Bah, 2 new games in a row and I end up with only 2 systems. The RNG gives me only one jump to the second system then decides to make that second system a deadend. Wouldn't bug me too much if it wasn't for the ~3 hours it takes to set the game up in SM mode.
Anyone else notice an epidemic of freeware game programmers getting sick?
You can turn on SM mode and go into the F9 screen and add jump points to Sol to get rid of the bottleneck.
Or you can do what I do and devote all the resources of Sol in a desperate attempt to neutralize the aliens.
Usually takes 150 years but I've managed to blow them up each time, but you have to be careful as I've always found resources get pretty scar ace.
One thing that ticks me off is how often the galactic maps turns into a crazy thing of each point you explore has 5 more points to explore quickly leading into a massive thing. So I roll a dice and if it is a 3 or 4 I delete one of the jump points, a 5 means all jump points are deleted but 2 and a 1 or 6 means it becomes a dead end system. Of course if it lands on 2 nothing happens to the system or I'll add a jump point or two if it is a dead end or non-hub depending on how I feel. Also if making it a dead-end system would destroy the last explorable jump point, it makes another jump point.
Note: I did a little creative shaping at Procyon and those few systems.
I didn't actually play that game, I just did it to see what things would look like.