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Author Topic: The Development Game(Era I: The Tribe)  (Read 24983 times)

Nirur Torir

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Re: The Development Game(Era I: The Tribe)
« Reply #285 on: March 03, 2010, 07:41:07 pm »

How about we go south with the hunters, sit there for a turn, to C10, sit there for a turn, and then move on to the farms? They might be able to support us by then.

I no longer care about Risen Paganism, one way or another.
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #286 on: March 03, 2010, 07:59:59 pm »

We can split them evenly. We have 12 hunters, 6 farmers, and another 6 farmers. How about we split them into three groups? 3 council members stay at one farm, 2 council members and a child stay at another, and 6 children go with the hunters? 4 children can move there now, since they're a bit food-strapped at the moment.


B9 Elders, Children, and Priest pray for a good harvest for the farm
B9 Priest preaches Natural Paganism
Children at B9 move NE to C8
Everyone left at B9 moves SE to C10, bringing everything
C10 Gatherers gather plants
All B9 Hunters move NE to C8
C8 Hunters hunt once
Org and Shades attempt to capture/domesticate wild deer
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #287 on: March 03, 2010, 08:03:24 pm »

That works.

B9 Elders, Children, and Priest pray for a good harvest for the farm
B9 Priest preaches Natural Paganism
Children at B9 move NE to C8
All B9 Hunters move NE to C8
Everyone left at B9 moves SE to C10, bringing everything
C10 Gatherers gather plants
C8 Hunters hunt once
Org and Shades attempt to capture/domesticate wild deer
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #288 on: March 03, 2010, 08:07:40 pm »

Er, it might be simpler to change that to supporting mine or something, and only using full form when you want to change it. That way, RNG doesn't have to sift through all the actions or look at context to tally votes.
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #289 on: March 03, 2010, 08:11:16 pm »

Ok Vote for Cheddarius  plan.
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Nirur Torir

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Re: The Development Game(Era I: The Tribe)
« Reply #290 on: March 03, 2010, 08:17:14 pm »

Another vote for Cheddarius' plan. He's good at summarizing what the group wants.
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100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #291 on: March 03, 2010, 08:25:39 pm »

Vote-a-Dee-doo-dah
(note to self: that song is from a racist movie, don't reference it)
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

RandomNumberGenerator

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Re: The Development Game(Era I: The Tribe)
« Reply #292 on: March 03, 2010, 08:50:19 pm »

Turn 11:


B9:
The elders, children and priest pray for a good harvest.
The priest preaches the glories of natural paganism. He gains many converts.
The hunters and children move northeast.
The hunters hunt. They bring down a mother deer and her two fawns.
The elders, gatherers and priests move southeast.
The gatherers look for plants. They find some berries and edible mushrooms.
D9:
The farmers tend to their plants.
C8:
The hunters try to tame some deer, but don't succeed.

The Tribe:
C10: - Main Tribe
5 Council Members(Killer, Paul, Chedd, Frederick, Cript)
6 Gatherers
1 Priest
4 Children

C8:

5 Hunters(Org, Shades, Faden)
 - Shortbow & Arrows
 - Hide Tunic
7 Hunters
 - Shortbow & Arrows
5 Tanned Rabbit Skins
45 Slabs of Deer Meat
D9:
6 Gatherers
3 Children
24 Handfuls of Wild Berries

Tools:
6 Hide Bags
7 Crude Axes

Supplies:
3 Bundles of Deadwood
8 Tanned Rabbit Skins
1 Raw Deer Hide
2 Tanned Deer Hides
4 Slabs of Deer Meat

Religion:
Spoiler: Natural Paganism (click to show/hide)
Spoiler: Risen Paganism (click to show/hide)
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The end of the world is more fun then I expected.

100killer9

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Re: The Development Game(Era I: The Tribe)
« Reply #293 on: March 03, 2010, 08:55:57 pm »

Is it possible for me to observe wildlife, attempting to find the fastest growing edible plant?
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #294 on: March 03, 2010, 09:09:06 pm »

Uh, where did the hunters' knives go?

Okay, we're in a bit of a pickle here. The main tribe is almost out of food. We can solve this by moving most of the tribe north to the plentiful deer harvest. The priest will do rituals to boost farming. Hopefully we can stave off starvation until our farms are up.
Also, we can use the children as child slaves to transport food. Best idea ever? Possibly.

How's this?

C8 Hunters process deer, make clothes (hide tunic, rabbit fur shoes, etc.) with any leftover time, hunt with any time after that
Two D9 Children move southwest, carrying 10 berries
D9 Gatherers farm, then gather
C10 Priest does rituals for a good harvest for 1 turn
C10 Children, Priest and Elders move north
C10 Gatherers till soil, then plant seeds
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Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #295 on: March 03, 2010, 09:15:09 pm »

Oh, and I forgot, but excellent work on getting a turn up so fast! Thanks a bunch, this game is really fun.
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Criptfeind

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Re: The Development Game(Era I: The Tribe)
« Reply #296 on: March 03, 2010, 09:16:20 pm »

Wow, fast turn. :o Great game.

I vote for Cheddarius thing, I need to go soon to.
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Shades

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Re: The Development Game(Era I: The Tribe)
« Reply #297 on: March 04, 2010, 03:40:11 am »

we should keep all the hunters (including myself and org) together hunting. the big group did far far better than the rabbits we caught.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Cheddarius

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Re: The Development Game(Era I: The Tribe)
« Reply #298 on: March 04, 2010, 10:18:03 am »

We are/
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Shades

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Re: The Development Game(Era I: The Tribe)
« Reply #299 on: March 04, 2010, 10:24:11 am »

We are/

I really need to stop replying to things without finishing reading threads :)
« Last Edit: March 04, 2010, 10:26:42 am by Shades »
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd
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