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Author Topic: The WikiFirmament:PROTO UP  (Read 12428 times)

PTTG??

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The WikiFirmament:PROTO UP
« on: January 18, 2010, 11:32:46 pm »

Wiki-Firmament: The user-created godly domain that anyone can edit!
See Our NWP Fourm!

Current Status:
Check NWP Forum for latest. Prototype development in progress.

Logon at:
Address:  divineright.org
Port:     1050


At the first screen, enter "create <username> <password> to create you character. Ask someone to make you a programmer in order to be allowed to start building. Have fun!

No game-balancing is in place yet, nor is there real permissions yet. You are still free to log on and mess with the server. I will probably wipe it out soon in order to make a real log-in screen, by the way.

Quote
The Idea:
Using a very flexible MUD/MUX/ETC system, create something of a sandbox or god game. Here's how it works. You are given the ability to create a universe out of raw energy or mana. Your only limit is the mana or flux or karma you can build up. You spend this energy to manipulate your world, making new areas, passages, items, followers, and constant effects. Each player has a world of their own, which includes a store room, an office, the central room of their world, and a few other essential parts, as well as the sandbox where they build.

Rooms have all the latest gadgets available for modern muxes; weather, time, and other effects can be toggled and manipulated; rooms can be nested within each other or have other interesting effects. All the standard stuff.

Items are very flexible. They can be given any attributes you would care to give them, as well as scripts and effects.

NPCs or Followers come in two flavors; generics that respawn and have little-to-no importance as things other than parts of challenges and as scenery dressing, and individuals that have more sophisticated AI and the ability to grow and interact with players. These NPCs constantly drain power, but can be used to replenish it; having some worship you, or perhaps by having them run on treadmills, or tilling soil, or otherwise working, they give a boost to your regeneration.

While your only limit when in your domain is your energy level, once you leave to explore other's worlds, your power can decrease; if you are in a co-operative world, then it is pretty much the same, allied worlds you can still manipulate, at an increased cost, and in other worlds you might be practically mortal- though you always have at least a little control over your creations.

Finally, there are Artifacts or Relics. These items are permanent, and, due to morphic resonance or something, can only be kept in publicly accessible rooms- and thus are always at some risk. They provide special abilities, boost NPCs, grant more energy, and quite a few other effects. They are what you fight over, search for, and protect. If you choose to; you could just build a world for your citizens to live in and your friends to explore.

How's that sound?
« Last Edit: January 31, 2010, 01:58:41 pm by PTTG?? »
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beorn080

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Re: The WikiFirmament
« Reply #1 on: January 18, 2010, 11:41:28 pm »

Sounds good.
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woose1

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Re: The WikiFirmament
« Reply #2 on: January 18, 2010, 11:42:00 pm »

Sounds cool, if I had any interest in MUD's. D:
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AussieGuy

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Re: The WikiFirmament
« Reply #3 on: January 19, 2010, 12:47:28 am »

Sounds neat, I love muds, I'll give it a go.

edit: Are you thinking of making this or is it already made?
« Last Edit: January 19, 2010, 12:49:18 am by AussieGuy »
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Croquantes

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Re: The WikiFirmament
« Reply #4 on: January 19, 2010, 02:54:07 am »

Do want. Now. NOW. I'll even give you Cinnamon Hearts as tribute.
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PTTG??

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Re: The WikiFirmament
« Reply #5 on: January 19, 2010, 10:35:11 am »

I intend to make it. I'll get Tahin to do all the technical stuff. Seeing as it's all user-generated content, I could open it up very soon, relatively speaking. Of course, at the moment there's no tangible work done on it.
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lumin

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Re: The WikiFirmament
« Reply #6 on: January 19, 2010, 02:03:58 pm »

This sounds like a fantastic idea - as long as it doesn't turn into the MUD equivalent of Second Life. 

I've always thought that a MMORPG world built completely by players would be awesome.  It would be solve the problem of limited development time.
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beorn080

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Re: The WikiFirmament
« Reply #7 on: January 19, 2010, 02:18:57 pm »

Second life with combat and restrictions only limited by a players imagination, as oppsed to real world limits of colors and crap sounds good actually.

Query: Will there be any restrictions on the content?
« Last Edit: January 19, 2010, 02:36:28 pm by beorn080 »
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Poltifar

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Re: The WikiFirmament
« Reply #8 on: January 19, 2010, 03:00:05 pm »

Sounds awesome. And as for my 2 cents: How about using a MOO instead of a normal MUD/MUSH server? Since a MOO like LambdaMOO is practically MADE to be modified on-the-fly, by any player, with minimal programming knowledge (No C++ or somesuch required, just a simple but flexible MOO code), can very easily have stuff like rooms inside other rooms (such as a car or whatever, that is just a room that moves from room to room), can have different 'access' levels on each item (allowing different people to modify different things on items), etc...

Basically, it is MADE for user-generated content, instead of the normal MUD/MUSH developper-generated content.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

PTTG??

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Re: The WikiFirmament
« Reply #9 on: January 19, 2010, 03:17:16 pm »

Second life with combat and restrictions only limited by a players imagination, as oppsed to real world limits of colors and crap sounds good actually.

Query: Will there be any restrictions on the content?

Scripts, like NPCs will drain energy, or rather, decrease regeneration. Most items won't do so. It'll be a "soft cap".
I guess that if you offend a lot of people, then they just won't build gates to your world, so there's that. If something is really "bad" then an op will smack you.

Poltifar: You make several good points; however, I am not a cow.

Ok, ok. I myself remain unsure as to what would work best.

I want to at least have a large library of items- so you could just create an apple pie, or steel shortsword, or raygun, or Reagan. You'll still be able to create a blob, give it some tags or something and tell it to be purple, make it a plant, and call it a plump helmet.

I do want it to be as user-friendly as possible. I recall that the original system used by the DF MUX (not the new one Tahin's using) was reasonably accessible.

Maybe if there was an interpreter program that would turn tags like [edible][weapon:thrown:1-3:0][color:purple][plant] into the relevant code of a more sophisticated MUX

I'll be meeting with Tahin tonight and will assign him this task.[/color]
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Poltifar

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Re: The WikiFirmament
« Reply #10 on: January 19, 2010, 03:38:13 pm »

For the library of items: I think most MUSHs/MUDs/MOOs allow you to create 'template' objects that other objects are created from, inheriting the template's base properties. So you could have a 'weapon' object that is a template from which a 'sword' object would be made, which itself could be the object template the players make swords from (whether the players make a shorsword, a bronze two-hander, Excalibur, the Blade of Obliteration +5, whatever). That way, you can put all the weapon code on the base template (damage allocation, chance to hit, whatever) and make it modifiable only by developers, then allow the players to create objects from the base. That way, all the weapons in the game would follow the same rules without inconsistencies between worlds, while making it easy to change something since a change in the template changes all weapons in the world.
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Dakk

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Re: The WikiFirmament
« Reply #11 on: January 19, 2010, 04:55:03 pm »

Sounds interesting, I'll give it a try as soon you got something up.
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PTTG??

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Re: The WikiFirmament
« Reply #12 on: January 20, 2010, 02:00:03 am »

OK

I'll try to get a prototype up and running quickly, probably by using a MOO. Development of this will be ongoing.
For this prototype, I need to find a system that is very easy to use.
I also need a better name. Wikifirmanent is not fantastic. Suggest names and servers!
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Desiderium

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Re: The WikiFirmament
« Reply #13 on: January 20, 2010, 02:05:26 am »

This sounds extremely appealing. I would definitely give it a try if it were ever released.
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ductape

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Re: The WikiFirmament
« Reply #14 on: January 20, 2010, 02:29:36 am »

Name: Empyrean Spheres

Each "god" commands their own Sphere, which is an encapsulated world which floats within the Aether or Cosmos.

Empyrean comes from god-like or heavenly roots.
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