Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 16

Author Topic: The WikiFirmament:PROTO UP  (Read 12455 times)

sproingie

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #105 on: January 26, 2010, 04:54:26 pm »

Doesn't look down to me, it looks like it's just lagging out connections constantly and I have to reconnect.

On the client front, I finally dug up a windows client that doesn't completely look like ass and understands both MCP and the old local edit protocol   Namely VMOO.  You can get it at vmoo.com.  The registration screen is kind of an ass in that it wants two words, so registering as "urist" with the name won't work but "urist mcdwarf" will.

Once you're logged in with it, type:
@edit-options +local

Then you won't be stuck with the clunky in-game editor ever again.  It's an MDI interface, and it defaults to all windows maximized, so if you want to switch between the editor and the moo window you can ctrl-tab or use the standard window menu/controls.

There's lots of Mac clients out there, but since I don't have one someone else will have to try them out.  Linux users have a few options, but GnoMoe looks decent -- no idea what the featureset is tho.
Logged
Toady is the man who Peter Molyneux wishes he was

Quote from: ToadyOne
dragon pus was like creamy gold. Infect and collect!

beorn080

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #106 on: January 26, 2010, 05:56:18 pm »

I entered that line, and I don't see a new window.
Logged
Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Tahin

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #107 on: January 26, 2010, 10:04:58 pm »

I have a fantastic, free shell account I'm not really using at the moment and I'd be happy to host it for you using that. Also I have a ton of code written in LPC at the moment along these lines, but MOO would likely work better for your purposes and it seems easy enough to learn. HellMOO, for instance, is one of the best muds I've played so I can see that it is a very flexible system.

Edit: By free, I mean, I was 'grandfathered in' with a free account because I requested one a few months before he started charging.
« Last Edit: January 26, 2010, 10:20:21 pm by Tahin »
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: The WikiFirmament:BACK Online - prototype
« Reply #108 on: January 27, 2010, 02:02:50 am »

While we are in the prototype phase, having the machine available for direct tinkering in an OS I'm familiar with is very useful. Once the system is working and largely finished, (say, alpha or beta) we will look into a permanent and more secure system.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Tahin

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #109 on: January 27, 2010, 02:12:31 am »

I am currently unable to connect, something happen? Also, the lag is horrible. I'd switch to something else asap.
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: The WikiFirmament:BACK Online - prototype
« Reply #110 on: January 27, 2010, 02:23:25 am »

Check your firewalls. According to all my tests, port 8888 on my server is active. Anyone else run into lag or connectivity issues?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Tahin

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #111 on: January 27, 2010, 02:30:05 am »

When attempting to connect I get the following:
Code: [Select]
Resolving host 70.210.132.22...
Attempting to connect to host 70.210.132.22 (70.210.132.22) port 8888...
And then it times out after several minutes.

Pinging the ip just ends with 100% packet loss, but apparently the server IS there.

This is confusing.

EDIT: Oh, and just now I tried telneting through my aforementioned shell account and I can't connect that way, either.
« Last Edit: January 27, 2010, 02:33:36 am by Tahin »
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: The WikiFirmament:BACK Online - prototype
« Reply #112 on: January 27, 2010, 02:33:22 am »

They changed the IP again! This shouldn't happen unless somebody restarted the modem...

Well, looks like a more permanent solution will be needed. I may have to go to this linux host or at least to the cable connection. For the meantime:

75.210.73.115:8888
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Tahin

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #113 on: January 27, 2010, 02:34:50 am »

In the meantime try googling for no-ip. It's a free service that you can run on your computer and it will give you a permanent address that updates every time your ip changes.
Logged

AussieGuy

  • Bay Watcher
  • [Australian]
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #114 on: January 27, 2010, 04:57:42 am »

Ive connected but no ones online. I'll try tomorrow
Logged

Poltifar

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #115 on: January 27, 2010, 09:30:05 am »

Sigh, i cant do anything, build anything, create anything... what do I need to do to get the programmer tag already? :(
Logged
Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #116 on: January 27, 2010, 12:06:33 pm »

Be online when PTTG is, its the only sure way me thinks, or maybe someone could log the wizard and give you programmer status. I think.
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

sproingie

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #117 on: January 27, 2010, 03:38:50 pm »

If you're considering core databases, I thought I'd share a note I dropped in the MOO on why JHcore would be a better choice than LambdaCore:
  • It has builtin "speedwalk" that can be used instead of teleporting.  Any RPG has to restrict teleporting, since half the puzzles are about getting through a location.  This is better than any MUSH type of speedwalk because the MOO knows how to get you there, the client doesn't have to figure it out, and it can control the whole process step-by-step.
  • It has builtin "furniture" objects that can integrate their descriptions into the room that contains them.  Other objects like clothing can be made that can use the same description integration.
  • It has better understanding of english grammar.  If you create "sock" and set it to indefinite, it will show up as "a sock", you can type "get a sock", the game will respond "You pick up the sock". You don't even have to set any aliases.  If you look in a container, it will conjugate verbs correctly, like "a red sock and a blue sock are in the drawer", choosing "are" vs "is" depending on how many items were contained, etc.  You can have group objects like "A stack of 5 arrows" that will also pluralize properly (though it takes a little extra code to make them splittable and joinable).  LambdaCore doesn't do any of this automatically.  The system's extendable too, LambdaCore's isn't.
  • It has the notion of a "focus object", which is the object you're paying attention to.  This means you can just "use gun", then instead of "shoot soandso with gun", "load bullets into gun", and so on, you can just "shoot soandso" and "load bullets".
  • It has "jtext", which is a wiki-like rich-text system that can translate into plaintext or HTML.  It wouldn't be hard to write a MXP translator for it.
  • It has a built-in web server, which can serve up the entire help system (all written in jtext).  It also has a simple HTTP user agent too.
  • It has a built-in FTP client.
  • It handles options better, so one @options command shows you all the options you have available.  No more memorizing @prog-options, @build-options, @list-options, @edit-options, etc.
  • It lets programmers preprocess MOO code.  One simple built-in trick it does is to let you use // for comments instead of just strings.  There are tons more tricks possible, and programmers can write their own.
  • It's based on LambdaCore, so it's also almost 100% compatible with it.  Anything you @dump from a LambdaCore MOO will usually work just fine.


« Last Edit: January 27, 2010, 03:47:24 pm by sproingie »
Logged
Toady is the man who Peter Molyneux wishes he was

Quote from: ToadyOne
dragon pus was like creamy gold. Infect and collect!

Bluerobin

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #118 on: January 27, 2010, 04:12:27 pm »

It sounds great and looks like it would be compatible with the little bit we've done so far (although, wipes were promised, so I don't really care if I lose things).  Are there downsides though? I mean, is there a reason to choose LambdaCore over JHCore?  I think a general consensus of sorts says a shift to JHCore is a good idea (and I'm part of that), but I just want to get both sides of the story.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

sproingie

  • Bay Watcher
    • View Profile
Re: The WikiFirmament:BACK Online - prototype
« Reply #119 on: January 27, 2010, 04:40:15 pm »

There's not many downsides -- it's pretty much a superset of LambdaCore, and it's not really all that different.  Let me see what I can remember as drawbacks go:

The structure around non-wizard "admin" player groups can be annoying, but you can ignore it and just use wizards to run everything.

Pronoun-subbed messages are stored in a parsed syntax tree format that's kind of opaque to read, so anything that treats them as a string won't work unless it deparses them first.  The pronoun sub system is overall more complex to figure out, but the LambdaCore syntax is available if you want it.

Logged
Toady is the man who Peter Molyneux wishes he was

Quote from: ToadyOne
dragon pus was like creamy gold. Infect and collect!
Pages: 1 ... 6 7 [8] 9 10 ... 16