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Poll

Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


Pages: 1 ... 114 115 [116] 117 118 ... 141

Author Topic: Monster Defence (Fourth Age)  (Read 122583 times)

wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1725 on: July 19, 2010, 08:04:52 am »

not saying you should, but if ou give me the lether jacket, i can not buy the medpack or thi pistol and go straight to mp5, probably pick up a few flaws and grab machinegunner too
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You really can both sig it.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1726 on: July 19, 2010, 08:09:59 am »

Edit: Changed my mind.  Here, I'll repost my character.

Name: Roland (the Bleeding Heart)
Desc: Same image as before is fine.
Money: $25 (Assuming RAM buys for me, otherwise $0)
AP: 11
HP: The default
PP: 0
Equipment:
Leather Clothes (2.2/2.2) *
Epinephrine (5) *
First Aid (3) *
First Aid (3)
Medic Class (2.5 AP to use standard medic items)
Cannot be healed by others
Cannot take other actions apart from healing if able to heal an ally below 75% health.

My notes:
Spoiler (click to show/hide)
« Last Edit: July 19, 2010, 08:12:43 am by Rolan7 »
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1727 on: July 19, 2010, 09:00:09 am »

Changed my character. Instead of modifying my original post I'll repost.

Name: Para

AP: 10

Perks: Gunner (-5pp)
           -75% damage for melee
           +25% damage for guns

Equipment: Mossberg 500(7AP, 8 pellets) ($200)
                   Denim Clothes
Money: $0




« Last Edit: July 20, 2010, 02:48:03 pm by Paranatural »
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1728 on: July 19, 2010, 09:16:33 am »

I would love to hand out the jacket, it is the right move, but, unfortunately, I fused with it at character creation, I fear that I won't be able to upgrade my armour for the same reason...
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wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1729 on: July 19, 2010, 09:28:11 am »

not saying you should

reitterating previos post, and yeah i can wait
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1730 on: July 19, 2010, 09:33:25 am »

But, I genuinely wish that I could, but the leather jacket is the whole reason that I am The Fonz, If I lost it, then I couldn't be The Fonz anymore...

Oh the dilemmas we face...

I think that my problem may be that I apply my powergaming drive to my roleplaying...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1731 on: July 19, 2010, 09:34:56 am »

and also guys, scrooge does not hurt us, as long as its the haggler that has it, it only makes them not give money, it says nothing about items
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1732 on: July 19, 2010, 10:19:25 am »

I think that my problem may be that I apply my powergaming drive to my roleplaying...

Yeah, well I bought the construction gear for $100 more than the sports pads, yet they are functionally identical (the extra 0.1 DR will NEVER give you an extra health point, and the minimum zombie damage is 1, so...) I suppose if we fights bandits again who have shotguns/MP5, it will help a little more (taking 6 .75 damage shots instead of 5 with the sport pads) but against zombies it has literally no advantage(Taking 4 hits with either the sports pads or construction gear).

Yet I bought it anyway, because I am the engineer, and the engineer needs a hard hat.
« Last Edit: July 19, 2010, 10:22:25 am by RandomNumberGenerator »
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1733 on: July 19, 2010, 12:04:42 pm »

Hmm, Maybe I'll be a Demoman. We don't have one of those yet, and explosions are fun!

The Grenade Launcher has unlimited normal ammo, right? You just pay extra for the special ammo?
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Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1734 on: July 19, 2010, 12:37:43 pm »

Yeah, I believe so. I'd considered going demo as well, decided on shotguns, because shotguns are cool.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

RedWarrior0

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1735 on: July 19, 2010, 12:47:49 pm »

The Demoman class weapon should be a 105mm artillery piece. Pistoleer should be a hand cannon. Hero and Acrobat do not need a class weapon any more.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1736 on: July 19, 2010, 02:44:00 pm »

Are there any spaces left for this round?
Yes. One more. You're in.

No prob *smacks the side of the game rules*, I'll just trade 'em in for repair kits and sell those, aeyyyy!
Items made with scrap cannot be sold. If you buy a repair it, you can sell it; if you make one out of scrap, it is functionally the same, but just too terrible for the shopkeeper to buy it.
Also, Obsessed was a dumb flaw, made on the whim of the moment and without an actual looting system; I removed it.

Yeah, well I bought the construction gear for $100 more than the sports pads, yet they are functionally identical (the extra 0.1 DR will NEVER give you an extra health point, and the minimum zombie damage is 1, so...) I suppose if we fights bandits again who have shotguns/MP5, it will help a little more (taking 6 .75 damage shots instead of 5 with the sport pads) but against zombies it has literally no advantage(Taking 4 hits with either the sports pads or construction gear).
You're missing an interesting point there. Suppose you have 3 HP. You wear armor that blocks literally no damage - it blocks an infinitely small amount, 10^(-∞). Under your system, this would be entirely worthless, yes? Certainly armor that blocks infinitely little damage seems to be.
You get hit for 3 HP.
You're still alive. You have 10^-∞ left.
Also, the two are meant to be used in conjunction. If you buy some armor that gives you a bunch more HP, then upgrading to newer armour might be less useful than just getting some other armour which effectively does the same.
That being said, I think I might use that system to rebalance armour efficiencies sometime. I couldn't think of a good system, like Damage per turn for weapons, but that's a good one. I'll use that.

The Grenade Launcher has unlimited normal ammo, right? You just pay extra for the special ammo?
Yup.

The Demoman class weapon should be a 105mm artillery piece. Pistoleer should be a hand cannon. Hero and Acrobat do not need a class weapon any more.
Sounds good.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1737 on: July 19, 2010, 02:55:57 pm »

Brion
Desc: Same as before
Money: $3 (assuming RAM Buys for me)
AP: 14
HP: Default
PP: 0
Equipment:
M203 Grenade Launcher
  * 1 Rocket Round (10 Range)
  * 1 M406 HE Round (2.5 dmg) 
Thick Denim Clothes (1/1)

Demo Man Class:
+20% damage, range for explosive weapons
-25% damage for non-explosive weapons
-1 AP to throwing bombs

Perks/Flaws
Pressure Triggers +4PP (Allies trigger set explosives)
Speedy -4PP (+4 AP)



Equip Grenade Launcher and Clothes
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1738 on: July 19, 2010, 04:57:26 pm »

and also guys, scrooge does not hurt us, as long as its the haggler that has it, it only makes them not give money, it says nothing about items
I don't have scrooge anymore anyway...
Ummm, except for the fact that my favourite flaw just vanished. Will have to see what I can afford...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1739 on: July 19, 2010, 05:04:26 pm »

Yeah, well I bought the construction gear for $100 more than the sports pads, yet they are functionally identical (the extra 0.1 DR will NEVER give you an extra health point, and the minimum zombie damage is 1, so...) I suppose if we fights bandits again who have shotguns/MP5, it will help a little more (taking 6 .75 damage shots instead of 5 with the sport pads) but against zombies it has literally no advantage(Taking 4 hits with either the sports pads or construction gear).
You're missing an interesting point there. Suppose you have 3 HP. You wear armor that blocks literally no damage - it blocks an infinitely small amount, 10^(-∞). Under your system, this would be entirely worthless, yes? Certainly armor that blocks infinitely little damage seems to be.
You get hit for 3 HP.
You're still alive. You have 10^-∞ left.
Also, the two are meant to be used in conjunction. If you buy some armor that gives you a bunch more HP, then upgrading to newer armour might be less useful than just getting some other armour which effectively does the same.
That being said, I think I might use that system to rebalance armour efficiencies sometime. I couldn't think of a good system, like Damage per turn for weapons, but that's a good one. I'll use that.

You're missing my point. I'm not saying that the armor is worthless; quite the opposite. Rather, I'm saying Construction Safety Gear ($200, 0.2 DR) has no tangible benefit over Sport Pads($100, 0.1 DR) due to the low hit point totals. You would need at least 10 HP, for the CSG to provide any benefit over the Sport Pads when fighting zombies. As an Engineer wearing both a Leather Jacket and the Construction Safety Gear, I would have an effective 5.2 HP with 0.2 reduction, and I would be able to take 6 hits from normal zombies. If I wear Sport Pads instead of the CSG, which is $100 cheaper, I would be able to take... 6 hits from normal zombies. They're essentially the same, except one costs more.
« Last Edit: July 19, 2010, 05:09:30 pm by RandomNumberGenerator »
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