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Don't vote in the poll if you aren't in the game, man!

I'm so sorry
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I'm a bad person
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Please forgive me
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Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122678 times)

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1530 on: July 08, 2010, 12:12:03 am »

Actually, I'm just going to move one space left, then empty bullets into the D9-E10 titan until it dies. If I have 4 or more shots left, then fire at the K9-L10 titan 'til it drops. If I still have shots left, then I fire at the spawners. And if I still have shots, fire at dreadnoughts.
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1531 on: July 08, 2010, 01:29:18 am »

Because 2 idiots placed themselves in-front of my bullet spewing self, I shall move to I4 and shoot straight ahead until I either run out of AP or run out of enemies. If I have AP left, I shall shoot at the nearest zombies until I don't.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1532 on: July 08, 2010, 01:36:39 am »

Why is someone at N12? Also, we're seriously messed up. Why on earth did you guys all chose to be in a clump? Half of you can't even fire without moving!

Anyway, blast away at the dreadnaughts right in front of me. J9 then J8, and if I have anything left hit the Titan.
My turn for now:
H4, equip norepinephrine, give everyone around H4 both buffs (+5AP and accuracy), then equip a medkit.

H6 (Ysengrin/Acanthus) fires down H, saving one AP to move to I5
I do what Rolan7 says!
Wait until everyone else moves then blast my way out and run for safety!
Move to D3. (16-4=12)
Fire once at F9, G9 and I9 each. (12-12=0)

H5 (Othar/RNG) fires down H, then moves back to I4 (shielding J4, I5, and H4 with his SNAAAKE ability)
I would agree with that. To sum up my action then...

Shoot at reavers first, destroyers second, and other zombies third. Save enough AP to move next to as many team members as possible.

I'll aim for any non standard zombie first. After I kill it, try and kill as many normal zambahs as I can.
Move to the right one (G4) for 1 AP after Mikheil Chen clears the spot.

Shoot three times down the line at either the Dreadnaught at G9 if it is still alive, the Reaver at G10, or the Destroyer at G11. If they are already dead then I will shoot any Destroyers, Reavers, or Dreadnaughts I have LOS on, in that order.


Right. Amended move:
Move to D3 (16-4)
Fire on C9, and H9.
If C9 is dead, fire on C10.
If C9 is not dead, fire on C9 again.

Changing my action to
H4, equip norepinephrine, give everyone around H4 epinephrine, give Othar and Mikhail norepinephrine, then equip a medkit in my empty hand.
Still executing first, unless there are objections.
I shall move to I4 and shoot straight ahead until I either run out of AP or run out of enemies. If I have AP left, I shall shoot at the nearest zombies until I don't.
If I end up with extra AP, just move one space left and fire once each at C9, H9, C10, B10, F9 in that order. If I can't fire at any of them, fire at the one in the list of shot at zombies that's blocking my line of sight to it.
EDIT: Actually, I'm just going to move one space left, then empty bullets into the D9-E10 titan until it dies. If I have 4 or more shots left, then fire at the K9-L10 titan 'til it drops. If I still have shots left, then I fire at the spawners.

Wait until end of round, bar noid, who should go last.

If J9 and/or K9 are gone:
 Move: K8, J9; or K9, K10; Attack: J10 until dead; Move: J10
 Conserve 3 AP, or 4 if next action is movement(Attack West until gone, Attack South until gone, Move West)
 Throw knife at nearest Reaver, Throw knife at nearest healthy Destroyer, Move towards I10.


If J9 and K9 remain:
 Conserve 4 AP(Attack K9 until gone)
 If K9 HP > 0 and <= 1.5 then attack K9
 Move to K7, Throw Knife at M11 or any obstructions, Throw Knife at M11 or any obstructions

Blast away at the dreadnaughts right in front of me. J9 then J8, and if I have anything left hit the Titan.
Actually, I'm just going to move one space left, then empty bullets into the D9-E10 titan until it dies. If I have 4 or more shots left, then fire at the K9-L10 titan 'til it drops. If I still have shots left, then I fire at the spawners. And if I still have shots, fire at dreadnoughts.


P.S.
Wait until end of round, bar noid, who should go last.

If J9 and/or K9 are gone:
 Move: K8, J9; or K9, K10; Attack: J10 until dead; Move: J10
 Conserve 3 AP, or 4 if next action is movement(Attack West until gone, Attack South until gone, Move West)
 Throw knife at nearest Reaver, Throw knife at nearest healthy Destroyer, Move towards I10.


If J9 and K9 remain:
 Conserve 4 AP(Attack K9 until gone)
 If K9 HP > 0 and <= 1.5 then attack K9
 Move to K7, Throw Knife at M11 or any obstructions, Throw Knife at M11 or any obstructions


P.S.P.S.
Sorry about the mess, I am just too optimistic of surviving this round to give up on winning...

P.P.S.
If anyone sees that my actions will result in the certainty of my character's demise, please say so. I am working under the assumption that I have some chance of surviving this round...

P.P.P.S.
 Some quotes may have been elaborated upon...
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1533 on: July 08, 2010, 02:25:30 am »

Excellent, thank you very much RAM.
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Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1534 on: July 08, 2010, 02:59:09 am »

Oh yeah, I save 1 AP to move 1 square northwest.

If it en't too late...
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1535 on: July 08, 2010, 02:05:01 pm »

Before or after you shoot?
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1536 on: July 08, 2010, 02:20:05 pm »

RAM, I do not understand your move.
In the first part: You say "Move K8, J9, or K9, K10". Which one?
The next line doesn't make sense at all. "Conserve 3 AP, or 4 if next action is movement(Attack West until gone, Attack South until gone, Move West)". What? How am I supposed to tell if your next action is movement? Which "next action" do you even mean? Why is that in parentheses? What do you mean by conserve? Do you want me to stop your current action, attacking those guys, if you only have 3 AP left?

And the second part: First you say to attack K9 until it's gone, but then you say to only attack if it's one stab away from death? And what if you don't kill it, then you won't be able to throw a knife at M11.
Spoiler (click to show/hide)
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Acanthus117

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1537 on: July 08, 2010, 05:25:58 pm »

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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1538 on: July 08, 2010, 10:47:28 pm »

My apologies, I realise now that I didn't explain that enough, if you want feel free to use the following if you would rather.
Attack K9 eight times(12 AP=4)
If K9 has 1.5 or less HP, stab it, if it has more, throw Eastern knife at it.(1.5=2.5)
If K9 is gone, throw Western knife at M11(2=.5)or(1.5=2.5)
Move to M11 if able.

Spoiler (click to show/hide)
RAM, I do not understand your move.
In the first part: You say "Move K8, J9, or K9, K10". Which one?
Whichever one I can, it really shouldn't matter, K8 then J9 is first so use that if both the obstructing zombies have been cleared, but they will probably both be blocked so I may as well just ignore that whole paragraph...
The next line doesn't make sense at all. "Conserve 3 AP, or 4 if next action is movement(Attack West until gone, Attack South until gone, Move West)". What?
I meant to keep repeating the actions in brackets so long as it didn't cause me to have 3 or less AP, If I only had 4 AP left when it reached the movement portion of the repeated sequence then I shouldn't move.
Alternatively:
(Attack to the West until either the zombie to the West is dead or I have less than 4.5 AP remaining.
 Attack to the South until either the zombie to the South is dead or I have less than 4.5 AP remaining.
 If I have more than 5 AP remaining, Move West and repeat these instructions, starting from "(Attack to the West until either the zombie to the West is dead or I have less than 4.5 AP remaining."
)
How am I supposed to tell if your next action is movement?
You would repeat the sequence, if the next item in the sequence was movement when there were only 4 AP left, then the movement wouldn't happen and the sequence would stop repeating.
Which "next action" do you even mean?
The next action that would occur if the sequence continued uninturrupted.
Why is that in parentheses?
The conservation of AP is only relevant to the enclosed items
What do you mean by conserve?
To make sure that it isn't lost while performing the other actions
Do you want me to stop your current action, attacking those guys, if you only have 3 AP left?
Yes, please.


And the second part: First you say to attack K9 until it's gone, but then you say to only attack if it's one stab away from death?
Keep 4 AP while trying to attack until its gone, if, with 4AP left, it is only 1 stab away from death, stab it again.
And what if you don't kill it, then you won't be able to throw a knife at M11.
If K9, or anything else, is obstructing the shot at M11, then throw the knife at it instead.


P.S.
 I will probably take the no criticals flaw so that I know for certain if there will be an open space when I move...
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1539 on: July 09, 2010, 01:03:39 am »

I will use the simplified turn.

Could you explain these calculations?
"If K9 is gone, throw Western knife at M11(2=.5)or(1.5=2.5)"
Under what circumstances will you use 2 AP to throw the knife?
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1540 on: July 09, 2010, 03:36:51 am »

If I'm not dual-wielding
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1541 on: July 10, 2010, 12:49:48 am »



Being that he cannot shoot at the reavers or destroyers (going to institute special rule that you can't fire behind the "front lines", even if there's a very small gap), Othar fires at the Dreadnoughts in the front row. His MP5 fires wildly, bullets digging into the Dreadnought's flesh. Six hit, but the rest are off the mark (One criticaled, but you didn't have a clear view of his head so it missed instead). (Dreadnought at F9: 3.5 HP)



Othar then moves up.

Ysengrin aims at the Dreadnought that Othar previously fired on. He kills it handily, then seeing no standard zombies, does nothing.



Ysengrin moves northwest.

Paranatural: Mikhail does not move out. So you can't move to the right.
Para fires at the Dreadnought at G9, hitting it once and then killing it with a shot to the head.




Para proceeds to fire at the Reaver at G10, hitting and killing it.

Rolan, in order to go first, you must have everyone who has posted before you state that they will let you go before them. I have already said this. However, I will make an exception, that one may choose to "wait until after X's turn". You cannot, however, say "Wait until this happens", because it might not happen. For example, Paranatural wanted to wait until Mikhail moved out, but it didn't happen, so he didn't wait. In the future, I'm not going to check. I'm not messing with time warps or whatnot here.
Roland tries to do something, but realizes he can't. He decides to give Mikhail, Othar, and Survivor epinephrine, equip his norepinephrine, give Mikhail and Othar norepinephrine, and then do nothing, as he only has 2 AP left.
If they do not explicitly note that they have these buffs in their turns, the buffs will not apply.

Survivor moves to I4 and fires a mindboggling 16 times straight ahead. All but one of the first seven shots hammer into the Dreadnought, killing it.



The next two kill the Reaver behind it.



The next four kill the Destroyer behind that.



Finally, two bullets hit the Dreadnought in the back.

Brion fires at the dreadnought at J9. Two shots miss, but one hits it in the head, killing it. Brion prepares to fire at the dreadnought at J8, but doesn't have any AP left. Just as well, because there is not, in fact, a dreadnought at J8. He earns $55 for his efforts.

All the bullets and monsters magically disappear instead of dying because I forgot to upload the file.



Mikhail tries to move left, but Paranatural blocks his way. He fires at the nearest Titan instead. The first shot blows through it and kills it easily, a critical hit. He fires at a spawner, killing it as well. The dreadnoughts are out of sight, so he doesn't do anything else.

RAM attacks the Dreadnought in front of him. The armor deflects his attacks, and while he does significant damage, he doesn't make it through the armor. He then hurls his knife at it, breaking the armor and dealing quite a bit of damage. Not being able to move to M11, and facing the Titan, he does nothing. (Titan at K9: 1 HP)

Noid attempts to blast his way out!!!!!
...
...
It doesn't go well.
Firing thrice at the Dreadnought next to him, he manages to get two criticals. Even then, his third shot misses, and he only deals 1 damage. It only serves to enrage the Dreadnought, who prepares to maul him. (Dreadnought at M12: 7 HP)
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1542 on: July 10, 2010, 01:04:22 am »

Wowly shit Survivor is awesome! How much damage did he deal? He had to do at least 22HP damage to kill what he killed.
« Last Edit: July 10, 2010, 01:08:06 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1543 on: July 10, 2010, 01:14:49 am »


A Reaver moves forward and attacks RAM twice, doing 1.5 damage. The Titan attacks as well, boosted by the Shaman behind it, dealing 3.125 damage.
An engineer moves forward, bravely sacrificing itself to shield its comrades. Another turns and fully heals the Titan's armor damage.
Part of the west side advances.
Some Destroyers attack. Othar is hit, despite his dodging ability, and takes 2 damage. Fortunately, a second shot misses.
Two more destroyers fire at Ysengrin. Again, one shot misses while another hits.



The rest of the army moves up. A spawner spawns zombies. Another dreadnought attacks Noid and kills him dead. Like, ultra-dead. Won't-be-playing-again-for-a-while-possibly-forever-dead. A Reaver runs up and attacks Ysengrin, killing him.

Titan at K9: 1 HP, 10 DP
Dreadnought at M12: 7 HP
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1544 on: July 10, 2010, 01:22:54 am »

Dakkadakkadakka at the zeds, starting with anything in the way of me shooting the spawner, then the spawner, the the nearest non-standard zombie. I think I have 14 AP thanks to the Epinephrine.
« Last Edit: July 12, 2010, 01:09:02 am by Archangel »
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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