Second life with combat and restrictions only limited by a players imagination, as oppsed to real world limits of colors and crap sounds good actually.
Query: Will there be any restrictions on the content?
Scripts, like NPCs will drain energy, or rather, decrease regeneration. Most items won't do so. It'll be a "soft cap".
I guess that if you offend a lot of people, then they just won't build gates to your world, so there's that. If something is really "bad" then an op will smack you.
Poltifar: You make several good points; however, I am not a cow.
Ok, ok. I myself remain unsure as to what would work best.
I want to at least have a large library of items- so you could just create an apple pie, or steel shortsword, or raygun, or Reagan. You'll still be able to create a blob, give it some tags or something and tell it to be purple, make it a plant, and call it a plump helmet.
I do want it to be as user-friendly as possible. I recall that the original system used by the DF MUX (not the new one Tahin's using) was reasonably accessible.
Maybe if there was an interpreter program that would turn tags like [edible][weapon:thrown:1-3:0][color:purple][plant] into the relevant code of a more sophisticated MUX
I'll be meeting with Tahin tonight and will assign him this task.[/color]