance!

Heheh, this is one of the funniest things I have seen since 40d came out. Tell us how long it takes you to get through it all, and perhaps how much was actually dropped.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

NW_Kohaku

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Re: Elf trade goods tsunami!
« Reply #20 on: February 25, 2010, 12:42:41 am »

By Armok's Bloody Beard! You have upset the natural balance!

Heheh, this is one of the funniest things I have seen since 40d came out. Tell us how long it takes you to get through it all, and perhaps how much was actually dropped.

267 in ONE TILE.  Like Hell I'm counting ALL that.  The pit tiles are even worse, I seriously spent a half hour on reading through just one of these tiles (497 items in one of these tiles). I went to work in the middle of it, so I have no idea how many hours I spent on the upper floor.  I'm currently halfway through my pit area, where the animals that walk on the bridge as it is retracting get flung (paved in bright red cinnibar for a lovely "pit o' bloody doom" appeal that every evil genius revels in).

What's worse, though, is that the stuff on the top floor is just a couple tiles away from being smashed, the pit zone is between 68 and 72 tiles away.

Pit zone map:
Spoiler (click to show/hide)

Plus, I've already got roughly 600 stones I need dumped thanks to my handful of high-skill miners working overtime digging out my giant water tower, "flushing" chute to the bottomless pit, cave croc pond/moat, shortcuts, and other assorted channels in preparation for my tapping the underground river.  I now have, raw ballpark estimate, roughly 5,000 things marked for dumping.

Worse, much of this is food, so it's going to create miasma in my front hallway when I can't carry it all away in time.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Argonnek

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Re: Elf trade goods tsunami!
« Reply #21 on: February 25, 2010, 01:19:04 am »

Then dump the food first and worry about the other crap later.
It's either that or mine out the tiles over the spaces to make it open air, which prevents miasma.

NW_Kohaku

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Re: Elf trade goods tsunami!
« Reply #22 on: February 25, 2010, 01:29:24 am »

Then dump the food first and worry about the other crap later.
It's either that or mine out the tiles over the spaces to make it open air, which prevents miasma.

I can't mine out the area overhead, it would require screwing up all my defenses, and put a portion of my fortress that I need to be "inside" for purposes of preventing dwarves from going outside "outside". 

I think I'll just eat the hit to happiness... miasma effects don't stack, right?  The overwhelming majority of my dwarves are perma-ecstatic thanks to legendary dining halls, masterwork food stacks, and a legendary carpenter giving all my dwarves happy thoughts about how cool their bed is. (All of them that aren't perma-haulers can afford it, anyway.)

Thanks to my constantly being on at least one major project or another, and my 250-tile farm plus attendent industries consuming every ounce of labor my dwarves could ever put out, including children harvesters, nobody but the nobles are friends with anyone else, anyway, so I'm pretty well insulated from tantrum spirals if the worst comes to pass.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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SkyRender

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Re: Elf trade goods tsunami!
« Reply #23 on: February 25, 2010, 01:30:18 am »

This calls for a very Dwarven solution!  If you have magma, seal off the hall and flood it, then drain it and sort out the ashes.  If you don't have magma, what kind of Dwarf are you!?  I guess in that case you could use water pressure to push the items to your chasm and spare your Dwarves the task of hauling, but this really does call for molten rock slag.
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NW_Kohaku

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Re: Elf trade goods tsunami!
« Reply #24 on: February 25, 2010, 02:16:13 am »

I think the dwarven atom smasher is plenty dwarven enough... I have magma, but it's on the other side of the map, and it would take more effort to divert the magma this way than it would to just keep on breaking all semblance of the Law of Conservation of Matter/Energy.  Especially when it's just a couple tiles away.

Also, I just remembered that this trade goods stuff appears in the stocks section.

I actually smashed about 14 pages of animals that were in cages when I did this, including 5 grizzly bears (Damnit! Now I'm left with just black bears...), 8 giant leopards (... F@#$@!!!), 5 giant jaguars, several alligators, muskoxen, leopards, cougars, mountain goats, foxes, raccoons, and aw, screw it, just about any land animal that occurs in a non-evil, non-tropical forest.

Before this, I had hoped that elves would bring me some whip vine seeds, because God knows I'm not making enough money off my 30k db masterpiece dwarven syrup roasts.  Now, I have 700 seeds.

I can estimate around 250 (450 of hand and footwear) of every kind of clothing was imported (1400 overall), 250 weapons, 4000 seeds, 6000 booze, 5000 arrows, 1600 crops, only(!) 70 cloth, 104 tame vermin, 200 ropes, 400 cages, 600 bags, 700 barrels, 250 toys, 200 instruments, and 225 general crafts.

Oh, and hey, look!  One of the swords the elves brought me for trade?  Yeah, it was engraved with one of MY artifacts, a nickel shield.  That's right, elves, RESPECT!  See what REAL craftsdwarfship is about!  Now one of my lucky dwarves training with wooden swords will be able to look upon his training sword to see the sort of artifact he will be able to weild once he hits champion.  I like that idea.

Also, when I said I had about 600 stones waiting dumping?  HAHA! Just kidding! According to my stocks, I meant something like 2000 stones need dumping.  Including roughly 1000 blocks of granite.  (I'm building an entire massive enclosure/greenhouse out of nothing but granite, and I STILL can't keep up with my granite stone production?!)

OK, I am really, REALLY tempted to go for this dwarfspeed 0 nonsense right about now.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

NW_Kohaku

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Re: Elf trade goods tsunami!
« Reply #25 on: February 27, 2010, 09:10:28 pm »

Oh, and as an epilogue, I forgot that all my immigrants come during the Spring.  Just after I finished all this cataloguing, I found out that the one unmolested elf trader turned around and headed for the hills when the other traders clambered out of the pit, apparently too spooked to trade...  So I landed the atom smasher straight on them...

I mean, I had a ban on exporting bucklers, and these guys were carrying about 100 friggin' wood bucklers, so yeah, killing that merchant was totally self-defense. No jury* would convict me.

Anyway, because there were apparently horrible rumors of my place being a total "deathtrap" thanks to me offing my consort and crippling my hammerer, "some brave souls braved my fortress, knowing it may be their tomb", and by "some", they mean 24 dwarves... which, granted, IS less than the mid-30s I was getting a year for the 3 years. (Good thing I set my pop ceiling low...)  Still, that's 23** new dwarves to clean up this mess.

In other news, the stocks menu in the "show individual items" mode is actually a pretty decent and powerful tool for mass-designating dumping when you're looking for specific things.  I actually missed a couple giant jaguars that otherwise would have been squished, and I'm glad I caught them.

Since my queen apparently won't arrive until I have 140 dwarves, the fact that I only got 24 also staves her arrival off for a year.  This gives me a little more time to carve out her room overlooking the celebrations in my new great hall, and with luck, I will be able to chain up some giant panther/giant jaguar/black bear/alligator/wolf pets for a little private menagerie fit for a queen in a marble-lined tower.  Damn, I really wish I could mod in furniture... A bearskin rug would be awesome...

* No jury of my peers, by which I mean fellow DF players and/or dwarves.  It's not like those elven barbarians have juries, anyway, they probably just throw twigs around and if it faces the wrong way, they eat you alive.

** One of them was the philosopher
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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Exiledhero99

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Re: Elf trade goods tsunami!
« Reply #26 on: February 27, 2010, 11:24:43 pm »

Not only do I agree with your philosophy about elven justice, but I can also say that if you WERE brought to trial for elfslaughter (what DWARVEN court would bring you up on those charges?) I would vote 'not guility'.
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Demonic Spoon

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Re: Elf trade goods tsunami!
« Reply #27 on: February 28, 2010, 01:06:25 am »

I would vote 'guilty' but claim it isn't a crime (and it isn't one).
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NW_Kohaku

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Re: Elf trade goods tsunami!
« Reply #28 on: February 28, 2010, 02:22:30 am »

Oh, and since I'm mentioning the philosopher, while it has little to do with the topic, I'm somewhat amused by how the philosopher doesn't have a thinking trait, while my tax collecter has a 99 in her thinking trait...
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare

wagawaga

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Re: Elf trade goods tsunami!
« Reply #29 on: February 28, 2010, 11:46:46 am »

Bringing a dwarf to trial for elfslaughter is as rightful as bringing a human to trial for eliminating world hunger.
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