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Author Topic: Mount and Blade  (Read 664239 times)

Orange Wizard

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Re: Mount and Blade
« Reply #3765 on: November 07, 2014, 06:14:32 pm »

I ride a horse.
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EnigmaticHat

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Re: Mount and Blade
« Reply #3766 on: November 07, 2014, 06:16:48 pm »

I ride a horse.

I like the feel of infantry combat better, even though its not strictly optimal.
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Farce

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Re: Mount and Blade
« Reply #3767 on: November 07, 2014, 06:59:15 pm »

The only good way to deal with being outnumbered is by not being outnumbered in the first place.  Pretty sure there's no good way to handle getting mobbed.  A shield and a horse are very helpful, however - your best shot is to retreat towards allies, and remember not to get greedy and fall into the same situation in the future.

Dealing with numbers re: multiplayer, you can sometimes get a hit in if you're engaged with two or more dudes at a time.  If you're very obviously focused on one enemy, and another is trying to get a hit in while you're seemingly distracted, if you spin and swipe at that guy instead just as he's about to hit you, you can usually catch them when they're not expecting to have to defend.  Changing targets is a good way to deal some damage and keep the enemies back, but being engaged with that many dudes at once is nevertheless probably gonna end bad for you.

hops

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Re: Mount and Blade
« Reply #3768 on: November 07, 2014, 08:17:01 pm »

I ride a horse.
This is how I usually deal with it, but once you are surrounded then the problem of getting mobbed arise again.
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starscream

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Re: Mount and Blade
« Reply #3769 on: November 08, 2014, 02:05:17 pm »

it's been a while since i played, but one strategy that worked for me was to run backwards while swinging a long pole armed weapon.  i think great axe was the one i used.
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Robsoie

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Re: Mount and Blade
« Reply #3770 on: November 08, 2014, 02:17:04 pm »

Yes, once your horse get killed and you're stuck on foot, you'll attract the attention of a very lot of enemies usually, moving backward while striking your weapon repeatedly so far (unless you cheat or play mods with overpowered characters/weapons like the barbarian class in Blood&Steel) is the only way to realistically have a chance to survive this kind of situation, as you're not only going to face 2 or 3 guys at the same time but a lot more and even a shield can be destroyed after some hits.
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Uristides

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Re: Mount and Blade
« Reply #3771 on: November 08, 2014, 08:45:52 pm »

What about fighting Cavalry-heavy armies such as the Sarrhanids? I'm quite certain putting some shields between you and the horses can do wonders in that, but I play most of my melee characters in freelancer so that is not an option. Backpedalling in that case will only  take you further from the cloud of allies that keep you secure and you can't backpedal faster than a bunch of horses anyway.
The result is me getting screwed up royally as horses come from all sides and their riders poke/slash me to death. Not before dehorsing or decaptating a few dudes, but still dead in the end.
« Last Edit: November 08, 2014, 09:11:21 pm by Uristides »
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ansontan2000

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Re: Mount and Blade
« Reply #3772 on: November 08, 2014, 08:56:03 pm »

I tend to find that the best way to deal with mass-cav armies is to take all your infantry and use the stand closer command until they all form a huge blob of bodies. While one or two may die to couched lance charges, the giant mass of men tends to overwhelm the cav really quickly.
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hops

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Re: Mount and Blade
« Reply #3773 on: November 08, 2014, 09:26:45 pm »

The Rhodoks infantrymen are designed to be anti-cavalry iirc.
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Neyvn

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Re: Mount and Blade
« Reply #3774 on: November 09, 2014, 05:47:44 am »

One thing I wish I could work out...
My PC is 10 times better then it was a few years ago, yet it still can't handle more then 40 guys smashing into eachother...
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Delta Foxtrot

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Re: Mount and Blade
« Reply #3775 on: November 09, 2014, 06:05:07 am »

How's your graphic settings? In the past I've usually had most problems with shadows, turning them lower or even off could help.
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Neyvn

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Re: Mount and Blade
« Reply #3776 on: November 09, 2014, 06:40:36 am »

How's your graphic settings? In the past I've usually had most problems with shadows, turning them lower or even off could help.
Thats what I mean, my graphic's card is 10000x better then what it was in the past yet it still can't handle it. That and my processor and such as well. But maybe I will turn them off next time...
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Neonivek

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Re: Mount and Blade
« Reply #3777 on: November 09, 2014, 08:35:59 am »

The only good way to deal with being outnumbered is by not being outnumbered in the first place.  Pretty sure there's no good way to handle getting mobbed.  A shield and a horse are very helpful, however - your best shot is to retreat towards allies, and remember not to get greedy and fall into the same situation in the future.

You have to learn how to deal with superior numbers if you plan to play this game within a reasonable time frame.

If you handle your skill points well you can deal with vast numbers of enemies fairly decently.

As for a horse and shield... what you want to do is circle the enemies until they weaken their ranks. You want to pick enemies off, not dive into their numbers. Avoid them if they have any form of ranged attack.

Funny enough I am MUCH better at the original Mount and Blade because your attacks are a LOT more clear and telegraphed so I was able to cut swaths through enemies with even a sword... Versus Warlords where I am lucky if I hit an enemy after my 5th pass by with ANY weapon.
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Akura

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Re: Mount and Blade
« Reply #3778 on: November 09, 2014, 01:00:27 pm »

The Rhodoks infantrymen are designed to be anti-cavalry iirc.
Well, they should be anyway, until you wonder why Rhodok McSpearman over there is carrying a hand axe.
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EnigmaticHat

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Re: Mount and Blade
« Reply #3779 on: November 09, 2014, 06:00:08 pm »

I've found that Huscarls deal with cavalry charges well.  Simply because they have heavy shields and armor, so the enemy charges in and fails to kill anyone with the initial charge.  Then as is inevitable with AI cavalry charges half of them get stuck on the defender's ranks while other half runs past them, and the ones who were left behind get swarmed.
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