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Author Topic: Mount and Blade  (Read 664247 times)

aristabulus

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Re: Mount and Blade
« Reply #3795 on: November 12, 2014, 09:21:08 am »

Mount and Blade is currently free on GOG's autumn sale, fyi.
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Robsoie

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Re: Mount and Blade
« Reply #3796 on: November 12, 2014, 09:31:04 am »

Great news ! thanks for mentionning this.
 
While i have Warband i never had the 1st Mount&Blade, i just went and i picked it from GoG , going to be able to try so many mods that aren't working on Warband :)
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Mattk50

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Re: Mount and Blade
« Reply #3797 on: November 12, 2014, 09:36:40 am »

First off all, fight while running backwards always.  You won't get surrounded and some of the enemies will fall behind as they swing and miss or get caught on their allies.

Not really the best idea. you swing slower when backing up, yes you want to backpedal but stop to swing. a shield and waiting for openings will help too.
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scrdest

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Re: Mount and Blade
« Reply #3798 on: November 12, 2014, 09:37:05 am »

Great news ! thanks for mentionning this.
 
While i have Warband i never had the 1st Mount&Blade, i just went and i picked it from GoG , going to be able to try so many mods that aren't working on Warband :)

Ah. Enjoy the awesome mods and the awful animations :P

Be sure to check out 1866, Solid & Shade and Europe 1805.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Robsoie

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Re: Mount and Blade
« Reply #3799 on: November 12, 2014, 10:30:41 am »

The animations difference is shocking a bit when you're so used to the Warband one, but it's servicable (funny i find the jump animation actually more believable than the Warband one)

What annoy me with that M&B is that i'm forced to play fullscreen, as unlike in Warband in which it happened only rarely the windowed mode seems to lose focus constantly and when you fight and the window suddenly change to your browser every few sword strokes or whatever else you have opened, it's not really fun.

Will check the mods when i'll have more time, there's a bunch available there.

edit : oh wow 1866 fo M&B is awesome, so much better in every ways than the Warband 1860 mod i gave a try half a year ago.
« Last Edit: November 12, 2014, 05:29:02 pm by Robsoie »
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Ozyton

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Re: Mount and Blade
« Reply #3800 on: November 12, 2014, 06:06:36 pm »

So while the GoG thing is free, for those of you who have played it, what are the best mods for the original M&B? I never played it, I was late to the boat. It was only until Warband was nearly released that I realized that M&B wasn't an MMO of some kind. That might be funny to you but back then their website was pretty bare bones and the way they pitched their game kind of gave it the impression of an MMO, at least to me.

EDIT: Also, I don't know if anybody has posted this, but there's a new trailer for Viking Conquest. I'm surprised at how smooth the ship movement (and the characters standing on said ships) are, with waves and everything. If they can achieve this sort of stuff with the current engine I can't wait to see what M&B2 mods will be like.
« Last Edit: November 12, 2014, 06:11:55 pm by OzyTheSage »
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Chiefwaffles

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Re: Mount and Blade
« Reply #3801 on: November 12, 2014, 06:10:45 pm »

My favorite mod for the original M&B (and the reason why I still play it every now and again) is Star Wars Conquest. It's an awesome total conversion mod.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

scrdest

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Re: Mount and Blade
« Reply #3802 on: November 12, 2014, 06:34:47 pm »

edit : oh wow 1866 fo M&B is awesome, so much better in every ways than the Warband 1860 mod i gave a try half a year ago.

Yeah, sadly the 1860's mod is a bit lacking code-wise and asset-wise, plus it's basically WAR: 1860's Edition. 1866 is essentially a classic western experience. In fact, one thing I love about it is how role-playable it is.

SWC is a bit similar in that respect, but for various reasons, not the least of which being my relative ignorance about SW universe, I never really got into that.

Solid and Shade is the most deceptive in its changes, since it uses Vanilla map, lords and the like, and you could go through most of the game as usual, except with inexplicably eerie ambience. But underneath it, the mod is MASSIVE.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Robsoie

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Re: Mount and Blade
« Reply #3803 on: November 12, 2014, 06:49:31 pm »

So much to play with, so little time !

i'm already hooked on 1866 (just this one was worth getting that free M&B1 ) and there are lots more non-Warband mods i regularly read about how good they are, it looks like i'm going to spend a lot of time unproductively in the coming months :D
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Mech#4

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Re: Mount and Blade
« Reply #3804 on: November 12, 2014, 09:17:40 pm »

One thing that I find rather disappointing is I don't think I've come across a mod for Warband that has the same level of custom content beyond armour and character models that 1866 has. Like, 1866 has banks, bounty hunting, gang bases in towns and so on whereas something like "Warsword: Conquest" or "Gekokujo", while both nice model wise, don't have anything really unique to them beyond that.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

Here's a thread listing Let's Players found on the internet. Feel free to add.
List of Notable Mods. Feel free to add.

BFEL

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Re: Mount and Blade
« Reply #3805 on: November 13, 2014, 01:45:45 am »

One thing that I find rather disappointing is I don't think I've come across a mod for Warband that has the same level of custom content beyond armour and character models that 1866 has. Like, 1866 has banks, bounty hunting, gang bases in towns and so on whereas something like "Warsword: Conquest" or "Gekokujo", while both nice model wise, don't have anything really unique to them beyond that.

Have you tried Floris?

It doesn't exactly have a fuckhueg amount of extra stuff, but everything present is just generally better and more immersive, and it includes the essentials like Diplomacy and Freelancer to boot.
The only real failing I find in it is that it's not actively updated unfortunately, but its still my go-to setup and what I compare every other mod to.
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Duuvian

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Re: Mount and Blade
« Reply #3806 on: November 13, 2014, 02:45:45 am »

I recommend The Last Days mod for original M&B, and to use Ron's Realistic Combat Mod with it (RCM for short). It is set in a Tolkien universe where Frodo failed to destroy the ring.

I can't remember which mods stopped at .808 and which made it to the final version anymore or I could suggest more.

http://www.moddb.com/mods/the-last-days

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The Last Days Of The Third Age Of Middle Earth Mod, for Mount&Blade 1.011 (now also for Warband!)
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(now also for Warband!)

This must have happened while I was lost in time and space.

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TLD 3.22 is now Open Source!

Whoa I've been gone longer than I thought. -Every time traveler
« Last Edit: November 13, 2014, 03:09:48 am by Duuvian »
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FINISHED original composition:
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Sort of finished and awaiting remix due to loss of most recent song file before addition of drums:
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Zireael

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Re: Mount and Blade
« Reply #3807 on: November 13, 2014, 02:49:36 am »

Just snagged M&B for free from GOG. :D
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Majestic7

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Re: Mount and Blade
« Reply #3808 on: November 13, 2014, 06:45:06 am »

Funny when Viking Conquest DLC - a mod-you-must-pay-for from Brutenwalda people - costs more than Warband. I'm a little torn whether I want to buy it or not. Brutalwalda is awesome so I don doubt their quality. However, there are so many awesome free mods that supporting the commercialisation of modding doesn't seem fair.
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Robsoie

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Re: Mount and Blade
« Reply #3809 on: November 13, 2014, 07:29:24 am »

I gave a try to the star wars mod on that free M&B1, it looks like the "0.9.4 release candidate" version on their moddb page :
http://www.moddb.com/mods/swconquest
just crash during loading, not even reaching the main menu, not sure if it's a gog version specific or not, but from what i read on the gog boards it appears that the gog version isn't the latest version of M&B1 (the latest being called "enhanced edition" on talesworld ) but the version from before it, probably going to conflict with mods made for the "enhanced" thing.

The version "0.9.3" of the star war mod from here :
http://www.mbrepository.com/file.php?id=809
(or from the nexus alt mirror) work without a problem with the gog version
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