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Author Topic: Roll To Mana-Disbanded  (Read 8123 times)

AussieGuy

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #45 on: February 21, 2010, 01:54:37 am »

Could I be on the waiting list?

Name: Croc
Race: Orc
Gender: Male
Mana: Red
Description: Croc is known by his physical strength and never knew magic until he was cursed by a nice priest. He now knows the importance of magic over physical strength. The problem is, he is not too smart.
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ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #46 on: February 21, 2010, 02:27:35 pm »

Turn 3-The Immenent Problem Gone!

Wake up.
(Auto-Pass) You pull yourself back onto yoyur feet.

Break free!
(2-3=-1) You drop three of your Mana Balls. What's to be learned from all of this?

Otherwise just try to struggle myself free from the chains.
(6-3=3)The chains break, and you land awkwardly, disabling your use of magic next turn.

Now I say,
Unlock my chains or I blow us all to the nether world! 30...29...28..
(6) You start counting from 10, putting pressure on everyone! Quick! Roll to see who cracks!

Rignal-5, he's good.
Gobbledigook-5, staying strong.
Kreekbreek-2, he gets nervous and gets -2 to his next roll.
Granite-5, tough as rock.
Halan-1, he totally panics and loses his next three goes.
Yird-6, is totally immune to fear but he does lose his next go while he looks cool.
Twinkle-star-5, keeping cool.
Dragnar-6, he will pull of an action-movie pose on his next go.
4 Guards-3 5 6 2, one guard runs off, another loses his cool, the others are safe.

Cast Mind Control on the guard
(3) A good cast results in a fairly good takeover, but there WILL be a -1 penalty...

Quote from: Mind Control Guard
Hit the nearest guard, preferably with the weapon.
(5) You go for the guard with the cool lost! (5) (3-2=1) INSTANT DEATH. The arrows go through him, towards the last guard! (1) Killed. Wow, good rolls indeed.

I'll grab the loot then cast "summon flamer".
(4) 1 flamer coming up!

I screem for help and rattle my chains!
(Auto-Pass) This doesn't really do much....

Jetsquirrel's character of whom's name I can't be bothered to remember turns into AussieGuy's Croc!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Jetsquirrel

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #47 on: February 21, 2010, 02:37:30 pm »

i forgot i joined this

Jetsquirrel

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #48 on: February 21, 2010, 02:38:32 pm »

Do something usefull for the team

ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #49 on: February 21, 2010, 02:41:58 pm »

Quote
Jetsquirrel's character of whom's name I can't be bothered to remember turns into AussieGuy's Croc!
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

inteuniso

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #50 on: February 21, 2010, 03:09:07 pm »

You're shitting me. I have really bad luck in this game.
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Lol scratch that I'm building a marijuana factory.

ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #51 on: February 21, 2010, 03:12:26 pm »

Blame Norwinter's dice roller.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

KineseN

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #52 on: February 21, 2010, 05:08:38 pm »

Pull out my wand, point it against the closest guard and bluff by shouting "Lightning Strike".
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dragnar

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #53 on: February 21, 2010, 05:39:32 pm »

Pull out my wand, point it against the closest guard and bluff by shouting "Lightning Strike".
I think the guards are all dead/incapacitated:
1 ran away
1 got mind controlled
2 got impaled... by the same arrow

I do an awesome action-hero pose!
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KineseN

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #54 on: February 21, 2010, 06:02:34 pm »

Yeah, but I'm going to keep the action in case the guard is released from the mind control or if that other guard decides to return.

On the other hand I add a bit to my action.

Pull out my wand and load it with three mana balls, point it against the closest guard and bluff by shouting "Lightning Strike".
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Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #55 on: February 21, 2010, 06:09:32 pm »

Yeah, could we please get a guard count, just to make everything clear ?
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ExKirby

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #56 on: February 22, 2010, 02:22:31 am »

5 Guards
1 got cooked
2 got arrowed
1 got mind controlled
1 was a wimp
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

AussieGuy

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #57 on: February 22, 2010, 02:24:02 am »

Im guessing im chained so:


Using excessive force I break the chains off
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Virex

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #58 on: February 22, 2010, 08:34:03 am »

Kindly ask someone to remove my chains
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Jar of Jam

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Re: Roll To Mana-Turn 1-The Fail so Epic
« Reply #59 on: February 22, 2010, 10:26:00 am »

Make the guard look for keys to chains on himself or on the corpses, proceeding with freeing everyone who is chained in case keys are found. I hope I can fit that in one turn. I also assume that since I keep giving him orders, I keep recasting that mind control automatically.
« Last Edit: February 23, 2010, 05:26:50 am by Jar of Jam »
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