Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 50 51 [52] 53 54 ... 1347

Author Topic: Aurora - The Dwarf Fortress of 4X Games  (Read 2854761 times)

Osmosis Jones

  • Bay Watcher
  • Now with 100% more rotation!
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #765 on: January 22, 2010, 11:44:50 am »

Just revisited ma procyon aliens. With two cruisers and three laser patrol boats. Destroyed a sensor ship and a laser boat, before my 5 ships were wiped out by repeated nuclear missile barrage. Step two; upscale to dreadnoughts!
Logged
The Marx generator will produce Engels-waves which should allow the inherently unstable isotope of Leninium to undergo a rapid Stalinisation in mere trockoseconds.

Aldaris

  • Bay Watcher
  • [LIBERAL] [WANNABE_DORF] [CAVE_ADAPTED]
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #766 on: January 22, 2010, 11:48:20 am »

It seems you forgot to use point defense, that really helps against missiles.
Logged
but Baron Aqizzar had the firm advantage, battering Cthulhu with his Mighty Chin.
^Totally not out of context, promise.
The Liberal Crime Squad Community game, now with a Liberal Overdose of Liberally aplied Liberalism. -Liberally. (UBER-Hiatus, next update somewhere between now and 2012.)

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #767 on: January 22, 2010, 01:13:36 pm »

pointdefence are like chaining dogs/cats to your hull. :)
Logged
My images bucket for WIPs and such: link

nate9090

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #768 on: January 22, 2010, 02:17:35 pm »

Bah, 2 new games in a row and I end up with only 2 systems. The RNG gives me only one jump to the second system then decides to make that second system a deadend.  Wouldn't bug me too much if it wasn't for the ~3 hours it takes to set the game up in SM mode.

Anyone else notice an epidemic of freeware game programmers getting sick?

You can turn on SM mode and go into the F9 screen and add jump points to Sol to get rid of the bottleneck.

Or you can do what I do and devote all the resources of Sol in a desperate attempt to neutralize the aliens.

Usually takes 150 years but I've managed to blow them up each time, but you have to be careful as I've always found resources get pretty scar ace.


One thing that ticks me off is how often the galactic maps turns into a crazy thing of each point you explore has 5 more points to explore quickly leading into a massive thing. So I roll a dice and if it is a 3 or 4 I delete one of the jump points, a 5 means all jump points are deleted but 2 and a 1 or 6 means it becomes a dead end system. Of course if it lands on 2 nothing happens to the system or I'll add a jump point or two if it is a dead end or non-hub depending on how I feel. Also if making it a dead-end system would destroy the last explorable jump point, it makes another jump point.

Spoiler (click to show/hide)

Note: I did a little creative shaping at Procyon and those few systems.

I didn't actually play that game, I just did it to see what things would look like.
Logged

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #769 on: January 22, 2010, 02:43:07 pm »

...
Anyone else notice an epidemic of freeware game programmers getting sick?

Its from that healthy diet of cheeto's, ramen noodles, mountain dew combined with the phosphorescent glow of the computer screen instead of the sun.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #770 on: January 22, 2010, 04:15:35 pm »

hmm... my ... PreCious?
Logged
My images bucket for WIPs and such: link

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #771 on: January 22, 2010, 06:32:07 pm »

So how do I assign missiles to launchers?
Logged

head

  • Bay Watcher
  • Whoop Whoop.
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #772 on: January 22, 2010, 06:38:53 pm »

So how do I assign missiles to launchers?

Either in the ships menu or the combat menu. you need magzine and shit onboard and load them and assaign them to the firecontolers and you can do it on the class design screen
Logged
Dev on Baystation12- Forums
Steam Username : Headswe

nate9090

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #773 on: January 22, 2010, 06:48:35 pm »

Ok once you've loaded your missiles into your ship go to the combat overview.

And 1 2 3

Spoiler (click to show/hide)
Logged

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #774 on: January 22, 2010, 06:53:26 pm »

Thanks I got it.

Now what do i need to collect life pods and what do I need to salvage wrecks.
Logged

Areyar

  • Bay Watcher
  • Ecstatic about recieving his own E:4 mug recently
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #775 on: January 22, 2010, 06:57:16 pm »

Oo!
Hadn't seen that screen yet. Does it allow assigning iof firecontroll to weapons (or viceversa) in batches?
I just spent half an hour in individual ship screens setting this up for a fleet of missileboats. :p

Q:
How would Toady1 feel about us importing a DF dwarfnames theme into Aurora?

ed: lifepods: just any ship can collect them. select as destination and collect pods should appear in the tasks options.
salvage requires a ship equipewd with salvagiung module and some cargoships in it's taskforce for the loot.
Logged
My images bucket for WIPs and such: link

Jreengus

  • Bay Watcher
  • Si Hoc Legere Scis Nimium Eruditionis Habes
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #776 on: January 22, 2010, 07:05:31 pm »

Q:
How would Toady1 feel about us importing a DF dwarfnames theme into Aurora?
Just ask him. I'm sure he'd be cool with it if you asked, but the chance of him reading this otherwise is low.
Logged
Oh yeah baby, you know you like it.  Now stop crying and get in my lungs.
Boil your penis. I'm convinced that's how it happened.
My HoM.

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #777 on: January 22, 2010, 07:26:40 pm »

Spoiler (click to show/hide)

I cheated a little :P
Logged

nate9090

  • Bay Watcher
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #778 on: January 22, 2010, 07:28:47 pm »

Spoiler (click to show/hide)

I cheated a lot.
Logged

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Aurora - The Dwarf Fortress of 4X Games
« Reply #779 on: January 22, 2010, 07:30:30 pm »

Your failure rate is terrible though :P

Also, how do I get mass drivers flinging minerals (or anything for that matter :V)?

And how do I get geology and xeno teams to excavate a planet?
Logged
Pages: 1 ... 50 51 [52] 53 54 ... 1347