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Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2816976 times)

Osmosis Jones

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #765 on: January 22, 2010, 11:44:50 am »

Just revisited ma procyon aliens. With two cruisers and three laser patrol boats. Destroyed a sensor ship and a laser boat, before my 5 ships were wiped out by repeated nuclear missile barrage. Step two; upscale to dreadnoughts!
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Aldaris

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #766 on: January 22, 2010, 11:48:20 am »

It seems you forgot to use point defense, that really helps against missiles.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #767 on: January 22, 2010, 01:13:36 pm »

pointdefence are like chaining dogs/cats to your hull. :)
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nate9090

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #768 on: January 22, 2010, 02:17:35 pm »

Bah, 2 new games in a row and I end up with only 2 systems. The RNG gives me only one jump to the second system then decides to make that second system a deadend.  Wouldn't bug me too much if it wasn't for the ~3 hours it takes to set the game up in SM mode.

Anyone else notice an epidemic of freeware game programmers getting sick?

You can turn on SM mode and go into the F9 screen and add jump points to Sol to get rid of the bottleneck.

Or you can do what I do and devote all the resources of Sol in a desperate attempt to neutralize the aliens.

Usually takes 150 years but I've managed to blow them up each time, but you have to be careful as I've always found resources get pretty scar ace.


One thing that ticks me off is how often the galactic maps turns into a crazy thing of each point you explore has 5 more points to explore quickly leading into a massive thing. So I roll a dice and if it is a 3 or 4 I delete one of the jump points, a 5 means all jump points are deleted but 2 and a 1 or 6 means it becomes a dead end system. Of course if it lands on 2 nothing happens to the system or I'll add a jump point or two if it is a dead end or non-hub depending on how I feel. Also if making it a dead-end system would destroy the last explorable jump point, it makes another jump point.

Spoiler (click to show/hide)

Note: I did a little creative shaping at Procyon and those few systems.

I didn't actually play that game, I just did it to see what things would look like.
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Nadaka

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #769 on: January 22, 2010, 02:43:07 pm »

...
Anyone else notice an epidemic of freeware game programmers getting sick?

Its from that healthy diet of cheeto's, ramen noodles, mountain dew combined with the phosphorescent glow of the computer screen instead of the sun.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #770 on: January 22, 2010, 04:15:35 pm »

hmm... my ... PreCious?
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Emperor_Jonathan

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #771 on: January 22, 2010, 06:32:07 pm »

So how do I assign missiles to launchers?
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head

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #772 on: January 22, 2010, 06:38:53 pm »

So how do I assign missiles to launchers?

Either in the ships menu or the combat menu. you need magzine and shit onboard and load them and assaign them to the firecontolers and you can do it on the class design screen
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nate9090

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #773 on: January 22, 2010, 06:48:35 pm »

Ok once you've loaded your missiles into your ship go to the combat overview.

And 1 2 3

Spoiler (click to show/hide)
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Emperor_Jonathan

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #774 on: January 22, 2010, 06:53:26 pm »

Thanks I got it.

Now what do i need to collect life pods and what do I need to salvage wrecks.
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Areyar

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #775 on: January 22, 2010, 06:57:16 pm »

Oo!
Hadn't seen that screen yet. Does it allow assigning iof firecontroll to weapons (or viceversa) in batches?
I just spent half an hour in individual ship screens setting this up for a fleet of missileboats. :p

Q:
How would Toady1 feel about us importing a DF dwarfnames theme into Aurora?

ed: lifepods: just any ship can collect them. select as destination and collect pods should appear in the tasks options.
salvage requires a ship equipewd with salvagiung module and some cargoships in it's taskforce for the loot.
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Jreengus

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #776 on: January 22, 2010, 07:05:31 pm »

Q:
How would Toady1 feel about us importing a DF dwarfnames theme into Aurora?
Just ask him. I'm sure he'd be cool with it if you asked, but the chance of him reading this otherwise is low.
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Emperor_Jonathan

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #777 on: January 22, 2010, 07:26:40 pm »

Spoiler (click to show/hide)

I cheated a little :P
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nate9090

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #778 on: January 22, 2010, 07:28:47 pm »

Spoiler (click to show/hide)

I cheated a lot.
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Emperor_Jonathan

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Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #779 on: January 22, 2010, 07:30:30 pm »

Your failure rate is terrible though :P

Also, how do I get mass drivers flinging minerals (or anything for that matter :V)?

And how do I get geology and xeno teams to excavate a planet?
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