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Don't vote in the poll if you aren't in the game, man!

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Total Members Voted: 42


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Author Topic: Monster Defence (Fourth Age)  (Read 122693 times)

Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1515 on: July 03, 2010, 10:25:25 pm »

I don't know, it seems to me we might want to kill the Zombie Spawners, too. They can make three zombies oer round and unless we stay on top of it they'll overwhelm us.

Also, after Mikheil Chen moves to D3 then I can take his spot next to Roland so I can catch a buff if you have the time to do them again next round. It'd bring me from 10 to 15 AP which means if I held still I could shoot 5 times a round rather than 3.

Move to the right one (G4) for 1 AP after Mikheil Chen clears the spot.

Shoot three times down the line at either the Dreadnaught at G9 if it is still alive, the Reaver at G10, or the Destroyer at G11. If they are already dead then I will shoot any Destroyers, Reavers, or Dreadnaughts I have LOS on, in that order.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1516 on: July 03, 2010, 10:34:16 pm »

Yeah, I think we should leave one spawner alive though. Even then, I think Cheddarius might specifically make it to our detriment to leave it alive.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1517 on: July 03, 2010, 11:02:22 pm »

I don't know, it seems to me we might want to kill the Zombie Spawners, too. They can make three zombies oer round and unless we stay on top of it they'll overwhelm us.

Yeah, I'm worried about this.  We should probably kill at least the middle one, unless we want to use it to block the Destroyers' line of sight.  I don't know, I'm down with killing it.

Yeah, I think we should leave one spawner alive though. Even then, I think Cheddarius might specifically make it to our detriment to leave it alive.

My thoughts exactly.  A spawner is an obvious opportunity, but one that I don't think Cheddarius will allow us to freely exploit.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1518 on: July 03, 2010, 11:19:03 pm »

Spawner-generated zombies don't give money. It's not realistic and it's not fun.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1519 on: July 03, 2010, 11:24:20 pm »

Right. Amended move:
Move to D3 (16-4)
Fire on C9, and H9.
If C9 is dead, fire on C10.
If C9 is not dead, fire on C9 again.
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Rolan7

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1520 on: July 03, 2010, 11:40:42 pm »

Acanthus, looks good, except that you *need* to move north to the 4th row or higher.  Otherwise the reavers will be able to kill you, even with Othar's help.

Spawner-generated zombies don't give money. It's not realistic and it's not fun.

Completely agreed.  Only my time farming rats and black puddings in Angband forced me to even consider the idea.

Also, after Mikheil Chen moves to D3 then I can take his spot next to Roland so I can catch a buff if you have the time to do them again next round. It'd bring me from 10 to 15 AP which means if I held still I could shoot 5 times a round rather than 3.

Sorry, but I have only 3 of each shot, and I'm currently scheduled to use all 6 on Othar, Mikhail, and Survivor ):
They seem to have good offensive potential.  However, so do you, and your positioning is a lot better than Survivor's... yeah, I'll save a norepinephrine for you (increased accuracy/critical chance).  Hopefully I'll have more drugs next round :D

I'd save you one of each, so you get the extra shots and extra accuracy, but I'll almost certainly be *forced* to heal people by my soft-hearted perk next turn.  *hopefully*.  Which means I'd need to juggle needles wastefully.  Besides, Survivor is a good candidate for extra AP, since he needs to relocate to a firing position.

... The fact that we are facing a horde of zombies comparable to the broad side of a barn doesn't increase accuracy, does it?  Haha, forget I asked.

Changing my action to
H4, equip norepinephrine, give everyone around H4 epinephrine, give Othar and Mikhail norepinephrine, then equip a medkit in my empty hand.
Still executing first, unless there are objections.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1521 on: July 03, 2010, 11:43:04 pm »

RAM, if you *nearly* kill that titan then move away from it (killable at our leisure and blocking the horde) how much AP would you have left?
I have 16 AP and deal 1.5 damage with 1.5 AP or 5 damage at range for 4.5 AP, not sure if picking stuff up costs AP... I have a 1-10 crit and I am not sure if I even have accuracy, So if I turn off my crits then I can probably cripple it with 24 AP, so -8 is what I would have left. Unless I have misread and it does in fact not have 5 HP and effectively 20 points of armour...


     $/HP
Stan 2.5
Drea 3.75
Reav 7.5
Viri 10
Tita 2
Skel 10
Dest 10

Scavengers should focus on the little guys, I don't see it being worth the effort for anyone other than snipers to attack titans, even if it would be pretty cool for the scavenger to take the final shot...

3 Standard zombies a round is 12 HP over 3 targets, I think that that could wear us down pretty quick, taking out the one in the middle would probably be a good idea...

Also, if I nearly kill the Titan then the engineers will just fix it again...
If I go all out on the titan the I may be able to take it out with crits, lets assume my average damage will be 2.25 per 1.5 APs, That's 22.5, If I throw in a couple of knife throws then I shoulf bring it down, but I don't see myself doing more then opening up a corridor for our beleaguered friend to pass through after slaying M11. Given that M11 has 8 HP, and N12's maximum damage seems to be 4.5, I am not sure how much help that would be... If I got lucky and had time to move to K7 and could throw a knife at M11 from there it might be possible...

If you all can kill J9 I could move along 10 making merry with the gore, so long as they don't crit me I should survive the experience...
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Archangel

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1522 on: July 03, 2010, 11:54:25 pm »

Because 2 idiots placed themselves in-front of my bullet spewing self, I shall move to I4 and shoot straight ahead until I either run out of AP or run out of enemies. If I have AP left, I shall shoot at the nearest zombies until I don't.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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411570N3

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1523 on: July 03, 2010, 11:55:35 pm »

If I end up with extra AP, just move one space left and fire once each at C9, H9, C10, B10, F9 in that order. If I can't fire at any of them, fire at the one in the list of shot at zombies that's blocking my line of sight to it.
EDIT: Actually, I'm just going to move one space left, then empty bullets into the D9-E10 dreadnought until it dies. If I have 4 or more shots left, then fire at the K9-L10 dreadnought 'til it drops. If I still have shots left, then I fire at the spawners.
Fun fact: This wave is worth $1345. $168 each, with one going to bank assuming nobody dies, dead zombies are the only money source and no multipliers are applied at all.
« Last Edit: July 04, 2010, 12:13:34 am by 411570N3 »
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RAM

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1524 on: July 04, 2010, 01:00:34 am »

1337stone means titan where they say dreadnought.

Wait until end of round, bar noid, who should go last.

If J9 and/or K9 are gone:
 Move: K8, J9; or K9, K10; Attack: J10 until dead; Move: J10
 Conserve 3 AP, or 4 if next action is movement(Attack West until gone, Attack South until gone, Move West)
 Throw knife at nearest Reaver, Throw knife at nearest healthy Destroyer, Move towards I10.


If J9 and K9 remain:
 Conserve 4 AP(Attack K9 until gone)
 If K9 HP > 0 and <= 1.5 then attack K9
 Move to K7, Throw Knife at M11 or any obstructions, Throw Knife at M11 or any obstructions


Sorry about the mess, I am just too optimistic of surviving this round to give up on winning...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1525 on: July 04, 2010, 01:21:02 am »

Also, after Mikheil Chen moves to D3 then I can take his spot next to Roland so I can catch a buff if you have the time to do them again next round. It'd bring me from 10 to 15 AP which means if I held still I could shoot 5 times a round rather than 3.

Sorry, but I have only 3 of each shot, and I'm currently scheduled to use all 6 on Othar, Mikhail, and Survivor ):
They seem to have good offensive potential.  However, so do you, and your positioning is a lot better than Survivor's... yeah, I'll save a norepinephrine for you (increased accuracy/critical chance).  Hopefully I'll have more drugs next round :D

I'd save you one of each, so you get the extra shots and extra accuracy, but I'll almost certainly be *forced* to heal people by my soft-hearted perk next turn.  *hopefully*.  Which means I'd need to juggle needles wastefully.  Besides, Survivor is a good candidate for extra AP, since he needs to relocate to a firing position.

... The fact that we are facing a horde of zombies comparable to the broad side of a barn doesn't increase accuracy, does it?  Haha, forget I asked.

Changing my action to
H4, equip norepinephrine, give everyone around H4 epinephrine, give Othar and Mikhail norepinephrine, then equip a medkit in my empty hand.
Still executing first, unless there are objections.

Works for me. I'm a newbie here so I don't have a large damage potential or anything, just hoping to make it till next round.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1526 on: July 07, 2010, 10:38:23 pm »

Could you guys submit your turns? There are a bunch saying "I agree with this" but I'm not sure what the actual turns are.
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Paranatural

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1527 on: July 07, 2010, 11:40:28 pm »

I'm submitted as hell.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Cheddarius

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1528 on: July 07, 2010, 11:46:13 pm »

Could you submit your final turn just for good measure?
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Mephansteras

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Re: Monster Defence (IT LIIIIIIIIIIVES Edition)
« Reply #1529 on: July 08, 2010, 12:08:38 am »

Blast away at the dreadnaughts right in front of me. J9 then J8, and if I have anything left hit the Titan.
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