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Author Topic: Island Adventure!  (Read 25108 times)

LeoLeonardoIII

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Re: Island Adventure!
« Reply #210 on: February 17, 2010, 04:15:49 pm »

Perhaps you should forage for a giant leaf ... there are some tropical flowers that hold water like a bowl ...
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Neyvn

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Re: Island Adventure!
« Reply #211 on: February 17, 2010, 09:50:43 pm »

The only other quick way would be to ferry it by hand, but thats stupid...

Lets spend some time looking for something that can carry water, leaf, plant, coveniatly placed bucket. If nothing can be found craft a bucket if possible...

And for desperate messures, piss on them, pee is slightly acidic but the soil should help dilute the acidity...
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Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
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Cheddarius

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Re: Island Adventure!
« Reply #212 on: February 17, 2010, 09:56:22 pm »

Anything that is not explicitly labelled as a water-carrier will not carry water.
You don't pee.
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LeoLeonardoIII

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Re: Island Adventure!
« Reply #213 on: February 17, 2010, 10:12:16 pm »

Could try the baskets the 5 islanders are making this turn. Might hold water long enough for you to bring it from whatever spring we drink from and ...

Hold on ... do we have a source of fresh water?
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Neyvn

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Re: Island Adventure!
« Reply #214 on: February 17, 2010, 10:12:51 pm »

You don't pee.
We eat so we must take a dump...
Gee mate, I know you said that there was no realisim to it, but come on...

So what carrys the label???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

LeoLeonardoIII

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Re: Island Adventure!
« Reply #215 on: February 17, 2010, 10:14:48 pm »

Clam shells.

:P
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Kadzar

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Re: Island Adventure!
« Reply #216 on: February 17, 2010, 10:32:51 pm »

Could try the baskets the 5 islanders are making this turn. Might hold water long enough for you to bring it from whatever spring we drink from and ...

Hold on ... do we have a source of fresh water?
I get my moisture from the blood of innocents.
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Squeegy

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Re: Island Adventure!
« Reply #217 on: February 17, 2010, 10:34:06 pm »

Better update those rules, Cheddarius!
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LeoLeonardoIII

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Re: Island Adventure!
« Reply #218 on: February 17, 2010, 11:57:35 pm »

Quote from: Kadzar
Quote from: LeoLeonardoIII
Could try the baskets the 5 islanders are making this turn. Might hold water long enough for you to bring it from whatever spring we drink from and ...

Hold on ... do we have a source of fresh water?
I get my moisture from the blood of innocents.

None of us are innocent though. Luke_Prowler saw to that!
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Cheddarius

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Re: Island Adventure!
« Reply #219 on: February 18, 2010, 02:33:06 pm »

Crypt Fiend attempts to cure the sick man, but he has nothing to cure him with. He decides to gather herbs for an hour. Going into a forest, he gathers a kilogram of a certain kind of plant. It is fernlike and greenish yellow. He calls it Herb 1. He administers the herb to the man, but it fails to work. He spends the rest of his 14 hours gathering more herbs.
Dances With Clams hunts clams for 16 hours. He gets 2.4 kg of clams and .24 kg of shell for his personal stash.
Luke cooks clams for 3 hours. He spends 1 hour making a crab trap. He then fishes for 12 hours, getting 2.4 kg of fish and storing it in the granary. He gets 96 hunting xp and gains a level!
Kadzar makes a trident-spear. It is extremely unwieldy. He then spends all day working on new shelters. Out of another 200-kg hut, he builds 16 kg.
Ein spends 2.5 hours making arrow shafts. He then spends 5 hours making -fletchings- out of .1 kg feathers each. He assembles the arrows. He makes a wolf skin quiver and wolf skin belt for 100 sq cm wolf pelt each. He spends 6 hours gathering wood.
Nirur hunts for 6 hours. His 6-quality atlatl gives him a 160% modifier, and his 5-quality javelins give him another 150%, totaling 240% yield. This means he takes 1.5 hours per pigeon. He downs 4 and gains a level in Hunter. Afterwards, he makes two --atlatl--s, 3 --javelin--s, 3 -=Javelin=-s (which he keeps), and 2 -=Spear=-s.
Nanoth spends 1 hour making a hoe out of a knife and 1 kg of wood. He tills a 5 sq. m. plot of land for 5 hours. He gains 50 farming xp for this. He then plants .5 kg of seeds for 5 hours (I gave you 15 kg of fruit seeds for all the fruit you've eaten). He gains another 50 xp and levels. (OOC: All right. I've decided that buckets are too complicated. From now on, everyone has rudimentary telekinetic powers. Unfortunately, they can only ever be used to move water. Bizarre.) Finally, he waters them for 5 hours. The plants will be fully mature in 2 days (yeah, screw you, reality).
Matis gathers vines for 5 hours. Schle makes 5 ropes out of them, and then spends 6 hours gathering 12 kg of rocks.
Alex hunts for 16 hours, getting 5 pigeons.

The islanders eat 5 kg cooked clams, 66 kg roots, and 3 kilograms of raw bird meat. The raw bird meat upsets them. One villager contracts botulism. He will be useless for 10 days unless helped by a healer.

This islanders gather 504 kg of wood over 6 hours, 420 kg of stone over 5, and weave 42 baskets in one hour. They then hunt for 4 hours, catching 42 pigeons for 21 kg of bird meat.

The human meat spoils. Maggots crawl all over Org's decomposing body.
No food is stolen, protected in the granary as it is.
Thankfully, the weather is good.
Nothing attacks in the night.

NEW RULE: EVERYONE CAN HAVE A MAXIMUM OF 3 SKILLS. CEI DOES NOT COUNT. THOSE WITH MORE, CHOOSE WHICH ONES TO PURGE.
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Nirur Torir

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Re: Island Adventure!
« Reply #220 on: February 18, 2010, 02:40:55 pm »

It seems a bit harsh to only allow three skills while a weapon skill is separate from a hunting skill. I'll need a bit of time to decide which non-harvesting skill to drop.

Anyone else want me to make any spear-type weapons before I start building something?
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Neyvn

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Re: Island Adventure!
« Reply #221 on: February 18, 2010, 02:46:45 pm »

Lets make my Farm bigger.
Repeat and rinse.

Also, if any time is spare, help build any constructions that are around, if not, weave baskets...

OR
If Gathering from a farm doesn't use the Gathering Skill, I will cook any meat with remaining time (if any)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Cheddarius

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Re: Island Adventure!
« Reply #222 on: February 18, 2010, 02:51:36 pm »

Well, it's not like you have any really great skills anyway, except for Spearmaker. Theoretically, you could just keep the one skill and crank out atlatls while islander grunts use them.
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KineseN

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Re: Island Adventure!
« Reply #223 on: February 18, 2010, 03:04:22 pm »

Matis' Actions:
    Matis suddenly forgets Knifemaking.
    • Spend 12 hours gathering vines.
    • Spend 12 hours making ropes.

    (I vote for) Islanders Actions:
    • Spend max 12 hours building the hut.
    • Spend 8 hours on pigeon hunting.
    • Spend remaining time cooking any raw meat.
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Luke_Prowler

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Re: Island Adventure!
« Reply #224 on: February 18, 2010, 03:20:56 pm »

PURGE THE XENO! Er, I mean, I'll take hunting, knife-making, and trap-making.

Create 4 more crab traps, then take the five traps and put them in the water. Spend the rest of the time fishing.

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