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Author Topic: Roll To Mana-Disbanded  (Read 8259 times)

ExKirby

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Turn 0-Dungeon Bound
« Reply #15 on: February 16, 2010, 10:23:05 am »

I'm just gonna start this early and let the 8th person tag in whenever.

Turn 0-Dungeon Bound

          The eight of you are being towed into a dungeon-for what reason, you don't excactly know. They've strip-searched you for most of your belongings-potions, gold and the like, but they fail to find your most effective weapons-your wands, Mana Balls and cards-well, the last one was a lie-they took most of them, leaving you only three each. So there you were, being taken to the castle, when one of your number dashes free. "You go on ahead, I'll deal with the runt." yells one of the guards, following the escapee. Nothing particularly interesting happens on the rest of the trip. On arrival, you are all knocked unconcious....
          ...You all wake up in the dungeon, arms chained so you're hanging. One pair of chains are left open. They must still be dealing with the escapee.

Rignal gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.

Gobbledigook gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.

Kreekbreek gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.

Granite gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.

Halan gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.

Yird gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.

Twinkle-star gained;
Chained at Arm-You can't use Cards, and all actions that woyuld otherwise use your hands are -3.


I should probably mention now that you are all 1/1, anyone who is strong is 2/1, anyone who is weak is 0/1, anyone who is tough is 1/2.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

RandomNumberGenerator

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Re: Roll To Mana-Clearly based off MTG (Taking 8)
« Reply #16 on: February 16, 2010, 10:35:34 am »

 These puny chains can not hold rock! I will break free!
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The end of the world is more fun then I expected.

KineseN

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Re: Roll To Mana-Clearly based off MTG (Taking 8)
« Reply #17 on: February 16, 2010, 10:37:52 am »

I try to fly my way to freedom.
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Virex

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Re: Roll To Mana-Clearly based off MTG (Taking 8)
« Reply #18 on: February 16, 2010, 10:44:18 am »

I fly up and turn upside down so my wand drops out of wherever I hid it. Then I try using my feet and wings to bring it within my chained arm's reach.
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Jar of Jam

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Re: Roll To Mana-Clearly based off MTG (Taking 8)
« Reply #19 on: February 16, 2010, 10:52:43 am »

While everybody else was doing circus stunts, Goobledigook observed the environments.
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dragnar

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Re: Roll To Mana-Turn 0-Dungeon Bound
« Reply #20 on: February 16, 2010, 11:25:34 am »

I'll join(the escapee is an empty slot right?)

Name: Dragnar
Race: Goblin(appears to be the only "smart" race...)
Gender: male
Prefered Mana: red
Description: An average goblin for the most part, short, thin and sneaky. Wears loose-fitting red robes, to more easily conceal objects in.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Dwarmin

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Re: Roll To Mana-Turn 0-Dungeon Bound
« Reply #21 on: February 16, 2010, 03:27:11 pm »

I'm sure there is a smarter way to do this, but in the interest of saving time....

Actions
Yip Yip! Me smash puny chains!

EDIT: Yeah, this is gonna be an awesome game.  ;D
« Last Edit: February 16, 2010, 03:28:53 pm by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

inteuniso

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Re: Roll To Mana-Turn 0-Dungeon Bound
« Reply #22 on: February 16, 2010, 08:47:15 pm »

Rust the chains so I can break free.
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Lol scratch that I'm building a marijuana factory.

ExKirby

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Re: Roll To Mana-Turn 0-Dungeon Bound
« Reply #23 on: February 18, 2010, 07:08:31 am »

Do I need to prod?
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Dwarmin

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Re: Roll To Mana-Turn 0-Dungeon Bound
« Reply #24 on: February 18, 2010, 09:31:44 am »

I say, if no one responds after 2 days, we continue on with the turn...if it happens for like 3 turns, they spontaneous combust and we get a new player.  ;D
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #25 on: February 18, 2010, 10:49:43 am »

It's been two dyas, so...

Turn 1-The Fail so Epic

These puny chains can not hold rock! I will break free!
(1+1-3=-1) You manage to set of an alarm, EVEN THOUGH THERE ISN'T ONE IN THE ROOM. Way to go.

I try to fly my way to freedom.
(Auto-Fail) Well, you COULD... but you are CHAINED. To a WALL.

I fly up and turn upside down so my wand drops out of wherever I hid it. Then I try using my feet and wings to bring it within my chained arm's reach.
(3) Your wand falls out at an awkward angle... (4-1) You manage to hold it between your feet, but you can't do much from there.

While everybody else was doing circus stunts, Goobledigook observed the environments.
(4) Hey, are those guards coming to you? You catch their attention-they will fire at you, but you see them coming.

Rust the chains so I can break free.
(Auto-Fail) Now, it's kind of hard to use magic when you're CHAINED TO A MOTHER ****ING WALL.

Yip Yip! Me smash puny chains!
(2+1-3=0) One of your Mana Balls falls out of your pocket. D'oh.

Quote from: Guards holding Dragnar
Don't bother with Dragnar, SHOOT THE PEOPELZ FOR TRYING TO ESCAPE!
(5) You all place pinpoint shots towards Gobbledigook. (3+1=4) He dodges all of them.
« Last Edit: February 18, 2010, 12:16:13 pm by ExKirby »
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Dwarmin

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Re: Roll To Mana-Turn 0-Dungeon Bound
« Reply #26 on: February 18, 2010, 11:02:14 am »

I'm sure there is a smarter way to do this, but in the interest of saving time....

Actions
Yip Yip! Me smash puny chains!

EDIT: Yeah, this is gonna be an awesome game.  ;D

Uhhhh...you forgot my turn.  ???
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #27 on: February 18, 2010, 11:51:45 am »

*facepalm* I'll edit it in.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #28 on: February 18, 2010, 12:21:15 pm »

Great, I've been the most peaceful of them all, yet guards are shooting at me. On the other hand, they seem to be relatively stupid guards.
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Virex

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #29 on: February 18, 2010, 12:25:27 pm »

I attempt to draw a rune of release on the floor with my wand, by holding it between my feet. Yay for flight!

Scratch that, I attmept to use my wand to create a protective shield agaist dwarmin's explosion, all the while shouting at him: "Don't do it! There might be another way! We may yet survive this!"
« Last Edit: February 18, 2010, 02:40:56 pm by Virex »
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