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Don't vote in the poll if you aren't in the game, man!

I'm so sorry
- 11 (26.2%)
I'm a bad person
- 19 (45.2%)
Please forgive me
- 12 (28.6%)

Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122630 times)

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1560 on: July 10, 2010, 10:29:44 pm »

If it didn't have the 10 DP it wouldn't be the one doing the mocking...
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1561 on: July 10, 2010, 10:58:37 pm »

Also, did you have armor or are you hurt?  If you're hurt I'll need to heal you.  So thanks for not moving (:
I'm hurt, and need healing.
Cool, happy to help, but you need to mention in your action that you're being affected by epinephrine and norepinephrine.

Mikhail/Allstone, you too!  You and Othar/RNG won't get +5AP and better accuracy unless you acknowledge receiving it (last turn, but it's taking effect now since y'all moved before me.)  Do like survivor did except that you guys got an accuracy bonus too.

Meph, would you mind reposting your action so you act after I do?  It's so my buffs can affect you this turn instead of next.  You may need to mention the +5AP and +accuracy in your action.

Para, you also might need to mention the +5AP and +accuracy in your turn.

If this works, all of you will be buffed this turn except RAM.  RAM needs no buffing, hoo-ha!


My 11 AP:
2 Equip first aid in pistol hand
1 Heal Othar
2 Equip epinephrine in first aid hand, so I'm wielding epinephrine and norepinephrine
2 Use both drugs on Para
2 Move east 2 to I3
2 Use both drugs on Brion/Meph
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She/they
No justice: no peace.
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Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1562 on: July 11, 2010, 03:39:39 am »

Poop, I'm dead. :D
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1563 on: July 11, 2010, 06:10:19 am »

you need to mention in your action that you're being affected by epinephrine and norepinephrine.
Okay.
Use my boosted accuracy and AP to
Shoot zombies that I have line of sight to. Prioritise in the order of: Titans, Spawners, Dreadnoughts, Destroyers, Virium, Shaman, Engineers, Reavers, anything else.
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1564 on: July 11, 2010, 08:08:21 am »

Also, did you have armor or are you hurt?  If you're hurt I'll need to heal you.  So thanks for not moving (:
I'm hurt, and need healing.
Cool, happy to help, but you need to mention in your action that you're being affected by epinephrine and norepinephrine.
Fixed.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1565 on: July 11, 2010, 01:27:52 pm »

Go after Rolan7 so I get the Action points/accuracy boost. Then, open fire on the zombies in front of me. Starting with the one directly in front of me and moving left.
« Last Edit: July 11, 2010, 01:52:04 pm by Mephansteras »
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1566 on: July 11, 2010, 01:31:52 pm »

Okay, listen.
All turns need to be in bold.
If you change your turn, either edit your post, or post your new turn, and edit your post so that it is no longer bold (preferable strikethrough-ed).
If you submit multiple bolded turns, I will pick the one that amuses me most.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1567 on: July 12, 2010, 01:21:29 am »

>Use my drug-boosted accuracy and AP to shoot zombies that I have line of sight to. Prioritise in the order of: Titans, Spawners, Dreadnoughts, Destroyers, Virium, Shaman, Engineers, Reavers, anything else. If I have extra AP leftover, move north and west alternatingly.
« Last Edit: July 12, 2010, 08:56:41 am by 411570N3 »
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Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1568 on: July 12, 2010, 02:00:58 pm »

Quote
Para, you also might need to mention the +5AP and +accuracy in your turn.

Done and Done.



15AP

If the Reaver at G6 is not dead for some reason, I shoot it until dead. If I have to move to get a shot at it I move to the left 1 space (E4).

Otherwise/Then:

Shoot Repair Zombie at E8 until dead.
Shoot Reaver Zombie at E9 until dead.
Shoot Repair Zombie at F9 until dead.
Shoot Destroyer Zombie at F10 until dead.
Shoot Skeletal Shaman at D9 until dead.

Each shot takes 3 AP so I should have enough for 5 shots.


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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1569 on: July 12, 2010, 07:50:52 pm »



(note: this is incredibly unrealistic)

Survivor fires at the zombie in front of the spawner. Norepinephrine rushes through his veins, and time seems to slow. He aims at the zombie, his arm slowly crawling through the air, and depresses the trigger. Three shots fire, killing the zombie.



Survivor pauses, watching the zombie float slowly down through the air. As it falls, exposing the Spawner behind it, he fires once again. Nine shots hammer into the spawner, one after another, Survivor's aim impeccable. The MP5 bucks wildly with this frenzy of shooting, but to Survivor, it seems to only drift through the air at a snail's pace. He easily adjusts his aim to compensate after each shot. Smiling as the rain of bullets shreds the Spawner to pieces, he turns to the Reaver and taps the trigger twice, killing it as well.
Survivor looks about, seeing the engineers. He guns them down with ease, every shot on the mark. Having slaughtered the nearest zombies, he looks about. There's a standard zombie near him, but that can be dealt with later; he finds a Reaver attacking his comrade RAM. He sees that it is far away and aims carefully; a single shot goes off, spinning, and smashes through the Reaver's skull, killing it instantly.



Dreamily, Survivor looks for another target. He finds an engineer he hadn't noticed before, and it goes down with another two shots. He then turns to the left and aims at a Titan. Sleepily aiming in a still world, arm dragging through the air, Survivor calmly fires. Seven bullets smash into its armor, doing little damage individually but doing significant damage together. (Titan at K9: 1 HP, 6.0625 DP)

Suddenly a voice booms out. "ER, GOSH. UM. I'M REALLY SORRY ABOUT THIS. I ACCIDENTALLY GAVE SURVIVOR A NOREPINEPHRINE BONUS, EVEN THOUGH HE DIDN'T HAVE ONE. SO... I'M JUST GOING TO DEDUCT A NOREPINEPHRINE USE FROM ROLAND, IF THAT'S ALL RIGHT. I MEAN, GIVEN HOW AWESOME SURVIVOR WAS THIS TURN, IT'S NOT LIKE YOU'RE REGRETTING IT, RIGHT?
ALSO A WHILE AGO I MADE A MISTAKE AND DEDUCTED MORE MEDS THAN I NEEDED TO, I FORGOT ABOUT ROLAND'S PRECISE BONUS. BUT WHAT'S A FEW NOREPS BETWEEN FRIENDS?"




RAM is temporarily confused by this bizarre proclamation. He shakes his head and soldiers on. Noticing the lack of a reaver at K8, he walks to J9 instead. A voice in his head whispers, "Attack J9!" He briefly ponders attacking himself and thus committing suicide in the face of this overwhelming threat, but decides not to. Instead, he stabs the Titan next to him thrice; two times he strikes especially well. (Titan at K9: 1 HP, 2.3125 DP)



RAM then retreats beyond the reach of the Titan, and applies some first aid, healing himself up some.



Meanwhile, Othar Tryggvassen looks at his hands in wonder. "Whoa, dude. I'm tripping balls." Lazily smoking a bong as psychedelic colors swirl around him, forming fractals and kaleidoscopic whirls, he fires at the nearest Reaver, nonchalantly gunning it down with three perfect shots as blood and tiny ultraviolet cows spew from its wounds. He then fires at the nearest regular zombies; five shots dispatch it with ease, one smashing into the brain. As the dead zombie falls slowly to the floor, landing with a heavy thud, ghosts of Sigmund Freud emerged from the corpse. "You'll never amount to anything, Othar," they whisper. "Tell me about your mother, Othar." Weeping, Othar curls up into a ball. "You're in the fetal position because it reminds you of the womb, Othar." "WE ARE HERE TO DESTROY YOUUUUUU, OTHAR!" Othar screams in fear. "AHHHHHHHHHHH!" he shouts. "AHHHHHHHHHHHH! AHHHHHHHHHHHH!" The ghosts laugh and laugh. "It is a jest. In reality WE ARE HERE TO DESTROY YOUUUUUUUUU!" Othar, panicking, readies his gun. Firing off a series of bullets, he blasts the Freud-ghosts into the netherworld. A shot hammers into the leader, then another smashes him in the head. Firing twice more, another hits his arm, and the last hits his ectoplasmic core, killing him. Most of the other ghosts flee; he fires twice more, then kills a ghost with a well-aimed shot, and they are gone.
Coincidentally, in real life, he also kills the other zombie and harms the Titan. Go figure.
(Titan at K9: 1 HP, 0.8125 DP)



Roland realizes that he did not, in fact, take the Utility Belt perk, and that it costs 3 AP to equip things. Sighing, he equips his first aid kit (3 AP), but then realizes that he can't heal Othar diagonally. He moves east (4 AP) and heals him (5 AP). He proceeds to equip his epinephrine and put his first aid kit back (8 AP), then moves east twice (10 AP) and injects Brion with epinephrine (11 AP).

Brion fires at the Destroyer immediately in front of him. He misses three times with his inaccurate MP5, but eventually takes it down. Determined to do better, he fires five times at the Destroyer to its left; all five shots hit, killing it. Four more shots deal significant damage to the Dreadnought to the left. He earns $65 for his shots and $40 for his kills. (Dreadnought at H11: 4.4 HP)



Mikhail fires at the zombies. His first shot hits the Titan in the head, killing it. Two more precisely aimed headshots destroy two dreadnoughts. A fourth shot tears through a Dreadnought's shoulder, causing it to die quickly of blood loss. His final bullet hits another dreadnought in the head.



Para prepares to fire at the zombies with his boosted AP, but realizes that he does not have a boosted AP. He shakes his fist at Roland angrily, then fires at the zombies anyway. His first shot hits the Zombie Engineer at E8 in the head; it keels over, brain destroyed. Seeing that his next two zombies have already been killed, he settles for killing a Destroyer with two quick shots to the head.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1570 on: July 12, 2010, 07:55:24 pm »



The zombie wave moves forward. Boosted with a Dark Aura, a Destroyer fires at Allstone. It hits him, dealing 2.3 damage. A Virium spits at the weakened Allstone, finishing him off; another hits Paranatural, but only dents his thick armor.
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RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1571 on: July 12, 2010, 09:52:37 pm »

Allstone? ALLSTONE?!?!? ALLSTOOOOOOOONE!!!!
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1572 on: July 12, 2010, 10:09:11 pm »

Heal Self, equip second knife, kill nearby engineers, starting with M7 and working anti-clockwise.
Lament lost whirlwind.
Mourn lost comrades.
Grumble about continually messing up orders...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RandomNumberGenerator

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1573 on: July 12, 2010, 10:37:39 pm »

Activate my Snake? SNAKE?!?!? SNAAAAAAAAKE!!!! perk (In case you didn't get that from my first post) to save Allstone, then shoot at zombies while sober, because Roland didn't give me any drugs this time.
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1574 on: July 12, 2010, 10:43:58 pm »

Fire at the zombies to my right. Starting with 7K if it's still alive and working my way down. If I can't safely shoot at any of those, I'll fire at the ones to my left starting with I9.
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