RNG, I suggest that you merely have each group/hex have a stockpile of equipment and supplies. Then, if an attack happens, we get to distribute equipment as we wish and things are simpler. For things that you use for work - for example, bows for hunting - you don't have to have them equipped, you just do the calculations as if they were. Say you have 10 hunters and 6 bows in a hex - you do the calculations for 6 hunters with bows hunting, and 4 without bows hunting or whatnot.
Also, C10 is mistakenly labeled with 3 figures, even though it only has 2 figure's worth (8 ).
Cript's plan for a new farm is good. We should make a new farm close to the forest, so the hunters can drop off meat. Also, we should keep the liabilities distributed between the hexes with a lot of food, so that we don't end up starving. How's this, guys?
Everyone everywhere prays for good farming while doing their work (I believe RNG said praying didn't take AP)
One C8 Child move SE to D9, taking 5 Moccasins
One D9 Child move NW to C8
D9 All move south to D11, taking 21 berries, and 5 Gatherers wearing Moccasins
D11 Gatherers gather plants as much as possible, looking out for new types
C10 All move to D9
D9 Gatherers maintain the farm
C8 All move north to C6, taking everything, including deer carcass
C8 Priest does rituals for good farming; Elders and Children watch
C8 Hunters process deer, then tan hide, then make deer hide moccasins, then domesticate animals with any leftover labor